name: "dev-desktop-builds" on: push: branches: [ master ] pull_request: branches: [ master ] paths-ignore: "Translations/*" env: GODOT_VERSION: 3.2.2 EXPORT_NAME: Pixelorama jobs: export-windows: name: Windows Export 🗔 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:3.2.2 steps: - name: Checkout 🛎️ uses: actions/checkout@v1 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/windows-64bit ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Windows Build 🔧 run: godot -v --export "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe - name: Copy pixelorama folder 📁 run: | cp -R ./pixelorama ./build/windows-64bit rm ./build/windows-64bit/pixelorama/.gdignore - name: Upload Artifact 🚀 uses: actions/upload-artifact@v1 with: name: Windows-64bit path: ./build/windows-64bit/ export-linux: name: Linux Export 🐧 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:3.2.2 steps: - name: Checkout 🛎️ uses: actions/checkout@v1 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/linux-64bit ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Linux Build 🔧 run: godot -v --export "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64 - name: Copy pixelorama folder 📁 run: | cp -R ./pixelorama ./build/linux-64bit rm ./build/linux-64bit/pixelorama/.gdignore - name: Upload Artifact 🚀 uses: actions/upload-artifact@v1 with: name: Linux-64bit path: ./build/linux-64bit/ export-mac: name: Mac Export 🍎 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:3.2.2 steps: - name: Checkout 🛎️ uses: actions/checkout@v1 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/mac ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Mac Build 🔧 run: godot -v --export "Mac OSX" ./build/mac/$EXPORT_NAME.zip - name: Upload Artifact 🚀 uses: actions/upload-artifact@v1 with: name: Mac path: ./build/mac/