class_name ImageEffect extends AcceptDialog # Parent class for all image effects # Methods that have "pass" are meant to be replaced by the inherited Scripts enum { CEL, FRAME, ALL_FRAMES, ALL_PROJECTS } var affect: int = CEL var current_cel: Image var current_frame: Image var preview_image: Image var preview_texture: ImageTexture var preview: TextureRect var selection_checkbox: CheckBox var affect_option_button: OptionButton func _ready() -> void: set_nodes() current_cel = Image.new() current_frame = Image.new() current_frame.create( Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8 ) preview_image = Image.new() preview_texture = ImageTexture.new() connect("about_to_show", self, "_about_to_show") connect("popup_hide", self, "_popup_hide") connect("confirmed", self, "_confirmed") if selection_checkbox: selection_checkbox.connect("toggled", self, "_on_SelectionCheckBox_toggled") if affect_option_button: affect_option_button.connect("item_selected", self, "_on_AffectOptionButton_item_selected") func _about_to_show() -> void: Global.canvas.selection.transform_content_confirm() var frame: Frame = Global.current_project.frames[Global.current_project.current_frame] current_cel = frame.cels[Global.current_project.current_layer].image current_frame.resize(Global.current_project.size.x, Global.current_project.size.y) current_frame.fill(Color(0, 0, 0, 0)) Export.blend_layers(current_frame, frame) update_preview() update_transparent_background_size() func _confirmed() -> void: var project: Project = Global.current_project if affect == CEL: # No changes if the layer is locked or invisible if !project.layers[project.current_layer].can_layer_get_drawn(): return if project.selected_cels.size() == 1: Global.canvas.handle_undo("Draw") commit_action(current_cel) Global.canvas.handle_redo("Draw") else: Global.canvas.handle_undo("Draw", project, -1, -1) for cel_index in project.selected_cels: var cel: Cel = project.frames[cel_index[0]].cels[cel_index[1]] var cel_image: Image = cel.image commit_action(cel_image) Global.canvas.handle_redo("Draw", project, -1, -1) elif affect == FRAME: Global.canvas.handle_undo("Draw", project, -1) var i := 0 for cel in project.frames[project.current_frame].cels: if project.layers[i].can_layer_get_drawn(): commit_action(cel.image) i += 1 Global.canvas.handle_redo("Draw", project, -1) elif affect == ALL_FRAMES: Global.canvas.handle_undo("Draw", project, -1, -1) for frame in project.frames: var i := 0 for cel in frame.cels: if project.layers[i].can_layer_get_drawn(): commit_action(cel.image) i += 1 Global.canvas.handle_redo("Draw", project, -1, -1) elif affect == ALL_PROJECTS: for _project in Global.projects: Global.canvas.handle_undo("Draw", _project, -1, -1) for frame in _project.frames: var i := 0 for cel in frame.cels: if _project.layers[i].can_layer_get_drawn(): commit_action(cel.image, _project) i += 1 Global.canvas.handle_redo("Draw", _project, -1, -1) func commit_action(_cel: Image, _project: Project = Global.current_project) -> void: pass func set_nodes() -> void: pass func _on_SelectionCheckBox_toggled(_button_pressed: bool) -> void: update_preview() func _on_AffectOptionButton_item_selected(index: int) -> void: affect = index update_preview() func update_preview() -> void: match affect: CEL: preview_image.copy_from(current_cel) _: preview_image.copy_from(current_frame) commit_action(preview_image) preview_image.unlock() preview_texture.create_from_image(preview_image, 0) preview.texture = preview_texture func update_transparent_background_size() -> void: if !preview: return var image_size_y = preview.rect_size.y var image_size_x = preview.rect_size.x if preview_image.get_size().x > preview_image.get_size().y: var scale_ratio = preview_image.get_size().x / image_size_x image_size_y = preview_image.get_size().y / scale_ratio else: var scale_ratio = preview_image.get_size().y / image_size_y image_size_x = preview_image.get_size().x / scale_ratio preview.get_node("TransparentChecker").rect_size.x = image_size_x preview.get_node("TransparentChecker").rect_size.y = image_size_y func _popup_hide() -> void: Global.dialog_open(false)