extends Control var opensprite_file_selected := false var redone := false var is_quitting_on_save := false var cursor_image = preload("res://assets/graphics/cursor.png") onready var ui := $MenuAndUI/UI/DockableContainer onready var canvas_preview_container := ui.find_node("CanvasPreviewContainer") onready var scroll_container := ui.find_node("ColorAndToolOptions/ScrollContainer") onready var quit_dialog: ConfirmationDialog = find_node("QuitDialog") func _ready() -> void: randomize() get_tree().set_auto_accept_quit(false) _setup_application_window_size() if OS.get_name() == "OSX": _use_osx_shortcuts() if !Global.native_cursors: Input.set_custom_mouse_cursor(cursor_image, Input.CURSOR_CROSS, Vector2(15, 15)) Global.window_title = tr("untitled") + " - Pixelorama " + Global.current_version Global.current_project.layers[0].name = tr("Layer") + " 0" Import.import_brushes(Global.directory_module.get_brushes_search_path_in_order()) Import.import_patterns(Global.directory_module.get_patterns_search_path_in_order()) Global.quit_and_save_dialog.add_button("Save & Exit", false, "Save") Global.quit_and_save_dialog.get_ok().text = "Exit without saving" Global.open_sprites_dialog.current_dir = Global.config_cache.get_value( "data", "current_dir", OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP) ) Global.save_sprites_dialog.current_dir = Global.config_cache.get_value( "data", "current_dir", OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP) ) # FIXME: OS.get_system_dir does not grab the correct directory for Ubuntu Touch. # Additionally, AppArmor policies prevent the app from writing to the /home # directory. Until the proper AppArmor policies are determined to write to these # files accordingly, use the user data folder where cache.ini is stored. # Ubuntu Touch users can access these files in the File Manager at the directory # ~/.local/pixelorama.orama-interactive/godot/app_userdata/Pixelorama. if OS.has_feature("clickable"): Global.open_sprites_dialog.current_dir = OS.get_user_data_dir() Global.save_sprites_dialog.current_dir = OS.get_user_data_dir() var i := 0 for camera in Global.cameras: camera.index = i i += 1 var zstd_checkbox := CheckBox.new() zstd_checkbox.name = "ZSTDCompression" zstd_checkbox.pressed = true zstd_checkbox.text = "Use ZSTD Compression" zstd_checkbox.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.save_sprites_dialog.get_vbox().add_child(zstd_checkbox) _handle_backup() # If the user wants to run Pixelorama with arguments in terminal mode # or open files with Pixelorama directly, then handle that if OS.get_cmdline_args(): OpenSave.handle_loading_files(OS.get_cmdline_args()) get_tree().connect("files_dropped", self, "_on_files_dropped") if OS.get_name() == "Android": OS.request_permissions() _show_splash_screen() func _input(event: InputEvent) -> void: Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32) Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32) if event is InputEventKey and (event.scancode == KEY_ENTER or event.scancode == KEY_KP_ENTER): if get_focus_owner() is LineEdit: get_focus_owner().release_focus() # The section of code below is reserved for Undo and Redo! # Do not place code for Input below, but above. if !event.is_echo(): # Checks if the action is pressed down if event.is_action_pressed("redo_secondary"): # Done, so that "redo_secondary" hasn't a slight delay before it starts. # The "redo" and "undo" action don't have a slight delay, # because they get called as an accelerator once pressed (TopMenuContainer.gd, Line 152) Global.current_project.commit_redo() return if event.is_action("redo"): # Ctrl + Y Global.current_project.commit_redo() if event.is_action("redo_secondary"): # Shift + Ctrl + Z Global.current_project.commit_redo() if event.is_action("undo") and !event.shift: # Ctrl + Z and check if shift isn't pressed # so "undo" isn't accidentaly triggered while using "redo_secondary" Global.current_project.commit_undo() func _setup_application_window_size() -> void: if OS.get_name() == "HTML5": return # Set a minimum window size to prevent UI elements from collapsing on each other. OS.min_window_size = Vector2(1024, 576) get_tree().set_screen_stretch( SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(1024, 576), Global.shrink ) # Restore the window position/size if values are present in the configuration cache if Global.config_cache.has_section_key("window", "screen"): OS.current_screen = Global.config_cache.get_value("window", "screen") if Global.config_cache.has_section_key("window", "maximized"): OS.window_maximized = Global.config_cache.get_value("window", "maximized") if !OS.window_maximized: if Global.config_cache.has_section_key("window", "position"): OS.window_position = Global.config_cache.get_value("window", "position") if Global.config_cache.has_section_key("window", "size"): OS.window_size = Global.config_cache.get_value("window", "size") func _show_splash_screen() -> void: if not Global.config_cache.has_section_key("preferences", "startup"): Global.config_cache.set_value("preferences", "startup", true) if Global.config_cache.get_value("preferences", "startup"): # Wait for the window to adjust itself, so the popup is correctly centered yield(get_tree(), "idle_frame") $Dialogs/SplashDialog.popup_centered() # Splash screen modulate = Color(0.5, 0.5, 0.5) else: Global.can_draw = true func _handle_backup() -> void: # If backup file exists, Pixelorama was not closed properly (probably crashed) - reopen backup var backup_confirmation: ConfirmationDialog = $Dialogs/BackupConfirmation backup_confirmation.get_cancel().text = tr("Delete") if Global.config_cache.has_section("backups"): var project_paths = Global.config_cache.get_section_keys("backups") if project_paths.size() > 0: # Get backup paths var backup_paths := [] for p_path in project_paths: backup_paths.append(Global.config_cache.get_value("backups", p_path)) # Temporatily stop autosave until user confirms backup OpenSave.autosave_timer.stop() backup_confirmation.connect( "confirmed", self, "_on_BackupConfirmation_confirmed", [project_paths, backup_paths] ) backup_confirmation.get_cancel().connect( "pressed", self, "_on_BackupConfirmation_delete", [project_paths, backup_paths] ) backup_confirmation.popup_centered() Global.can_draw = false modulate = Color(0.5, 0.5, 0.5) else: if Global.open_last_project: load_last_project() else: if Global.open_last_project: load_last_project() func _notification(what: int) -> void: match what: MainLoop.NOTIFICATION_WM_QUIT_REQUEST: show_quit_dialog() # If the mouse exits the window and another application has the focus, # pause the application MainLoop.NOTIFICATION_WM_FOCUS_OUT: Global.has_focus = false if Global.pause_when_unfocused: get_tree().paused = true MainLoop.NOTIFICATION_WM_MOUSE_EXIT: if !OS.is_window_focused() and Global.pause_when_unfocused: get_tree().paused = true # Unpause it when the mouse enters the window or when it gains focus MainLoop.NOTIFICATION_WM_MOUSE_ENTER: get_tree().paused = false MainLoop.NOTIFICATION_WM_FOCUS_IN: get_tree().paused = false var mouse_pos := get_global_mouse_position() var viewport_rect := Rect2( Global.main_viewport.rect_global_position, Global.main_viewport.rect_size ) if viewport_rect.has_point(mouse_pos): Global.has_focus = true func _on_files_dropped(_files: PoolStringArray, _screen: int) -> void: OpenSave.handle_loading_files(_files) var splash_dialog = Global.control.get_node("Dialogs/SplashDialog") if splash_dialog.visible: splash_dialog.hide() func load_last_project() -> void: if OS.get_name() == "HTML5": return # Check if any project was saved or opened last time if Global.config_cache.has_section_key("preferences", "last_project_path"): # Check if file still exists on disk var file_path = Global.config_cache.get_value("preferences", "last_project_path") var file_check := File.new() if file_check.file_exists(file_path): # If yes then load the file OpenSave.open_pxo_file(file_path) # Sync file dialogs Global.save_sprites_dialog.current_dir = file_path.get_base_dir() Global.open_sprites_dialog.current_dir = file_path.get_base_dir() Global.config_cache.set_value("data", "current_dir", file_path.get_base_dir()) else: # If file doesn't exist on disk then warn user about this Global.error_dialog.set_text("Cannot find last project file.") Global.error_dialog.popup_centered() Global.dialog_open(true) func load_recent_project_file(path: String) -> void: if OS.get_name() == "HTML5": return # Check if file still exists on disk var file_check := File.new() if file_check.file_exists(path): # If yes then load the file OpenSave.handle_loading_files([path]) # Sync file dialogs Global.save_sprites_dialog.current_dir = path.get_base_dir() Global.open_sprites_dialog.current_dir = path.get_base_dir() Global.config_cache.set_value("data", "current_dir", path.get_base_dir()) else: # If file doesn't exist on disk then warn user about this Global.error_dialog.set_text("Cannot find project file.") Global.error_dialog.popup_centered() Global.dialog_open(true) func _on_OpenSprite_file_selected(path: String) -> void: OpenSave.handle_loading_files([path]) Global.save_sprites_dialog.current_dir = path.get_base_dir() Global.config_cache.set_value("data", "current_dir", path.get_base_dir()) func _on_SaveSprite_file_selected(path: String) -> void: save_project(path) func save_project(path: String) -> void: var zstd: bool = Global.save_sprites_dialog.get_vbox().get_node("ZSTDCompression").pressed OpenSave.save_pxo_file(path, false, zstd) Global.open_sprites_dialog.current_dir = path.get_base_dir() Global.config_cache.set_value("data", "current_dir", path.get_base_dir()) if is_quitting_on_save: _on_QuitDialog_confirmed() func _on_SaveSpriteHTML5_confirmed() -> void: var file_name = Global.save_sprites_html5_dialog.get_node( "FileNameContainer/FileNameLineEdit" ).text file_name += ".pxo" var path = "user://".plus_file(file_name) OpenSave.save_pxo_file(path, false, false) func _on_OpenSprite_popup_hide() -> void: if !opensprite_file_selected: _can_draw_true() func _can_draw_true() -> void: Global.dialog_open(false) func show_quit_dialog() -> void: var changed_project := false for project in Global.projects: if project.has_changed: changed_project = true break if !quit_dialog.visible: if !changed_project: if Global.quit_confirmation: quit_dialog.call_deferred("popup_centered") else: _on_QuitDialog_confirmed() else: Global.quit_and_save_dialog.call_deferred("popup_centered") Global.dialog_open(true) func _on_QuitAndSaveDialog_custom_action(action: String) -> void: if action == "Save": is_quitting_on_save = true Global.save_sprites_dialog.popup_centered() quit_dialog.hide() Global.dialog_open(true) func _on_QuitDialog_confirmed() -> void: # Darken the UI to denote that the application is currently exiting # (it won't respond to user input in this state). modulate = Color(0.5, 0.5, 0.5) get_tree().quit() func _on_BackupConfirmation_confirmed(project_paths: Array, backup_paths: Array) -> void: OpenSave.reload_backup_file(project_paths, backup_paths) Export.file_name = OpenSave.current_save_paths[0].get_file().trim_suffix(".pxo") Export.directory_path = OpenSave.current_save_paths[0].get_base_dir() Export.was_exported = false Global.top_menu_container.file_menu.set_item_text( 4, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file() ) Global.top_menu_container.file_menu.set_item_text(6, tr("Export")) func _on_BackupConfirmation_delete(project_paths: Array, backup_paths: Array) -> void: for i in range(project_paths.size()): OpenSave.remove_backup_by_path(project_paths[i], backup_paths[i]) # Reopen last project if Global.open_last_project: load_last_project() func _on_BackupConfirmation_popup_hide() -> void: if Global.enable_autosave: OpenSave.autosave_timer.start() func _use_osx_shortcuts() -> void: var inputmap := InputMap for action in inputmap.get_actions(): var event: InputEvent = inputmap.get_action_list(action)[0] if event.is_action("show_pixel_grid"): event.shift = true if event.control: event.control = false event.command = true func _exit_tree() -> void: Global.config_cache.set_value("window", "screen", OS.current_screen) Global.config_cache.set_value( "window", "maximized", OS.window_maximized || OS.window_fullscreen ) Global.config_cache.set_value("window", "position", OS.window_position) Global.config_cache.set_value("window", "size", OS.window_size) Global.config_cache.save("user://cache.ini") var i := 0 for project in Global.projects: project.remove() OpenSave.remove_backup(i) i += 1