# Code taken and modified from Material Maker, licensed under MIT # gdlint: ignore=max-line-length # https://github.com/RodZill4/material-maker/blob/master/material_maker/widgets/gradient_editor/gradient_editor.gd class_name MaxMinEdit extends Control signal updated(zone) @export var start := 0.0 @export var end := 1.0 @export var zone_col := Color.BLACK @export var background_col := Color.GRAY var active_cursor: GradientCursor # Showing a color picker popup to change a cursor's color @onready var x_offset: float = size.x - GradientCursor.WIDTH @onready var texture_rect := $TextureRect as TextureRect @onready var texture := texture_rect.texture as GradientTexture2D @onready var gradient := texture.gradient as Gradient class GradientCursor: extends Control const WIDTH := 10 var color: Color var sliding := false @onready var parent: TextureRect = get_parent() @onready var grand_parent: Container = parent.get_parent() @onready var label: Label = parent.get_node("Value") func _ready() -> void: position = Vector2(0, 15) size = Vector2(WIDTH, 15) func _draw() -> void: var polygon := PackedVector2Array( [ Vector2(0, 5), Vector2(WIDTH / 2.0, 0), Vector2(WIDTH, 5), Vector2(WIDTH, 15), Vector2(0, 15), Vector2(0, 5) ] ) var c := color c.a = 1.0 draw_colored_polygon(polygon, c) draw_polyline(polygon, Color(0.0, 0.0, 0.0) if color.v > 0.5 else Color(1.0, 1.0, 1.0)) func _gui_input(ev: InputEvent) -> void: if ev is InputEventMouseButton: if ev.button_index == MOUSE_BUTTON_LEFT: if ev.pressed: sliding = true label.visible = true label.text = "%.03f" % get_caret_column() else: sliding = false label.visible = false elif ( ev is InputEventMouseMotion and (ev.button_mask & MOUSE_BUTTON_MASK_LEFT) != 0 and sliding ): position.x += get_local_mouse_position().x if ev.ctrl_pressed: position.x = (roundi(get_caret_column() * 20.0) * 0.05 * (parent.size.x - WIDTH)) position.x = mini(maxi(0, position.x), parent.size.x - size.x) grand_parent.update_from_value() label.text = "%.03f" % get_caret_column() func get_caret_column() -> float: return position.x / (parent.size.x - WIDTH) func _ready() -> void: gradient = gradient.duplicate(true) texture.gradient = gradient gradient.offsets[1] = start gradient.offsets[2] = end gradient.interpolation_mode = Gradient.GRADIENT_INTERPOLATE_CONSTANT gradient.colors[0] = background_col gradient.colors[2] = background_col gradient.colors[1] = zone_col _create_cursors() func _create_cursors() -> void: for c in texture_rect.get_children(): if c is GradientCursor: texture_rect.remove_child(c) c.queue_free() for i in gradient.get_point_count(): if i == 0: gradient.set_offset(0, 0) else: var p: float = gradient.get_offset(i) add_cursor(p * x_offset) func update_from_value() -> void: gradient.offsets = [0.0] var cursors: Array[GradientCursor] = [] for c in texture_rect.get_children(): if c is GradientCursor: cursors.append(c) var point_1: float = cursors[0].position.x / x_offset var point_2: float = cursors[1].position.x / x_offset if cursors[1].get_caret_column() > cursors[0].get_caret_column(): gradient.add_point(point_1, zone_col) gradient.add_point(point_2, background_col) else: gradient.add_point(point_1, background_col) gradient.add_point(point_2, zone_col) updated.emit(gradient.offsets[1], gradient.offsets[2]) func add_cursor(x: float) -> void: var cursor := GradientCursor.new() texture_rect.add_child(cursor) cursor.position.x = x cursor.color = zone_col func _on_GradientEdit_resized() -> void: if not gradient: return x_offset = size.x - GradientCursor.WIDTH _create_cursors()