name: Stable release builds on: push: branches: [ release ] env: GODOT_VERSION: 4.1.1 EXPORT_NAME: Pixelorama TAG: v1.0 BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} jobs: export-windows: name: Windows Export 🗔 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:4.1.1 steps: - name: Setup WINE, rcedit and NSIS 🍷 run: | dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32 && apt-get install -y nsis chown root:root -R ~ wget https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe mkdir -v -p ~/.local/share/rcedit mv rcedit-x64.exe ~/.local/share/rcedit godot --headless --quit echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-4.tres echo 'export/windows/rcedit = "/github/home/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-4.tres - name: Checkout 🛎️ uses: actions/checkout@v3 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/windows-64bit build/windows-32bit ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Windows Build 🔧 run: | godot --headless -v --export-release "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe godot --headless -v --export-release "Windows Desktop 32-bit" ./build/windows-32bit/$EXPORT_NAME.exe - name: Copy pixelorama_data folder 📁 run: | rm ./pixelorama_data/.gdignore cp -R ./pixelorama_data ./build/windows-64bit cp -R ./pixelorama_data ./build/windows-32bit cp -R ./pixelorama_data ./build - name: Zip 🗜️ working-directory: ./build run: | zip -r Pixelorama.Windows-64bit.zip windows-64bit zip -r Pixelorama.Windows-32bit.zip windows-32bit - name: Build installer 🔧 run: | python3 ./installer/utils/po2nsi.py -i ./installer/pixelorama.nsi -o ./installer/pixelorama_loc.nsi -p ./installer/po -l "English" -v makensis ./installer/pixelorama_loc.nsi mkdir ./build/installer mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build/installer - name: Upload Release Assets to itch.io 🎮 run: | butler push ./build/windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${{env.TAG}} butler push ./build/windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${{env.TAG}} butler push ./build/installer ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${{env.TAG}} - name: Upload Release Asset 🚀 uses: svenstaro/upload-release-action@v2 with: repo_token: ${{ secrets.GITHUB_TOKEN }} file: ./build/* tag: ${{env.TAG}} overwrite: true file_glob: true export-linux: name: Linux Export 🐧 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:4.1.1 steps: - name: Checkout 🛎️ uses: actions/checkout@v3 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/linux-64bit build/linux-32bit ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Linux Build 🔧 run: | godot --headless -v --export-release "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64 godot --headless -v --export-release "Linux/X11 32-bit" ./build/linux-32bit/$EXPORT_NAME.x86 - name: Give execute permission ☑️ run: | chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64 chmod +x ./build/linux-32bit/$EXPORT_NAME.x86 - name: Copy pixelorama_data folder 📁 run: | rm ./pixelorama_data/.gdignore cp -R ./pixelorama_data ./build/linux-64bit cp -R ./pixelorama_data ./build/linux-32bit - name: Create tar.gz archive 🗜️ run: | cd build tar zcvf Pixelorama.Linux-64bit.tar.gz linux-64bit tar zcvf Pixelorama.Linux-32bit.tar.gz linux-32bit - name: Upload Release Assets to itch.io 🎮 run: | butler push ./build/Pixelorama.Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-64 --userversion ${{env.TAG}} butler push ./build/Pixelorama.Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-32 --userversion ${{env.TAG}} - name: Upload Release Asset 🚀 uses: svenstaro/upload-release-action@v2 with: repo_token: ${{ secrets.GITHUB_TOKEN }} file: ./build/Pixelorama.Linux-*.tar.gz tag: ${{env.TAG}} overwrite: true file_glob: true export-mac: name: Mac Export 🍎 runs-on: macos-latest steps: - name: Checkout 🛎️ uses: actions/checkout@v3 with: submodules: true - name: Setup environment 🔧 run: | export GODOT_VERSION=${GODOT_VERSION} export EXPORT_NAME=Pixelorama - name: Download and extract export templates 💾 run: | mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable" curl -O https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-stable_export_templates.tpz unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable" - name: Download Godot headless binary 🤖 run: | wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_macos.universal.zip unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip - name: Setup 💻 run: mkdir -v -p ./build/mac - name: Mac Build 🔧 run: | chown runner ./Godot.app/Contents/MacOS/Godot chmod +x ./Godot.app/Contents/MacOS/Godot ./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/Pixelorama.zip - name: Make application executable 🔧 run: | unzip -a ./build/mac/Pixelorama.zip -d ./build/mac chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama rm ./build/mac/Pixelorama.zip - name: Fix application icon 🖼 run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns - name: Copy pixelorama_data folder 📁 run: | cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/Resources rm ./build/mac/Pixelorama.app/Contents/Resources/pixelorama_data/.gdignore - name: Ad-hoc signing ✍️ run: codesign -s - --force --deep ./build/mac/Pixelorama.app - name: Create DMG archive 🔧 run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname Pixelorama ./build/mac/Pixelorama.dmg - name: Upload Release Assets to itch.io 🎮 run: | curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default unzip butler.zip chmod +x butler ./butler push ./build/mac/Pixelorama.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}} - name: Upload Release Asset 🚀 uses: svenstaro/upload-release-action@v2 with: repo_token: ${{ secrets.GITHUB_TOKEN }} file: ./build/mac/Pixelorama.dmg asset_name: ${{env.EXPORT_NAME}}[Mac].dmg tag: ${{env.TAG}} overwrite: true export-web: name: Web Export 🌐 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:4.1.1 steps: - name: Checkout 🛎️ uses: actions/checkout@v3 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/web ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Web Build 🔧 run: godot --headless -v --export-release "Web" ./build/web/index.html - name: Install rsync 📚 run: | apt-get update && apt-get install -y rsync - name: Upload Release Assets to itch.io 🎮 run: | butler push ./build/web ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:web --userversion ${{env.TAG}} # Workaround for SharedArrayBuffer support on GitHub Pages # See: https://github.com/godotengine/godot-docs/issues/7084 - name: Enable SharedArrayBuffer for GitHub Pages run: | cd ./build/web sudo apt-get install -y curl curl -fsSL https://github.com/gzuidhof/coi-serviceworker/raw/master/coi-serviceworker.js > coi-serviceworker.js sed -i 's#\( \)# \n\1#g' index.html - name: Deploy 🚀 uses: JamesIves/github-pages-deploy-action@v4 with: token: ${{ secrets.GITHUB_TOKEN }} single-commit: true folder: build/web # The folder the action should deploy.