extends Node2D func _input(event: InputEvent) -> void: if event.is_action("ctrl"): queue_redraw() func _draw() -> void: var current_cel := Global.current_project.get_current_cel() if current_cel is CelTileMap and Input.is_action_pressed("ctrl"): var tilemap_cel := current_cel as CelTileMap for i in tilemap_cel.cells.size(): var pos := tilemap_cel.get_cell_coords_in_image(i) pos.y += tilemap_cel.tileset.tile_size.y var tile_data := tilemap_cel.cells[i] var text := tile_data.to_string() draw_multiline_string(Themes.get_font(), pos, text, HORIZONTAL_ALIGNMENT_LEFT, -1, 10)