extends Node enum Grid_Types {CARTESIAN, ISOMETRIC, ALL} enum Pressure_Sensitivity {NONE, ALPHA, SIZE, ALPHA_AND_SIZE} enum Brush_Types {PIXEL, CIRCLE, FILLED_CIRCLE, FILE, RANDOM_FILE, CUSTOM} enum Direction {UP, DOWN, LEFT, RIGHT} enum Mouse_Button {LEFT, RIGHT} enum Tools {PENCIL, ERASER, BUCKET, LIGHTENDARKEN, RECTSELECT, COLORPICKER, ZOOM} enum Theme_Types {DARK, BLUE, CARAMEL, LIGHT} enum Fill_Area {SAME_COLOR_AREA, SAME_COLOR_PIXELS} enum Fill_With {COLOR, PATTERN} enum Lighten_Darken_Mode {LIGHTEN, DARKEN} enum Zoom_Mode {ZOOM_IN, ZOOM_OUT} # Stuff for arrowkey-based canvas movements nyaa ^.^ const low_speed_move_rate := 150.0 const medium_speed_move_rate := 750.0 const high_speed_move_rate := 3750.0 var root_directory := "." var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()? var config_cache := ConfigFile.new() var XDGDataPaths = preload("res://src/XDGDataPaths.gd") var directory_module : Reference var projects := [] # Array of Projects var current_project : Project var current_project_index := 0 setget project_changed # Indices are as in the Direction enum # This is the total time the key for # that direction has been pressed. var key_move_press_time := [0.0, 0.0, 0.0, 0.0] var loaded_locales : Array # Canvas related stuff var layers_changed_skip := false var can_draw := false var has_focus := false var pressure_sensitivity_mode = Pressure_Sensitivity.NONE var open_last_project := false var smooth_zoom := true var cursor_image = preload("res://assets/graphics/cursor_icons/cursor.png") var left_cursor_tool_texture : ImageTexture var right_cursor_tool_texture : ImageTexture var image_clipboard : Image var play_only_tags := true # Preferences var theme_type : int = Theme_Types.DARK var default_image_width := 64 var default_image_height := 64 var default_fill_color := Color(0, 0, 0, 0) var grid_type = Grid_Types.CARTESIAN var grid_width := 1 var grid_height := 1 var grid_color := Color.black var guide_color := Color.purple var checker_size := 10 var checker_color_1 := Color(0.47, 0.47, 0.47, 1) var checker_color_2 := Color(0.34, 0.35, 0.34, 1) var autosave_interval := 5.0 var enable_autosave := true # Tools & options var current_tools := [Tools.PENCIL, Tools.ERASER] var show_left_tool_icon := true var show_right_tool_icon := true var left_square_indicator_visible := true var right_square_indicator_visible := false var fill_areas := [Fill_Area.SAME_COLOR_AREA, Fill_Area.SAME_COLOR_AREA] var fill_with := [Fill_With.COLOR, Fill_With.COLOR] var fill_pattern_offsets := [Vector2.ZERO, Vector2.ZERO] var ld_modes := [Lighten_Darken_Mode.LIGHTEN, Lighten_Darken_Mode.LIGHTEN] var ld_amounts := [0.1, 0.1] var color_picker_for := [Mouse_Button.LEFT, Mouse_Button.RIGHT] var zoom_modes := [Zoom_Mode.ZOOM_IN, Zoom_Mode.ZOOM_OUT] var horizontal_mirror := [false, false] var vertical_mirror := [false, false] var pixel_perfect := [false, false] # View menu options var tile_mode := false var draw_grid := false var show_rulers := true var show_guides := true var show_animation_timeline := true # Onion skinning options var onion_skinning := false var onion_skinning_past_rate := 1.0 var onion_skinning_future_rate := 1.0 var onion_skinning_blue_red := false # Brushes var brush_sizes := [1, 1] var current_brush_types := [Brush_Types.PIXEL, Brush_Types.PIXEL] var brush_type_window_position : int = Mouse_Button.LEFT var left_circle_points := [] var right_circle_points := [] var brushes_from_files := 0 var custom_brush_indexes := [-1, -1] # Patterns var patterns := [] var pattern_window_position : int = Mouse_Button.LEFT var pattern_images := [Image.new(), Image.new()] # Palettes var palettes := {} # Nodes var control : Node var top_menu_container : Panel var left_cursor : Sprite var right_cursor : Sprite var canvas : Canvas var main_viewport : ViewportContainer var second_viewport : ViewportContainer var camera : Camera2D var camera2 : Camera2D var camera_preview : Camera2D var selection_rectangle : Polygon2D var horizontal_ruler : BaseButton var vertical_ruler : BaseButton var transparent_checker : ColorRect var file_menu : MenuButton var edit_menu : MenuButton var view_menu : MenuButton var image_menu : MenuButton var help_menu : MenuButton var cursor_position_label : Label var zoom_level_label : Label var import_sprites_dialog : FileDialog var export_dialog : AcceptDialog var preferences_dialog : AcceptDialog var color_pickers := [] var color_switch_button : BaseButton var tool_options_containers := [] var brush_type_containers := [] var brush_type_buttons := [] var brushes_popup : Popup var file_brush_container : GridContainer var project_brush_container : GridContainer var patterns_popup : Popup var brush_size_edits := [] var brush_size_sliders := [] var pixel_perfect_containers := [] var color_interpolation_containers := [] var interpolate_spinboxes := [] var interpolate_sliders := [] var fill_area_containers := [] var fill_pattern_containers := [] var ld_containers := [] var ld_amount_sliders := [] var ld_amount_spinboxes := [] var colorpicker_containers := [] var zoom_containers := [] var mirror_containers := [] var animation_timeline : Panel var animation_timer : Timer var frame_ids : HBoxContainer var current_frame_mark_label : Label var onion_skinning_button : BaseButton var loop_animation_button : BaseButton var play_forward : BaseButton var play_backwards : BaseButton var layers_container : VBoxContainer var frames_container : VBoxContainer var tag_container : Control var tag_dialog : AcceptDialog var remove_frame_button : BaseButton var remove_layer_button : BaseButton var move_up_layer_button : BaseButton var move_down_layer_button : BaseButton var merge_down_layer_button : BaseButton var layer_opacity_slider : HSlider var layer_opacity_spinbox : SpinBox var add_palette_button : BaseButton var edit_palette_button : BaseButton var palette_option_button : OptionButton var palette_container : GridContainer var edit_palette_popup : WindowDialog var new_palette_dialog : ConfirmationDialog var new_palette_name_line_edit : LineEdit var palette_import_file_dialog : FileDialog var error_dialog : AcceptDialog onready var current_version : String = ProjectSettings.get_setting("application/config/Version") func _ready() -> void: randomize() if OS.has_feature("standalone"): root_directory = OS.get_executable_path().get_base_dir() # Load settings from the config file config_cache.load("user://cache.ini") # The fact that root_dir is set earlier than this is important # XDGDataDirs depends on it nyaa directory_module = XDGDataPaths.new() projects.append(Project.new()) current_project = projects[0] image_clipboard = Image.new() var root = get_tree().get_root() control = find_node_by_name(root, "Control") top_menu_container = find_node_by_name(control, "TopMenuContainer") left_cursor = find_node_by_name(root, "LeftCursor") right_cursor = find_node_by_name(root, "RightCursor") canvas = find_node_by_name(root, "Canvas") left_cursor_tool_texture = ImageTexture.new() left_cursor_tool_texture.create_from_image(preload("res://assets/graphics/cursor_icons/pencil_cursor.png")) right_cursor_tool_texture = ImageTexture.new() right_cursor_tool_texture.create_from_image(preload("res://assets/graphics/cursor_icons/eraser_cursor.png")) main_viewport = find_node_by_name(root, "ViewportContainer") second_viewport = find_node_by_name(root, "ViewportContainer2") camera = find_node_by_name(main_viewport, "Camera2D") camera2 = find_node_by_name(root, "Camera2D2") camera_preview = find_node_by_name(root, "CameraPreview") selection_rectangle = find_node_by_name(root, "SelectionRectangle") horizontal_ruler = find_node_by_name(root, "HorizontalRuler") vertical_ruler = find_node_by_name(root, "VerticalRuler") transparent_checker = find_node_by_name(root, "TransparentChecker") file_menu = find_node_by_name(root, "FileMenu") edit_menu = find_node_by_name(root, "EditMenu") view_menu = find_node_by_name(root, "ViewMenu") image_menu = find_node_by_name(root, "ImageMenu") help_menu = find_node_by_name(root, "HelpMenu") cursor_position_label = find_node_by_name(root, "CursorPosition") zoom_level_label = find_node_by_name(root, "ZoomLevel") import_sprites_dialog = find_node_by_name(root, "ImportSprites") export_dialog = find_node_by_name(root, "ExportDialog") preferences_dialog = find_node_by_name(root, "PreferencesDialog") tool_options_containers.append(find_node_by_name(root, "LeftToolOptions")) tool_options_containers.append(find_node_by_name(root, "RightToolOptions")) color_pickers.append(find_node_by_name(root, "LeftColorPickerButton")) color_pickers.append(find_node_by_name(root, "RightColorPickerButton")) color_switch_button = find_node_by_name(root, "ColorSwitch") brush_type_containers.append(find_node_by_name(tool_options_containers[0], "LeftBrushType")) brush_type_containers.append(find_node_by_name(tool_options_containers[1], "RightBrushType")) brush_type_buttons.append(find_node_by_name(brush_type_containers[0], "LeftBrushTypeButton")) brush_type_buttons.append(find_node_by_name(brush_type_containers[1], "RightBrushTypeButton")) brushes_popup = find_node_by_name(root, "BrushesPopup") file_brush_container = find_node_by_name(brushes_popup, "FileBrushContainer") project_brush_container = find_node_by_name(brushes_popup, "ProjectBrushContainer") patterns_popup = find_node_by_name(root, "PatternsPopup") brush_size_edits.append(find_node_by_name(root, "LeftBrushSizeEdit")) brush_size_sliders.append(find_node_by_name(root, "LeftBrushSizeSlider")) brush_size_edits.append(find_node_by_name(root, "RightBrushSizeEdit")) brush_size_sliders.append(find_node_by_name(root, "RightBrushSizeSlider")) pixel_perfect_containers.append(find_node_by_name(root, "LeftBrushPixelPerfectMode")) pixel_perfect_containers.append(find_node_by_name(root, "RightBrushPixelPerfectMode")) color_interpolation_containers.append(find_node_by_name(root, "LeftColorInterpolation")) color_interpolation_containers.append(find_node_by_name(root, "RightColorInterpolation")) interpolate_spinboxes.append(find_node_by_name(root, "LeftInterpolateFactor")) interpolate_sliders.append(find_node_by_name(root, "LeftInterpolateSlider")) interpolate_spinboxes.append(find_node_by_name(root, "RightInterpolateFactor")) interpolate_sliders.append(find_node_by_name(root, "RightInterpolateSlider")) fill_area_containers.append(find_node_by_name(root, "LeftFillArea")) fill_pattern_containers.append(find_node_by_name(root, "LeftFillPattern")) fill_area_containers.append(find_node_by_name(root, "RightFillArea")) fill_pattern_containers.append(find_node_by_name(root, "RightFillPattern")) ld_containers.append(find_node_by_name(root, "LeftLDOptions")) ld_amount_sliders.append(find_node_by_name(root, "LeftLDAmountSlider")) ld_amount_spinboxes.append(find_node_by_name(root, "LeftLDAmountSpinbox")) ld_containers.append(find_node_by_name(root, "RightLDOptions")) ld_amount_sliders.append(find_node_by_name(root, "RightLDAmountSlider")) ld_amount_spinboxes.append(find_node_by_name(root, "RightLDAmountSpinbox")) colorpicker_containers.append(find_node_by_name(root, "LeftColorPickerOptions")) colorpicker_containers.append(find_node_by_name(root, "RightColorPickerOptions")) zoom_containers.append(find_node_by_name(root, "LeftZoomOptions")) zoom_containers.append(find_node_by_name(root, "RightZoomOptions")) mirror_containers.append(find_node_by_name(root, "LeftMirrorButtons")) mirror_containers.append(find_node_by_name(root, "RightMirrorButtons")) animation_timeline = find_node_by_name(root, "AnimationTimeline") layers_container = find_node_by_name(animation_timeline, "LayersContainer") frames_container = find_node_by_name(animation_timeline, "FramesContainer") animation_timer = find_node_by_name(animation_timeline, "AnimationTimer") frame_ids = find_node_by_name(animation_timeline, "FrameIDs") current_frame_mark_label = find_node_by_name(control, "CurrentFrameMark") onion_skinning_button = find_node_by_name(animation_timeline, "OnionSkinning") loop_animation_button = find_node_by_name(animation_timeline, "LoopAnim") play_forward = find_node_by_name(animation_timeline, "PlayForward") play_backwards = find_node_by_name(animation_timeline, "PlayBackwards") tag_container = find_node_by_name(animation_timeline, "TagContainer") tag_dialog = find_node_by_name(animation_timeline, "FrameTagDialog") remove_frame_button = find_node_by_name(animation_timeline, "DeleteFrame") remove_layer_button = find_node_by_name(animation_timeline, "RemoveLayer") move_up_layer_button = find_node_by_name(animation_timeline, "MoveUpLayer") move_down_layer_button = find_node_by_name(animation_timeline, "MoveDownLayer") merge_down_layer_button = find_node_by_name(animation_timeline, "MergeDownLayer") layer_opacity_slider = find_node_by_name(animation_timeline, "OpacitySlider") layer_opacity_spinbox = find_node_by_name(animation_timeline, "OpacitySpinBox") add_palette_button = find_node_by_name(root, "AddPalette") edit_palette_button = find_node_by_name(root, "EditPalette") palette_option_button = find_node_by_name(root, "PaletteOptionButton") palette_container = find_node_by_name(root, "PaletteContainer") edit_palette_popup = find_node_by_name(root, "EditPalettePopup") new_palette_dialog = find_node_by_name(root, "NewPaletteDialog") new_palette_name_line_edit = find_node_by_name(new_palette_dialog, "NewPaletteNameLineEdit") palette_import_file_dialog = find_node_by_name(root, "PaletteImportFileDialog") error_dialog = find_node_by_name(root, "ErrorDialog") # Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name func find_node_by_name(root : Node, node_name : String) -> Node: if root.get_name() == node_name: return root for child in root.get_children(): if child.get_name() == node_name: return child var found = find_node_by_name(child, node_name) if found: return found return null func notification_label(text : String) -> void: var notification : Label = load("res://src/UI/NotificationLabel.tscn").instance() notification.text = tr(text) notification.rect_position = Vector2(240, OS.window_size.y - animation_timeline.rect_size.y - 20) notification.theme = control.theme get_tree().get_root().add_child(notification) func general_undo() -> void: current_project.undos -= 1 var action_name : String = current_project.undo_redo.get_current_action_name() notification_label("Undo: %s" % action_name) func general_redo() -> void: if current_project.undos < current_project.undo_redo.get_version(): # If we did undo and then redo current_project.undos = current_project.undo_redo.get_version() if control.redone: var action_name : String = current_project.undo_redo.get_current_action_name() notification_label("Redo: %s" % action_name) func undo(_frame_index := -1, _layer_index := -1) -> void: general_undo() var action_name : String = current_project.undo_redo.get_current_action_name() if action_name == "Draw" or action_name == "Rectangle Select" or action_name == "Scale" or action_name == "Merge Layer" or action_name == "Link Cel" or action_name == "Unlink Cel": if _layer_index > -1 and _frame_index > -1: canvas.update_texture(_layer_index, _frame_index) else: for i in current_project.frames.size(): for j in current_project.layers.size(): canvas.update_texture(j, i) if action_name == "Scale": canvas.camera_zoom() elif "Frame" in action_name: # This actually means that frames.size is one, but it hasn't been updated yet if current_project.frames.size() == 2: # Stop animating play_forward.pressed = false play_backwards.pressed = false animation_timer.stop() canvas.update() if !current_project.has_changed: current_project.has_changed = true self.window_title = window_title + "(*)" func redo(_frame_index := -1, _layer_index := -1) -> void: general_redo() var action_name : String = current_project.undo_redo.get_current_action_name() if action_name == "Draw" or action_name == "Rectangle Select" or action_name == "Scale" or action_name == "Merge Layer" or action_name == "Link Cel" or action_name == "Unlink Cel": if _layer_index > -1 and _frame_index > -1: canvas.update_texture(_layer_index, _frame_index) else: for i in current_project.frames.size(): for j in current_project.layers.size(): canvas.update_texture(j, i) if action_name == "Scale": canvas.camera_zoom() elif "Frame" in action_name: if current_project.frames.size() == 1: # Stop animating play_forward.pressed = false play_backwards.pressed = false animation_timer.stop() canvas.update() if !current_project.has_changed: current_project.has_changed = true self.window_title = window_title + "(*)" func title_changed(value : String) -> void: window_title = value OS.set_window_title(value) func project_changed(value : int) -> void: current_project_index = value current_project = projects[value] func clear_frames() -> void: current_project.frames.clear() current_project.animation_tags.clear() current_project.animation_tags = current_project.animation_tags # To execute animation_tags_changed() # Stop playing the animation play_backwards.pressed = false play_forward.pressed = false animation_timer.stop() self.window_title = "(" + tr("untitled") + ") - Pixelorama " + Global.current_version OpenSave.current_save_path = "" control.get_node("ExportDialog").was_exported = false control.file_menu.set_item_text(3, tr("Save...")) control.file_menu.set_item_text(6, tr("Export...")) current_project.undo_redo.clear_history(false) func dialog_open(open : bool) -> void: if open: can_draw = false control.get_node("ModulateTween").interpolate_property(control, "modulate", control.modulate, Color(0.5, 0.5, 0.5), 0.1, Tween.TRANS_LINEAR, Tween.EASE_OUT) else: can_draw = true control.get_node("ModulateTween").interpolate_property(control, "modulate", control.modulate, Color.white, 0.1, Tween.TRANS_LINEAR, Tween.EASE_OUT) control.get_node("ModulateTween").start() func disable_button(button : BaseButton, disable : bool) -> void: button.disabled = disable if disable: button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN else: button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND if button is Button: var theme := theme_type if theme == Theme_Types.CARAMEL: theme = Theme_Types.DARK for c in button.get_children(): if c is TextureRect: var normal_file_name = c.texture.resource_path.get_file().trim_suffix(".png").replace("_disabled", "") if disable: change_button_texturerect(c, "%s_disabled.png" % normal_file_name) else: change_button_texturerect(c, "%s.png" % normal_file_name) break func change_button_texturerect(texture_button : TextureRect, new_file_name : String) -> void: var file_name := texture_button.texture.resource_path.get_basename().get_file() var directory_path := texture_button.texture.resource_path.get_basename().replace(file_name, "") texture_button.texture = load(directory_path.plus_file(new_file_name)) func update_hint_tooltips() -> void: var root = get_tree().get_root() var rect_select : BaseButton = find_node_by_name(root, "RectSelect") rect_select.hint_tooltip = tr("""Rectangular Selection %s for left mouse button %s for right mouse button Press %s to move the content""") % [InputMap.get_action_list("left_rectangle_select_tool")[0].as_text(), InputMap.get_action_list("right_rectangle_select_tool")[0].as_text(), "Shift"] var zoom_tool : BaseButton = find_node_by_name(root, "Zoom") zoom_tool.hint_tooltip = tr("""Zoom %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_zoom_tool")[0].as_text(), InputMap.get_action_list("right_zoom_tool")[0].as_text()] var color_picker : BaseButton = find_node_by_name(root, "ColorPicker") color_picker.hint_tooltip = tr("""Color Picker Select a color from a pixel of the sprite %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_colorpicker_tool")[0].as_text(), InputMap.get_action_list("right_colorpicker_tool")[0].as_text()] var pencil : BaseButton = find_node_by_name(root, "Pencil") pencil.hint_tooltip = tr("""Pencil %s for left mouse button %s for right mouse button Hold %s to make a line""") % [InputMap.get_action_list("left_pencil_tool")[0].as_text(), InputMap.get_action_list("right_pencil_tool")[0].as_text(), "Shift"] var eraser : BaseButton = find_node_by_name(root, "Eraser") eraser.hint_tooltip = tr("""Eraser %s for left mouse button %s for right mouse button Hold %s to make a line""") % [InputMap.get_action_list("left_eraser_tool")[0].as_text(), InputMap.get_action_list("right_eraser_tool")[0].as_text(), "Shift"] var bucket : BaseButton = find_node_by_name(root, "Bucket") bucket.hint_tooltip = tr("""Bucket %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_fill_tool")[0].as_text(), InputMap.get_action_list("right_fill_tool")[0].as_text()] var ld : BaseButton = find_node_by_name(root, "LightenDarken") ld.hint_tooltip = tr("""Lighten/Darken %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_lightdark_tool")[0].as_text(), InputMap.get_action_list("right_lightdark_tool")[0].as_text()] var color_switch : BaseButton = find_node_by_name(root, "ColorSwitch") color_switch.hint_tooltip = tr("""Switch left and right colors (%s)""") % InputMap.get_action_list("switch_colors")[0].as_text() var first_frame : BaseButton = find_node_by_name(root, "FirstFrame") first_frame.hint_tooltip = tr("""Jump to the first frame (%s)""") % "Ctrl+Home" var previous_frame : BaseButton = find_node_by_name(root, "PreviousFrame") previous_frame.hint_tooltip = tr("""Go to the previous frame (%s)""") % "Ctrl+Left" play_backwards.hint_tooltip = tr("""Play the animation backwards (from end to beginning) (%s)""") % "F4" play_forward.hint_tooltip = tr("""Play the animation forward (from beginning to end) (%s)""") % "F5" var next_frame : BaseButton = find_node_by_name(root, "NextFrame") next_frame.hint_tooltip = tr("""Go to the next frame (%s)""") % "Ctrl+Right" var last_frame : BaseButton = find_node_by_name(root, "LastFrame") last_frame.hint_tooltip = tr("""Jump to the last frame (%s)""") % "Ctrl+End" func create_brush_button(brush_img : Image, brush_type := Brush_Types.CUSTOM, hint_tooltip := "") -> void: var brush_container var brush_button = load("res://src/UI/BrushButton.tscn").instance() brush_button.brush_type = brush_type brush_button.custom_brush_index = current_project.brushes.size() - 1 if brush_type == Brush_Types.FILE || brush_type == Brush_Types.RANDOM_FILE: brush_container = file_brush_container else: brush_container = project_brush_container var brush_tex := ImageTexture.new() brush_tex.create_from_image(brush_img, 0) brush_button.get_child(0).texture = brush_tex brush_button.hint_tooltip = hint_tooltip brush_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND if brush_type == Brush_Types.RANDOM_FILE: brush_button.random_brushes.append(brush_img) brush_container.add_child(brush_button) func remove_brush_buttons() -> void: current_brush_types[0] = Brush_Types.PIXEL current_brush_types[1] = Brush_Types.PIXEL for child in project_brush_container.get_children(): child.queue_free() func undo_custom_brush(_brush_button : BaseButton = null) -> void: general_undo() var action_name : String = current_project.undo_redo.get_current_action_name() if action_name == "Delete Custom Brush": project_brush_container.add_child(_brush_button) project_brush_container.move_child(_brush_button, _brush_button.custom_brush_index - brushes_from_files) _brush_button.get_node("DeleteButton").visible = false func redo_custom_brush(_brush_button : BaseButton = null) -> void: general_redo() var action_name : String = current_project.undo_redo.get_current_action_name() if action_name == "Delete Custom Brush": project_brush_container.remove_child(_brush_button) func update_custom_brush(mouse_button : int) -> void: if current_brush_types[mouse_button] == Brush_Types.PIXEL: var pixel := Image.new() pixel = preload("res://assets/graphics/pixel_image.png") brush_type_buttons[mouse_button].get_child(0).texture.create_from_image(pixel, 0) elif current_brush_types[mouse_button] == Brush_Types.CIRCLE: var pixel := Image.new() pixel = preload("res://assets/graphics/circle_9x9.png") brush_type_buttons[mouse_button].get_child(0).texture.create_from_image(pixel, 0) left_circle_points = plot_circle(brush_sizes[0]) right_circle_points = plot_circle(brush_sizes[1]) elif current_brush_types[mouse_button] == Brush_Types.FILLED_CIRCLE: var pixel := Image.new() pixel = preload("res://assets/graphics/circle_filled_9x9.png") brush_type_buttons[mouse_button].get_child(0).texture.create_from_image(pixel, 0) left_circle_points = plot_circle(brush_sizes[0]) right_circle_points = plot_circle(brush_sizes[1]) else: var custom_brush := Image.new() custom_brush.copy_from(current_project.brushes[custom_brush_indexes[mouse_button]]) var custom_brush_size = custom_brush.get_size() custom_brush.resize(custom_brush_size.x * brush_sizes[mouse_button], custom_brush_size.y * brush_sizes[mouse_button], Image.INTERPOLATE_NEAREST) current_project.brush_images[mouse_button] = blend_image_with_color(custom_brush, color_pickers[mouse_button].color, interpolate_spinboxes[mouse_button].value / 100) current_project.brush_textures[mouse_button].create_from_image(current_project.brush_images[mouse_button], 0) brush_type_buttons[mouse_button].get_child(0).texture = current_project.brush_textures[mouse_button] func blend_image_with_color(image : Image, color : Color, interpolate_factor : float) -> Image: var blended_image := Image.new() blended_image.copy_from(image) var size := image.get_size() blended_image.lock() for xx in size.x: for yy in size.y: if color.a > 0: # If it's the pencil var current_color := blended_image.get_pixel(xx, yy) if current_color.a > 0: var new_color := current_color.linear_interpolate(color, interpolate_factor) new_color.a = current_color.a blended_image.set_pixel(xx, yy, new_color) else: # If color is transparent - if it's the eraser blended_image.set_pixel(xx, yy, Color(0, 0, 0, 0)) return blended_image # Algorithm based on http://members.chello.at/easyfilter/bresenham.html # This is not used for drawing, rather for finding the points required # for the mouse cursor/position indicator func plot_circle(r : int) -> Array: var circle_points := [] var xm := 0 var ym := 0 var x := -r var y := 0 var err := 2 - r * 2 while x < 0: circle_points.append(Vector2(xm - x, ym + y)) circle_points.append(Vector2(xm - y, ym - x)) circle_points.append(Vector2(xm + x, ym - y)) circle_points.append(Vector2(xm + y, ym + x)) r = err if r <= y: y += 1 err += y * 2 + 1 if r > x || err > y: x += 1 err += x * 2 + 1 return circle_points func _exit_tree() -> void: config_cache.set_value("window", "screen", OS.current_screen) config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen) config_cache.set_value("window", "position", OS.window_position) config_cache.set_value("window", "size", OS.window_size) config_cache.save("user://cache.ini") # Thanks to qarmin from GitHub for pointing this out for project in projects: project.undo_redo.free()