extends ImageEffect var live_preview: bool = true var rotxel_shader: Shader var nn_shader: Shader = preload("res://src/Shaders/Rotation/NearestNeightbour.shader") var pivot := Vector2.INF var drag_pivot := false onready var type_option_button: OptionButton = $VBoxContainer/HBoxContainer2/TypeOptionButton onready var pivot_indicator: Control = $VBoxContainer/AspectRatioContainer/Indicator onready var x_pivot: ValueSlider = $VBoxContainer/PivotOptions/XPivot onready var y_pivot: ValueSlider = $VBoxContainer/PivotOptions/YPivot onready var angle_slider: ValueSlider = $VBoxContainer/AngleSlider onready var smear_options: Container = $VBoxContainer/SmearOptions onready var init_angle_slider: ValueSlider = smear_options.get_node("InitialAngleSlider") onready var tolerance_slider: ValueSlider = smear_options.get_node("ToleranceSlider") onready var wait_apply_timer: Timer = $WaitApply onready var wait_time_slider: ValueSlider = $VBoxContainer/WaitTime func _ready() -> void: # Algorithms are arranged according to their speed if OS.get_name() != "HTML5": type_option_button.add_item("Rotxel with Smear") rotxel_shader = load("res://src/Shaders/Rotation/SmearRotxel.shader") type_option_button.add_item("Nearest neighbour (Shader)") type_option_button.add_item("Nearest neighbour") type_option_button.add_item("Rotxel") type_option_button.add_item("Upscale, Rotate and Downscale") type_option_button.emit_signal("item_selected", 0) func set_nodes() -> void: preview = $VBoxContainer/AspectRatioContainer/Preview selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton func _about_to_show() -> void: drag_pivot = false if pivot == Vector2.INF: decide_pivot() confirmed = false ._about_to_show() wait_apply_timer.wait_time = wait_time_slider.value / 1000.0 angle_slider.value = 0 func decide_pivot() -> void: var size := Global.current_project.size pivot = size / 2 # Pivot correction in case of even size if type_option_button.text != "Nearest neighbour (Shader)": if int(size.x) % 2 == 0: pivot.x -= 0.5 if int(size.y) % 2 == 0: pivot.y -= 0.5 if Global.current_project.has_selection and selection_checkbox.pressed: var selection_rectangle: Rect2 = Global.current_project.selection_map.get_used_rect() pivot = ( selection_rectangle.position + ((selection_rectangle.end - selection_rectangle.position) / 2) ) if type_option_button.text != "Nearest neighbour (Shader)": # Pivot correction in case of even size if int(selection_rectangle.end.x - selection_rectangle.position.x) % 2 == 0: pivot.x -= 0.5 if int(selection_rectangle.end.y - selection_rectangle.position.y) % 2 == 0: pivot.y -= 0.5 x_pivot.value = pivot.x y_pivot.value = pivot.y func commit_action(cel: Image, _project: Project = Global.current_project) -> void: var angle: float = deg2rad(angle_slider.value) var selection_size := cel.get_size() var selection_tex := ImageTexture.new() var image := Image.new() image.copy_from(cel) if _project.has_selection and selection_checkbox.pressed: var selection_rectangle: Rect2 = _project.selection_map.get_used_rect() selection_size = selection_rectangle.size var selection: Image = _project.selection_map selection_tex.create_from_image(selection, 0) if !_type_is_shader(): image.lock() cel.lock() for x in _project.size.x: for y in _project.size.y: var pos := Vector2(x, y) if !_project.can_pixel_get_drawn(pos): image.set_pixelv(pos, Color(0, 0, 0, 0)) else: cel.set_pixelv(pos, Color(0, 0, 0, 0)) image.unlock() cel.unlock() match type_option_button.text: "Rotxel with Smear": var params := { "initial_angle": init_angle_slider.value, "ending_angle": angle_slider.value, "tolerance": tolerance_slider.value, "selection_tex": selection_tex, "origin": pivot / cel.get_size(), "selection_size": selection_size } if !confirmed: for param in params: preview.material.set_shader_param(param, params[param]) else: var gen := ShaderImageEffect.new() gen.generate_image(cel, rotxel_shader, params, _project.size) yield(gen, "done") "Nearest neighbour (Shader)": var params := { "angle": angle, "selection_tex": selection_tex, "selection_pivot": pivot, "selection_size": selection_size } if !confirmed: for param in params: preview.material.set_shader_param(param, params[param]) else: var gen := ShaderImageEffect.new() gen.generate_image(cel, nn_shader, params, _project.size) yield(gen, "done") "Rotxel": DrawingAlgos.rotxel(image, angle, pivot) "Nearest neighbour": DrawingAlgos.nn_rotate(image, angle, pivot) "Upscale, Rotate and Downscale": DrawingAlgos.fake_rotsprite(image, angle, pivot) if _project.has_selection and selection_checkbox.pressed and !_type_is_shader(): cel.blend_rect(image, Rect2(Vector2.ZERO, image.get_size()), Vector2.ZERO) else: cel.blit_rect(image, Rect2(Vector2.ZERO, image.get_size()), Vector2.ZERO) func _type_is_shader() -> bool: return ( type_option_button.text == "Nearest neighbour (Shader)" or type_option_button.text == "Rotxel with Smear" ) func _on_TypeOptionButton_item_selected(_id: int) -> void: if type_option_button.text == "Rotxel with Smear": var sm := ShaderMaterial.new() sm.shader = rotxel_shader preview.set_material(sm) smear_options.visible = true elif type_option_button.text == "Nearest neighbour (Shader)": var sm := ShaderMaterial.new() sm.shader = nn_shader preview.set_material(sm) smear_options.visible = false else: preview.set_material(null) smear_options.visible = false update_preview() func _on_AngleSlider_value_changed(_value: float) -> void: if live_preview: update_preview() else: wait_apply_timer.start() func _on_InitialAngleSlider_value_changed(_value: float) -> void: if live_preview: update_preview() else: wait_apply_timer.start() func _on_ToleranceSlider_value_changed(_value: float) -> void: if live_preview: update_preview() else: wait_apply_timer.start() func _on_WaitApply_timeout() -> void: update_preview() func _on_WaitTime_value_changed(value: float) -> void: wait_apply_timer.wait_time = value / 1000.0 func _on_LiveCheckbox_toggled(button_pressed: bool) -> void: live_preview = button_pressed wait_time_slider.editable = !live_preview wait_time_slider.visible = !live_preview if !button_pressed: rect_size.y += 1 # Reset rect_size of dialog func _on_quick_change_angle_pressed(angle_value: int) -> void: var current_angle := angle_slider.value var new_angle := current_angle + angle_value if angle_value == 0: new_angle = 0 if new_angle < 0: new_angle = new_angle + 360 elif new_angle >= 360: new_angle = new_angle - 360 angle_slider.value = new_angle func _on_Centre_pressed() -> void: decide_pivot() func _on_Pivot_value_changed(value: float, is_x: bool) -> void: if is_x: pivot.x = value else: pivot.y = value # Refresh the indicator pivot_indicator.update() if angle_slider.value != 0: update_preview() func _on_Indicator_draw() -> void: var img_size := preview_image.get_size() # find the scale using the larger measurement var ratio := pivot_indicator.rect_size / img_size # we need to set the scale according to the larger side var conversion_scale: float if img_size.x > img_size.y: conversion_scale = ratio.x else: conversion_scale = ratio.y var pivot_position := pivot * conversion_scale pivot_indicator.draw_arc(pivot_position, 2, 0, 360, 360, Color.yellow, 0.5) pivot_indicator.draw_arc(pivot_position, 6, 0, 360, 360, Color.white, 0.5) pivot_indicator.draw_line( pivot_position - Vector2.UP * 10, pivot_position - Vector2.DOWN * 10, Color.white, 0.5 ) pivot_indicator.draw_line( pivot_position - Vector2.RIGHT * 10, pivot_position - Vector2.LEFT * 10, Color.white, 0.5 ) func _on_Indicator_gui_input(event: InputEvent) -> void: if event.is_action_pressed("left_mouse"): drag_pivot = true if event.is_action_released("left_mouse"): drag_pivot = false if drag_pivot: var img_size := preview_image.get_size() var mouse_pos := get_local_mouse_position() - pivot_indicator.rect_position var ratio := img_size / pivot_indicator.rect_size # we need to set the scale according to the larger side var conversion_scale: float if img_size.x > img_size.y: conversion_scale = ratio.x else: conversion_scale = ratio.y var new_pos := mouse_pos * conversion_scale x_pivot.value = new_pos.x y_pivot.value = new_pos.y pivot_indicator.update()