extends Label # Called when the node enters the scene tree for the first time. func _ready() -> void: var tween := $Tween tween.interpolate_property(self, "rect_position", rect_position, Vector2(rect_position.x, rect_position.y - 100), 1, Tween.TRANS_LINEAR, Tween.EASE_OUT) tween.interpolate_property(self, "modulate", modulate, Color(modulate.r, modulate.g, modulate.b, 0), 1, Tween.TRANS_LINEAR, Tween.EASE_OUT) tween.start() func _on_Timer_timeout() -> void: queue_free()