extends ColorRect func _ready() -> void: rect_size = Global.current_project.size if get_parent().get_parent() == Global.main_viewport: Global.second_viewport.get_node("Viewport/TransparentChecker")._ready() Global.small_preview_viewport.get_node("Viewport/TransparentChecker")._ready() material.set_shader_param("size", Global.checker_size) material.set_shader_param("color1", Global.checker_color_1) material.set_shader_param("color2", Global.checker_color_2) material.set_shader_param("follow_movement", Global.checker_follow_movement) material.set_shader_param("follow_scale", Global.checker_follow_scale) _init_position(Global.current_project.tile_mode) func update_offset(offset : Vector2, scale : Vector2) -> void: material.set_shader_param("offset", offset) material.set_shader_param("scale", scale) func _on_TransparentChecker_resized(): material.set_shader_param("rect_size", rect_size) func _init_position(id : int): match id: 0: Global.current_project.tile_mode = Global.Tile_Mode.NONE Global.transparent_checker.set_size(Global.current_project.size) Global.transparent_checker.set_position(Vector2.ZERO) 1: Global.current_project.tile_mode = Global.Tile_Mode.BOTH Global.transparent_checker.set_size(Global.current_project.size*3) Global.transparent_checker.set_position(-Global.current_project.size) 2: Global.current_project.tile_mode = Global.Tile_Mode.XAXIS Global.transparent_checker.set_size(Vector2(Global.current_project.size.x*3, Global.current_project.size.y*1)) Global.transparent_checker.set_position(Vector2(-Global.current_project.size.x, 0)) 3: Global.current_project.tile_mode = Global.Tile_Mode.YAXIS Global.transparent_checker.set_size(Vector2(Global.current_project.size.x*1, Global.current_project.size.y*3)) Global.transparent_checker.set_position(Vector2(0, -Global.current_project.size.y))