extends Node2D func _draw() -> void: var current_cels : Array = Global.current_project.frames[Global.current_project.current_frame].cels for i in range(Global.current_project.layers.size()): if Global.current_project.layers[i].visible and current_cels[i].opacity > 0: var modulate_color := Color(1, 1, 1, current_cels[i].opacity) draw_texture(current_cels[i].image_texture, Vector2.ZERO, modulate_color)