[gd_scene load_steps=4 format=2] [ext_resource path="res://src/Shaders/TransparentChecker.shader" type="Shader" id=1] [ext_resource path="res://src/UI/TransparentChecker.gd" type="Script" id=2] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/size = 10.0 shader_param/color1 = Color( 0.7, 0.7, 0.7, 1 ) shader_param/color2 = Color( 1, 1, 1, 1 ) shader_param/offset = Vector2( 0, 0 ) shader_param/scale = Vector2( 0, 0 ) shader_param/rect_size = Vector2( 0, 0 ) shader_param/follow_movement = false shader_param/follow_scale = false [node name="TransparentChecker" type="ColorRect"] material = SubResource( 1 ) margin_right = 40.0 margin_bottom = 40.0 mouse_filter = 2 script = ExtResource( 2 ) __meta__ = { "_edit_use_anchors_": false } [connection signal="resized" from="." to="." method="_on_TransparentChecker_resized"]