extends Node enum GridTypes {CARTESIAN, ISOMETRIC, ALL} enum PressureSensitivity {NONE, ALPHA, SIZE, ALPHA_AND_SIZE} enum Direction {UP, DOWN, LEFT, RIGHT} enum ThemeTypes {DARK, BLUE, CARAMEL, LIGHT} enum TileMode {NONE, BOTH, X_AXIS, Y_AXIS} enum PanelLayout {AUTO, WIDESCREEN, TALLSCREEN} enum IconColorFrom {THEME, CUSTOM} enum ButtonSize {SMALL, BIG} var root_directory := "." var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()? var config_cache := ConfigFile.new() var XDGDataPaths = preload("res://src/XDGDataPaths.gd") var directory_module : Reference var projects := [] # Array of Projects var current_project : Project var current_project_index := 0 setget project_changed var panel_layout = PanelLayout.AUTO # Indices are as in the Direction enum # This is the total time the key for # that direction has been pressed. var key_move_press_time := [0.0, 0.0, 0.0, 0.0] # Canvas related stuff var layers_changed_skip := false var can_draw := false var has_focus := false var cursor_image = preload("res://assets/graphics/cursor.png") var left_cursor_tool_texture := StreamTexture.new() var right_cursor_tool_texture := StreamTexture.new() var image_clipboard := Image.new() var play_only_tags := true var show_x_symmetry_axis := false var show_y_symmetry_axis := false var default_clear_color := Color.gray # Preferences var pressure_sensitivity_mode = PressureSensitivity.NONE var open_last_project := false var smooth_zoom := true var shrink := 1.0 var dim_on_popup := true var theme_type : int = ThemeTypes.DARK var modulate_icon_color := Color.gray var icon_color_from : int = IconColorFrom.THEME var custom_icon_color := Color.gray var tool_button_size : int = ButtonSize.SMALL var default_image_width := 64 var default_image_height := 64 var default_fill_color := Color(0, 0, 0, 0) var grid_type = GridTypes.CARTESIAN var grid_width := 2 var grid_height := 2 var grid_isometric_cell_bounds_width := 16 var grid_isometric_cell_bounds_height := 8 var grid_offset_x := 0 var grid_offset_y := 0 var grid_draw_over_tile_mode := false var grid_color := Color.black var pixel_grid_show_at_zoom := 1500.0 # percentage var pixel_grid_color := Color("91212121") var guide_color := Color.purple var checker_size := 10 var checker_color_1 := Color(0.47, 0.47, 0.47, 1) var checker_color_2 := Color(0.34, 0.35, 0.34, 1) var checker_follow_movement := false var checker_follow_scale := false var tilemode_opacity := 1.0 var selection_animated_borders := true var selection_border_color_1 := Color.white var selection_border_color_2 := Color.black var fps_limit_focus := true var fps_limit := 0 var idle_fps := 1 var autosave_interval := 1.0 var enable_autosave := true # Tools & options var show_left_tool_icon := true var show_right_tool_icon := true var left_square_indicator_visible := true var right_square_indicator_visible := false # View menu options var mirror_view := false var draw_grid := false var draw_pixel_grid := false var show_rulers := true var show_guides := true var show_animation_timeline := true # Onion skinning options var onion_skinning := false var onion_skinning_past_rate := 1.0 var onion_skinning_future_rate := 1.0 var onion_skinning_blue_red := false # Palettes var palettes := {} # Nodes var notification_label_node = preload("res://src/UI/NotificationLabel.tscn") onready var root : Node = get_tree().get_root() onready var control : Node = root.get_node("Control") onready var top_menu_container : Panel = control.find_node("TopMenuContainer") onready var left_cursor : Sprite = control.find_node("LeftCursor") onready var right_cursor : Sprite = control.find_node("RightCursor") onready var canvas : Canvas = control.find_node("Canvas") onready var tabs : Tabs = control.find_node("Tabs") onready var main_viewport : ViewportContainer = control.find_node("ViewportContainer") onready var second_viewport : ViewportContainer = control.find_node("ViewportContainer2") onready var canvas_preview_container : Container = control.find_node("CanvasPreviewContainer") onready var small_preview_viewport : ViewportContainer = canvas_preview_container.find_node("PreviewViewportContainer") onready var camera : Camera2D = main_viewport.find_node("Camera2D") onready var camera2 : Camera2D = control.find_node("Camera2D2") onready var camera_preview : Camera2D = control.find_node("CameraPreview") onready var horizontal_ruler : BaseButton = control.find_node("HorizontalRuler") onready var vertical_ruler : BaseButton = control.find_node("VerticalRuler") onready var transparent_checker : ColorRect = control.find_node("TransparentChecker") onready var rotation_level_button : Button = control.find_node("RotationLevel") onready var rotation_level_spinbox : SpinBox = control.find_node("RotationSpinbox") onready var zoom_level_button : Button = control.find_node("ZoomLevel") onready var zoom_level_spinbox : SpinBox = control.find_node("ZoomSpinbox") onready var cursor_position_label : Label = control.find_node("CursorPosition") onready var tool_panel : Panel = control.find_node("ToolPanel") onready var right_panel : Panel = control.find_node("RightPanel") onready var tabs_container : PanelContainer = control.find_node("TabsContainer") onready var recent_projects_submenu : PopupMenu = PopupMenu.new() onready var new_image_dialog : ConfirmationDialog = control.find_node("CreateNewImage") onready var open_sprites_dialog : FileDialog = control.find_node("OpenSprite") onready var save_sprites_dialog : FileDialog = control.find_node("SaveSprite") onready var save_sprites_html5_dialog : ConfirmationDialog = control.find_node("SaveSpriteHTML5") onready var export_dialog : AcceptDialog = control.find_node("ExportDialog") onready var preferences_dialog : AcceptDialog = control.find_node("PreferencesDialog") onready var unsaved_changes_dialog : ConfirmationDialog = control.find_node("UnsavedCanvasDialog") onready var color_switch_button : BaseButton = control.find_node("ColorSwitch") onready var brushes_popup : Popup = control.find_node("BrushesPopup") onready var patterns_popup : Popup = control.find_node("PatternsPopup") onready var animation_timeline : Panel = control.find_node("AnimationTimeline") onready var animation_timer : Timer = animation_timeline.find_node("AnimationTimer") onready var frame_properties : ConfirmationDialog = control.find_node("FrameProperties") onready var frame_ids : HBoxContainer = animation_timeline.find_node("FrameIDs") onready var current_frame_mark_label : Label = control.find_node("CurrentFrameMark") onready var onion_skinning_button : BaseButton = animation_timeline.find_node("OnionSkinning") onready var loop_animation_button : BaseButton = animation_timeline.find_node("LoopAnim") onready var play_forward : BaseButton = animation_timeline.find_node("PlayForward") onready var play_backwards : BaseButton = animation_timeline.find_node("PlayBackwards") onready var layers_container : VBoxContainer = animation_timeline.find_node("LayersContainer") onready var frames_container : VBoxContainer = animation_timeline.find_node("FramesContainer") onready var tag_container : Control = animation_timeline.find_node("TagContainer") onready var tag_dialog : AcceptDialog = animation_timeline.find_node("FrameTagDialog") onready var remove_frame_button : BaseButton = animation_timeline.find_node("DeleteFrame") onready var move_left_frame_button : BaseButton = animation_timeline.find_node("MoveLeft") onready var move_right_frame_button : BaseButton = animation_timeline.find_node("MoveRight") onready var remove_layer_button : BaseButton = animation_timeline.find_node("RemoveLayer") onready var move_up_layer_button : BaseButton = animation_timeline.find_node("MoveUpLayer") onready var move_down_layer_button : BaseButton = animation_timeline.find_node("MoveDownLayer") onready var merge_down_layer_button : BaseButton = animation_timeline.find_node("MergeDownLayer") onready var layer_opacity_slider : HSlider = animation_timeline.find_node("OpacitySlider") onready var layer_opacity_spinbox : SpinBox = animation_timeline.find_node("OpacitySpinBox") onready var preview_zoom_slider : VSlider = control.find_node("PreviewZoomSlider") onready var palette_panel : PalettePanel = control.find_node("PalettePanel") onready var error_dialog : AcceptDialog = control.find_node("ErrorDialog") onready var quit_dialog : ConfirmationDialog = control.find_node("QuitDialog") onready var quit_and_save_dialog : ConfirmationDialog = control.find_node("QuitAndSaveDialog") onready var current_version : String = ProjectSettings.get_setting("application/config/Version") func _ready() -> void: if OS.has_feature("standalone"): root_directory = OS.get_executable_path().get_base_dir() # root_directory must be set earlier than this is because XDGDataDirs depends on it directory_module = XDGDataPaths.new() # Load settings from the config file config_cache.load("user://cache.ini") panel_layout = config_cache.get_value("window", "panel_layout", PanelLayout.AUTO) projects.append(Project.new()) projects[0].layers.append(Layer.new()) current_project = projects[0] func notification_label(text : String) -> void: var notification : Label = notification_label_node.instance() notification.text = tr(text) notification.rect_position = Vector2(70, animation_timeline.rect_position.y) notification.theme = control.theme get_tree().get_root().add_child(notification) func general_undo(project : Project = current_project) -> void: project.undos -= 1 var action_name : String = project.undo_redo.get_current_action_name() notification_label("Undo: %s" % action_name) func general_redo(project : Project = current_project) -> void: if project.undos < project.undo_redo.get_version(): # If we did undo and then redo project.undos = project.undo_redo.get_version() if control.redone: var action_name : String = project.undo_redo.get_current_action_name() notification_label("Redo: %s" % action_name) func undo(_frame_index := -1, _layer_index := -1, project : Project = current_project) -> void: general_undo(project) var action_name : String = project.undo_redo.get_current_action_name() if action_name == "Draw" or action_name == "Draw Shape" or action_name == "Rectangle Select" or action_name == "Move Selection" or action_name == "Scale" or action_name == "Centralize" or action_name == "Merge Layer" or action_name == "Link Cel" or action_name == "Unlink Cel": if _layer_index > -1 and _frame_index > -1: canvas.update_texture(_layer_index, _frame_index, project) else: for i in project.frames.size(): for j in project.layers.size(): canvas.update_texture(j, i, project) canvas.selection.update() if action_name == "Scale": canvas.camera_zoom() canvas.grid.update() canvas.pixel_grid.update() cursor_position_label.text = "[%s×%s]" % [project.size.x, project.size.y] elif "Frame" in action_name: # This actually means that frames.size is one, but it hasn't been updated yet if project.frames.size() == 2: # Stop animating play_forward.pressed = false play_backwards.pressed = false animation_timer.stop() elif "Move Cels" == action_name: project.frames = project.frames # to call frames_changed canvas.update() if !project.has_changed: project.has_changed = true if project == current_project: self.window_title = window_title + "(*)" func redo(_frame_index := -1, _layer_index := -1, project : Project = current_project) -> void: general_redo(project) var action_name : String = project.undo_redo.get_current_action_name() if action_name == "Draw" or action_name == "Draw Shape" or action_name == "Rectangle Select" or action_name == "Move Selection" or action_name == "Scale" or action_name == "Centralize" or action_name == "Merge Layer" or action_name == "Link Cel" or action_name == "Unlink Cel": if _layer_index > -1 and _frame_index > -1: canvas.update_texture(_layer_index, _frame_index, project) else: for i in project.frames.size(): for j in project.layers.size(): canvas.update_texture(j, i, project) canvas.selection.update() if action_name == "Scale": canvas.camera_zoom() canvas.grid.update() canvas.pixel_grid.update() cursor_position_label.text = "[%s×%s]" % [project.size.x, project.size.y] elif "Frame" in action_name: if project.frames.size() == 1: # Stop animating play_forward.pressed = false play_backwards.pressed = false animation_timer.stop() elif "Move Cels" == action_name: project.frames = project.frames # to call frames_changed canvas.update() if !project.has_changed: project.has_changed = true if project == current_project: self.window_title = window_title + "(*)" func title_changed(value : String) -> void: window_title = value OS.set_window_title(value) func project_changed(value : int) -> void: canvas.selection.transform_content_confirm() current_project_index = value current_project = projects[value] current_project.change_project() func dialog_open(open : bool) -> void: if open: can_draw = false if dim_on_popup: control.get_node("ModulateTween").interpolate_property(control, "modulate", control.modulate, Color(0.5, 0.5, 0.5), 0.1, Tween.TRANS_LINEAR, Tween.EASE_OUT) else: can_draw = true control.get_node("ModulateTween").interpolate_property(control, "modulate", control.modulate, Color.white, 0.1, Tween.TRANS_LINEAR, Tween.EASE_OUT) control.get_node("ModulateTween").start() func disable_button(button : BaseButton, disable : bool) -> void: button.disabled = disable if disable: button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN else: button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND if button is Button: for c in button.get_children(): if c is TextureRect: if disable: c.modulate.a = 0.5 else: c.modulate.a = 1 break func change_button_texturerect(texture_button : TextureRect, new_file_name : String) -> void: var file_name := texture_button.texture.resource_path.get_basename().get_file() var directory_path := texture_button.texture.resource_path.get_basename().replace(file_name, "") texture_button.texture = load(directory_path.plus_file(new_file_name)) func update_hint_tooltips() -> void: var tool_buttons = control.find_node("ToolButtons") var rect_select : BaseButton = tool_buttons.find_node("RectSelect") rect_select.hint_tooltip = tr("""Rectangular Selection %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_rectangle_select_tool")[0].as_text(), InputMap.get_action_list("right_rectangle_select_tool")[0].as_text()] var ellipse_select : BaseButton = tool_buttons.find_node("EllipseSelect") ellipse_select.hint_tooltip = tr("""Elliptical Selection %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_ellipse_select_tool")[0].as_text(), InputMap.get_action_list("right_ellipse_select_tool")[0].as_text()] var polygon_select : BaseButton = tool_buttons.find_node("PolygonSelect") polygon_select.hint_tooltip = tr("""Polygonal Selection Double-click to connect the last point to the starting point %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_polygon_select_tool")[0].as_text(), InputMap.get_action_list("right_polygon_select_tool")[0].as_text()] var color_select : BaseButton = tool_buttons.find_node("ColorSelect") color_select.hint_tooltip = tr("""Select By Color %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_color_select_tool")[0].as_text(), InputMap.get_action_list("right_color_select_tool")[0].as_text()] var magic_wand : BaseButton = tool_buttons.find_node("MagicWand") magic_wand.hint_tooltip = tr("""Magic Wand %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_magic_wand_tool")[0].as_text(), InputMap.get_action_list("right_magic_wand_tool")[0].as_text()] var lasso : BaseButton = tool_buttons.find_node("Lasso") lasso.hint_tooltip = tr("""Lasso / Free Select Tool %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_lasso_tool")[0].as_text(), InputMap.get_action_list("right_lasso_tool")[0].as_text()] var move_select : BaseButton = tool_buttons.find_node("Move") move_select.hint_tooltip = tr("""Move %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_move_tool")[0].as_text(), InputMap.get_action_list("right_move_tool")[0].as_text()] var zoom_tool : BaseButton = tool_buttons.find_node("Zoom") zoom_tool.hint_tooltip = tr("""Zoom %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_zoom_tool")[0].as_text(), InputMap.get_action_list("right_zoom_tool")[0].as_text()] var pan_tool : BaseButton = tool_buttons.find_node("Pan") pan_tool.hint_tooltip = tr("""Pan %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_pan_tool")[0].as_text(), InputMap.get_action_list("right_pan_tool")[0].as_text()] var color_picker : BaseButton = tool_buttons.find_node("ColorPicker") color_picker.hint_tooltip = tr("""Color Picker Select a color from a pixel of the sprite %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_colorpicker_tool")[0].as_text(), InputMap.get_action_list("right_colorpicker_tool")[0].as_text()] var pencil : BaseButton = tool_buttons.find_node("Pencil") pencil.hint_tooltip = tr("""Pencil %s for left mouse button %s for right mouse button Hold %s to make a line""") % [InputMap.get_action_list("left_pencil_tool")[0].as_text(), InputMap.get_action_list("right_pencil_tool")[0].as_text(), "Shift"] var eraser : BaseButton = tool_buttons.find_node("Eraser") eraser.hint_tooltip = tr("""Eraser %s for left mouse button %s for right mouse button Hold %s to make a line""") % [InputMap.get_action_list("left_eraser_tool")[0].as_text(), InputMap.get_action_list("right_eraser_tool")[0].as_text(), "Shift"] var bucket : BaseButton = tool_buttons.find_node("Bucket") bucket.hint_tooltip = tr("""Bucket %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_fill_tool")[0].as_text(), InputMap.get_action_list("right_fill_tool")[0].as_text()] var ld : BaseButton = tool_buttons.find_node("Shading") ld.hint_tooltip = tr("""Shading Tool %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_shading_tool")[0].as_text(), InputMap.get_action_list("right_shading_tool")[0].as_text()] var linetool : BaseButton = tool_buttons.find_node("LineTool") linetool.hint_tooltip = tr("""Line Tool %s for left mouse button %s for right mouse button Hold %s to snap the angle of the line Hold %s to center the shape on the click origin Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_linetool_tool")[0].as_text(), InputMap.get_action_list("right_linetool_tool")[0].as_text(), "Shift", "Ctrl", "Alt"] var recttool : BaseButton = tool_buttons.find_node("RectangleTool") recttool.hint_tooltip = tr("""Rectangle Tool %s for left mouse button %s for right mouse button Hold %s to create a 1:1 shape Hold %s to center the shape on the click origin Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_rectangletool_tool")[0].as_text(), InputMap.get_action_list("right_rectangletool_tool")[0].as_text(), "Shift", "Ctrl", "Alt"] var ellipsetool : BaseButton = tool_buttons.find_node("EllipseTool") ellipsetool.hint_tooltip = tr("""Ellipse Tool %s for left mouse button %s for right mouse button Hold %s to create a 1:1 shape Hold %s to center the shape on the click origin Hold %s to displace the shape's origin""") % [InputMap.get_action_list("left_ellipsetool_tool")[0].as_text(), InputMap.get_action_list("right_ellipsetool_tool")[0].as_text(), "Shift", "Ctrl", "Alt"] var color_switch : BaseButton = control.find_node("ColorSwitch") color_switch.hint_tooltip = tr("""Switch left and right colors (%s)""") % InputMap.get_action_list("switch_colors")[0].as_text() var first_frame : BaseButton = control.find_node("FirstFrame") first_frame.hint_tooltip = tr("""Jump to the first frame (%s)""") % InputMap.get_action_list("go_to_first_frame")[0].as_text() var previous_frame : BaseButton = control.find_node("PreviousFrame") previous_frame.hint_tooltip = tr("""Go to the previous frame (%s)""") % InputMap.get_action_list("go_to_previous_frame")[0].as_text() play_backwards.hint_tooltip = tr("""Play the animation backwards (from end to beginning) (%s)""") % InputMap.get_action_list("play_backwards")[0].as_text() play_forward.hint_tooltip = tr("""Play the animation forward (from beginning to end) (%s)""") % InputMap.get_action_list("play_forward")[0].as_text() var next_frame : BaseButton = control.find_node("NextFrame") next_frame.hint_tooltip = tr("""Go to the next frame (%s)""") % InputMap.get_action_list("go_to_next_frame")[0].as_text() var last_frame : BaseButton = control.find_node("LastFrame") last_frame.hint_tooltip = tr("""Jump to the last frame (%s)""") % InputMap.get_action_list("go_to_last_frame")[0].as_text() func is_cjk(locale : String) -> bool: return "zh" in locale or "ko" in locale or "ja" in locale