extends Control var config_cache : ConfigFile = ConfigFile.new() var current_save_path := "" var current_export_path := "" var opensprite_file_selected := false var view_menu : PopupMenu var tools := [] var import_as_new_frame : CheckBox var export_all_frames : CheckBox var export_as_single_file : CheckBox var export_vertical_spritesheet : CheckBox var redone := false var fps := 6.0 var animation_loop := 0 #0 is no loop, 1 is cycle loop, 2 is ping-pong loop var animation_forward := true # Called when the node enters the scene tree for the first time. func _ready() -> void: OS.set_window_title("Pixelorama %s" % ProjectSettings.get_setting("application/config/Version")) # Set a minimum window size to prevent UI elements from collapsing on each other. # This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist. OS.set("min_window_size", Vector2(1152, 648)) # Restore the window position/size if values are present in the configuration cache config_cache.load("user://cache.ini") if config_cache.has_section_key("window", "screen"): OS.current_screen = config_cache.get_value("window", "screen") if config_cache.has_section_key("window", "maximized"): OS.window_maximized = config_cache.get_value("window", "maximized") if !OS.window_maximized: if config_cache.has_section_key("window", "position"): OS.window_position = config_cache.get_value("window", "position") if config_cache.has_section_key("window", "size"): OS.window_size = config_cache.get_value("window", "size") var file_menu_items := { "New..." : KEY_MASK_CTRL + KEY_N, "Open..." : KEY_MASK_CTRL + KEY_O, "Save..." : KEY_MASK_CTRL + KEY_S, "Save as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_S, "Import..." : KEY_MASK_CTRL + KEY_I, "Export..." : KEY_MASK_CTRL + KEY_E, "Export as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_E, "Quit" : KEY_MASK_CTRL + KEY_Q } var edit_menu_items := { "Undo" : KEY_MASK_CTRL + KEY_Z, "Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z, "Scale Image" : 0, "Crop Image" : 0, "Clear Selection" : 0, "Flip Horizontal": KEY_MASK_SHIFT + KEY_H, "Flip Vertical": KEY_MASK_SHIFT + KEY_V } var view_menu_items := { "Tile Mode" : KEY_MASK_CTRL + KEY_T, "Show Grid" : KEY_MASK_CTRL + KEY_G } var help_menu_items := { "About Pixelorama" : 0 } var file_menu : PopupMenu = Global.file_menu.get_popup() var edit_menu : PopupMenu = Global.edit_menu.get_popup() view_menu = Global.view_menu.get_popup() var help_menu : PopupMenu = Global.help_menu.get_popup() var i = 0 for item in file_menu_items.keys(): file_menu.add_item(item, i, file_menu_items[item]) i += 1 i = 0 for item in edit_menu_items.keys(): edit_menu.add_item(item, i, edit_menu_items[item]) i += 1 i = 0 for item in view_menu_items.keys(): view_menu.add_check_item(item, i, view_menu_items[item]) i += 1 i = 0 for item in help_menu_items.keys(): help_menu.add_item(item, i, help_menu_items[item]) i += 1 file_menu.connect("id_pressed", self, "file_menu_id_pressed") edit_menu.connect("id_pressed", self, "edit_menu_id_pressed") view_menu.connect("id_pressed", self, "view_menu_id_pressed") help_menu.connect("id_pressed", self, "help_menu_id_pressed") var root = get_tree().get_root() #Node, left mouse shortcut, right mouse shortcut tools.append([Global.find_node_by_name(root, "Pencil"), "left_pencil_tool", "right_pencil_tool"]) tools.append([Global.find_node_by_name(root, "Eraser"), "left_eraser_tool", "right_eraser_tool"]) tools.append([Global.find_node_by_name(root, "Bucket"), "left_fill_tool", "right_fill_tool"]) tools.append([Global.find_node_by_name(root, "PaintAllPixelsSameColor"), "left_paint_all_tool", "right_paint_all_tool"]) tools.append([Global.find_node_by_name(root, "LightenDarken"), "left_lightdark_tool", "right_lightdark_tool"]) tools.append([Global.find_node_by_name(root, "RectSelect"), "left_rectangle_select_tool", "right_rectangle_select_tool"]) for t in tools: t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]]) #Options for Import import_as_new_frame = CheckBox.new() import_as_new_frame.text = "Import as new frame?" $ImportSprites.get_vbox().add_child(import_as_new_frame) #Options for Export export_all_frames = CheckBox.new() export_all_frames.text = "Export all frames?" export_as_single_file = CheckBox.new() export_as_single_file.text = "Export frames as a single file?" export_vertical_spritesheet = CheckBox.new() export_vertical_spritesheet.text = "Vertical spritesheet?" $ExportSprites.get_vbox().add_child(export_all_frames) $ExportSprites.get_vbox().add_child(export_as_single_file) $ExportSprites.get_vbox().add_child(export_vertical_spritesheet) var path := "Brushes" var brushes_dir := Directory.new() if !brushes_dir.dir_exists(path): brushes_dir.make_dir(path) brushes_dir.open(path) brushes_dir.list_dir_begin(true, true) var file := brushes_dir.get_next() while file != "": if file.get_extension().to_upper() == "PNG": var image := Image.new() var err := image.load(path.plus_file(file)) if err == OK: image.convert(Image.FORMAT_RGBA8) Global.custom_brushes.append(image) Global.create_brush_button(image, Global.BRUSH_TYPES.FILE) file = brushes_dir.get_next() brushes_dir.list_dir_end() Global.brushes_from_files = Global.custom_brushes.size() func _input(event): if event.is_action_pressed("toggle_fullscreen"): OS.window_fullscreen = !OS.window_fullscreen if Global.has_focus: for t in tools: #Handle tool shortcuts if event.is_action_pressed(t[2]): #Shortcut for right button (with Alt) _on_Tool_pressed(t[0], false, false) elif event.is_action_pressed(t[1]): #Shortcut for left button _on_Tool_pressed(t[0], false, true) func file_menu_id_pressed(id : int) -> void: match id: 0: #New $CreateNewImage.popup_centered() Global.can_draw = false 1: #Open $OpenSprite.popup_centered() Global.can_draw = false opensprite_file_selected = false 2: #Save if current_save_path == "": $SaveSprite.popup_centered() Global.can_draw = false else: _on_SaveSprite_file_selected(current_save_path) 3: #Save as $SaveSprite.popup_centered() Global.can_draw = false 4: #Import $ImportSprites.popup_centered() Global.can_draw = false opensprite_file_selected = false 5: #Export if current_export_path == "": $ExportSprites.popup_centered() Global.can_draw = false else: export_project() 6: #Export as $ExportSprites.popup_centered() Global.can_draw = false 7: #Quit get_tree().quit() func edit_menu_id_pressed(id : int) -> void: match id: 0: #Undo Global.undo_redo.undo() 1: #Redo redone = true Global.undo_redo.redo() redone = false 2: #Scale Image $ScaleImage.popup_centered() Global.can_draw = false 3: #Crop Image #Use first layer as a starting rectangle var used_rect : Rect2 = Global.canvas.layers[0][0].get_used_rect() #However, if first layer is empty, loop through all layers until we find one that isn't var i := 0 while(i < Global.canvas.layers.size() - 1 && Global.canvas.layers[i][0].get_used_rect() == Rect2(0, 0, 0, 0)): i += 1 used_rect = Global.canvas.layers[i][0].get_used_rect() #Merge all layers with content for j in range(Global.canvas.layers.size() - 1, i, -1): if Global.canvas.layers[j][0].get_used_rect() != Rect2(0, 0, 0, 0): used_rect = used_rect.merge(Global.canvas.layers[j][0].get_used_rect()) #If no layer has any content, just return if used_rect == Rect2(0, 0, 0, 0): return var width := used_rect.size.x var height := used_rect.size.y Global.undos += 1 Global.undo_redo.create_action("Scale") Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor()) #Loop through all the layers to crop them for j in range(Global.canvas.layers.size() - 1, -1, -1): var sprite : Image = Global.canvas.layers[j][0].get_rect(used_rect) Global.undo_redo.add_do_property(Global.canvas.layers[j][0], "data", sprite.data) Global.undo_redo.add_undo_property(Global.canvas.layers[j][0], "data", Global.canvas.layers[j][0].data) Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() 4: #Clear selection Global.canvas.handle_undo("Rectangle Select") Global.selection_rectangle.polygon[0] = Vector2.ZERO Global.selection_rectangle.polygon[1] = Vector2.ZERO Global.selection_rectangle.polygon[2] = Vector2.ZERO Global.selection_rectangle.polygon[3] = Vector2.ZERO Global.selected_pixels.clear() Global.canvas.handle_redo("Rectangle Select") 5: # Flip Horizontal var canvas : Canvas = Global.canvas canvas.handle_undo("Draw") canvas.layers[canvas.current_layer_index][0].unlock() canvas.layers[canvas.current_layer_index][0].flip_x() canvas.layers[canvas.current_layer_index][0].lock() canvas.handle_redo("Draw") 6: # Flip Vertical var canvas : Canvas = Global.canvas canvas.handle_undo("Draw") canvas.layers[canvas.current_layer_index][0].unlock() canvas.layers[canvas.current_layer_index][0].flip_y() canvas.layers[canvas.current_layer_index][0].lock() canvas.handle_redo("Draw") func view_menu_id_pressed(id : int) -> void: match id: 0: #Tile mode Global.tile_mode = !Global.tile_mode view_menu.set_item_checked(0, Global.tile_mode) 1: #Show grid Global.draw_grid = !Global.draw_grid view_menu.set_item_checked(1, Global.draw_grid) func help_menu_id_pressed(id : int) -> void: match id: 0: #About Pixelorama $AboutDialog.popup_centered() Global.can_draw = false func _on_CreateNewImage_confirmed() -> void: var width = $CreateNewImage/VBoxContainer/WidthCont/WidthValue.value var height = $CreateNewImage/VBoxContainer/HeightCont/HeightValue.value var fill_color : Color = $CreateNewImage/VBoxContainer/FillColor/FillColor.color clear_canvases() Global.canvas = load("res://Prefabs/Canvas.tscn").instance() Global.canvas.size = Vector2(width, height).floor() Global.canvas_parent.add_child(Global.canvas) Global.canvases.append(Global.canvas) Global.current_frame = 0 if fill_color.a > 0: Global.canvas.layers[0][0].fill(fill_color) Global.canvas.layers[0][0].lock() Global.canvas.update_texture(0) Global.undo_redo.clear_history(false) func _on_OpenSprite_file_selected(path) -> void: var file := File.new() var err := file.open(path, File.READ) if err != OK: #An error occured file.close() OS.alert("Can't load file") return var current_version : String = ProjectSettings.get_setting("application/config/Version") var version := file.get_line() if current_version != version: OS.alert("File is from an older version of Pixelorama, as such it might not work properly") var frame := 0 var frame_line := file.get_line() clear_canvases() while frame_line == "--": var canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance() Global.canvas = canvas var width := file.get_16() var height := file.get_16() var layer_line := file.get_line() while layer_line == "-": var buffer := file.get_buffer(width * height * 4) var layer_name := file.get_line() var image := Image.new() image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer) image.lock() var tex := ImageTexture.new() tex.create_from_image(image, 0) canvas.layers.append([image, tex, layer_name, true]) layer_line = file.get_line() canvas.size = Vector2(width, height) Global.canvases.append(canvas) canvas.frame = frame Global.canvas_parent.add_child(canvas) frame_line = file.get_line() frame += 1 Global.current_frame = frame - 1 #Load tool options Global.left_color_picker.color = file.get_var() Global.right_color_picker.color = file.get_var() Global.left_brush_size = file.get_8() Global.left_brush_size_edit.value = Global.left_brush_size Global.right_brush_size = file.get_8() Global.right_brush_size_edit.value = Global.right_brush_size var left_palette = file.get_var() var right_palette = file.get_var() for color in left_palette: Global.left_color_picker.get_picker().add_preset(color) for color in right_palette: Global.right_color_picker.get_picker().add_preset(color) #Load custom brushes #Global.custom_brushes.clear() Global.custom_brushes.resize(Global.brushes_from_files) Global.remove_brush_buttons() var brush_line := file.get_line() while brush_line == "/": var b_width := file.get_16() var b_height := file.get_16() var buffer := file.get_buffer(b_width * b_height * 4) var image := Image.new() image.create_from_data(b_width, b_height, false, Image.FORMAT_RGBA8, buffer) Global.custom_brushes.append(image) Global.create_brush_button(image) brush_line = file.get_line() file.close() Global.undo_redo.clear_history(false) func _on_SaveSprite_file_selected(path) -> void: current_save_path = path var file := File.new() var err := file.open(path, File.WRITE) if err == 0: file.store_line(ProjectSettings.get_setting("application/config/Version")) for canvas in Global.canvases: file.store_line("--") file.store_16(canvas.size.x) file.store_16(canvas.size.y) for layer in canvas.layers: file.store_line("-") file.store_buffer(layer[0].get_data()) file.store_line(layer[2]) file.store_line("END_LAYERS") file.store_line("END_FRAMES") #Save tool options var left_color := Global.left_color_picker.color var right_color := Global.right_color_picker.color var left_brush_size := Global.left_brush_size var right_brush_size := Global.right_brush_size var left_palette := Global.left_color_picker.get_picker().get_presets() var right_palette := Global.right_color_picker.get_picker().get_presets() file.store_var(left_color) file.store_var(right_color) file.store_8(left_brush_size) file.store_8(right_brush_size) file.store_var(left_palette) file.store_var(right_palette) #Save custom brushes for i in range(Global.brushes_from_files, Global.custom_brushes.size()): var brush = Global.custom_brushes[i] file.store_line("/") file.store_16(brush.get_size().x) file.store_16(brush.get_size().y) file.store_buffer(brush.get_data()) file.store_line("END_BRUSHES") file.close() Global.notification_label("File saved") func _on_ImportSprites_files_selected(paths) -> void: if !import_as_new_frame.pressed: #If we're not adding a new frame, delete the previous clear_canvases() #Find the biggest image and let it handle the camera zoom options var max_size : Vector2 var biggest_canvas : Canvas var i := Global.canvases.size() for path in paths: var image := Image.new() var err := image.load(path) if err != OK: #An error occured OS.alert("Can't load file") continue opensprite_file_selected = true var canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance() canvas.size = image.get_size() image.convert(Image.FORMAT_RGBA8) image.lock() var tex := ImageTexture.new() tex.create_from_image(image, 0) #Store [Image, ImageTexture, Layer Name, Visibity boolean] canvas.layers.append([image, tex, "Layer 0", true]) canvas.frame = i Global.canvas_parent.add_child(canvas) Global.canvases.append(canvas) canvas.visible = false if path == paths[0]: #If it's the first file max_size = canvas.size biggest_canvas = canvas else: if canvas.size > max_size: biggest_canvas = canvas i += 1 Global.current_frame = i - 1 Global.canvas = Global.canvases[Global.canvases.size() - 1] Global.canvas.visible = true biggest_canvas.camera_zoom() Global.undo_redo.clear_history(false) func clear_canvases() -> void: for child in Global.vbox_layer_container.get_children(): if child is PanelContainer: child.queue_free() for child in Global.frame_container.get_children(): child.queue_free() for child in Global.canvas_parent.get_children(): if child is Canvas: child.queue_free() Global.canvases.clear() current_save_path = "" current_export_path = "" func _on_ExportSprites_file_selected(path : String) -> void: current_export_path = path export_project() func export_project() -> void: if export_all_frames.pressed: if !export_as_single_file.pressed: var i := 1 for canvas in Global.canvases: var path := "%s_%s" % [current_export_path, str(i)] path = path.replace(".png", "") path = "%s.png" % path save_sprite(canvas, path) i += 1 else: save_spritesheet() else: save_sprite(Global.canvas, current_export_path) Global.notification_label("File exported") func save_sprite(canvas : Canvas, path : String) -> void: var whole_image := Image.new() whole_image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8) for layer in canvas.layers: whole_image.blend_rect(layer[0], Rect2(canvas.position, canvas.size), Vector2.ZERO) layer[0].lock() var err = whole_image.save_png(path) if err != OK: OS.alert("Can't save file") func save_spritesheet() -> void: var width var height if export_vertical_spritesheet.pressed: #Vertical spritesheet width = Global.canvas.size.x height = 0 for canvas in Global.canvases: height += canvas.size.y if canvas.size.x > width: width = canvas.size.x else: #Horizontal spritesheet width = 0 height = Global.canvas.size.y for canvas in Global.canvases: width += canvas.size.x if canvas.size.y > height: height = canvas.size.y var whole_image := Image.new() whole_image.create(width, height, false, Image.FORMAT_RGBA8) var dst := Vector2.ZERO for canvas in Global.canvases: for layer in canvas.layers: whole_image.blend_rect(layer[0], Rect2(canvas.position, canvas.size), dst) layer[0].lock() if export_vertical_spritesheet.pressed: dst += Vector2(0, canvas.size.y) else: dst += Vector2(canvas.size.x, 0) var err = whole_image.save_png(current_export_path) if err != OK: OS.alert("Can't save file") func _on_ScaleImage_confirmed() -> void: var width = $ScaleImage/VBoxContainer/WidthCont/WidthValue.value var height = $ScaleImage/VBoxContainer/HeightCont/HeightValue.value var interpolation = $ScaleImage/VBoxContainer/InterpolationContainer/InterpolationType.selected Global.undos += 1 Global.undo_redo.create_action("Scale") Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor()) for i in range(Global.canvas.layers.size() - 1, -1, -1): var sprite : Image = Global.canvas.layers[i][1].get_data() sprite.resize(width, height, interpolation) Global.undo_redo.add_do_property(Global.canvas.layers[i][0], "data", sprite.data) Global.undo_redo.add_undo_property(Global.canvas.layers[i][0], "data", Global.canvas.layers[i][0].data) Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() func _on_ImportSprites_popup_hide() -> void: if !opensprite_file_selected: Global.can_draw = true func _on_ViewportContainer_mouse_entered() -> void: Global.has_focus = true func _on_ViewportContainer_mouse_exited() -> void: Global.has_focus = false func _can_draw_true() -> void: Global.can_draw = true func _can_draw_false() -> void: Global.can_draw = false func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void: var current_action := tool_pressed.name if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left): Global.current_left_tool = current_action elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left): Global.current_right_tool = current_action for t in tools: var tool_name : String = t[0].name if tool_name == "PaintAllPixelsSameColor": continue if tool_name == Global.current_left_tool && tool_name == Global.current_right_tool: t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_l_r.png" % tool_name) elif tool_name == Global.current_left_tool: t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_l.png" % tool_name) elif tool_name == Global.current_right_tool: t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_r.png" % tool_name) else: t[0].texture_normal = load("res://Assets/Graphics/Tools/%s.png" % tool_name) func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void: Global.left_square_indicator_visible = button_pressed func _on_RightIndicatorCheckbox_toggled(button_pressed) -> void: Global.right_square_indicator_visible = button_pressed func _on_LeftBrushSizeEdit_value_changed(value) -> void: var new_size = int(value) Global.left_brush_size = new_size update_left_custom_brush() func _on_RightBrushSizeEdit_value_changed(value) -> void: var new_size = int(value) Global.right_brush_size = new_size update_right_custom_brush() func add_layer(is_new := true) -> void: var new_layer := Image.new() if is_new: new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8) else: #clone layer new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0]) new_layer.lock() var new_layer_tex := ImageTexture.new() new_layer_tex.create_from_image(new_layer, 0) var new_layers := Global.canvas.layers.duplicate() new_layers.append([new_layer, new_layer_tex, null, true]) Global.undos += 1 Global.undo_redo.create_action("Add Layer") Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers) Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() func _on_RemoveLayerButton_pressed() -> void: var new_layers := Global.canvas.layers.duplicate() new_layers.remove(Global.canvas.current_layer_index) Global.undos += 1 Global.undo_redo.create_action("Remove Layer") Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers) Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() func change_layer_order(rate : int) -> void: var change = Global.canvas.current_layer_index + rate var new_layers := Global.canvas.layers.duplicate() var temp = new_layers[Global.canvas.current_layer_index] new_layers[Global.canvas.current_layer_index] = new_layers[change] new_layers[change] = temp Global.undo_redo.create_action("Change Layer Order") Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers) Global.undo_redo.add_do_property(Global.canvas, "current_layer_index", change) Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers) Global.undo_redo.add_undo_property(Global.canvas, "current_layer_index", Global.canvas.current_layer_index) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() func _on_MergeLayer_pressed() -> void: var new_layers := Global.canvas.layers.duplicate() new_layers.remove(Global.canvas.current_layer_index) var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0] var new_layer := Image.new() new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index - 1][0]) new_layer.blend_rect(selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO) Global.undos += 1 Global.undo_redo.create_action("Merge Layer") Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers) Global.undo_redo.add_do_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", new_layer.data) Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers) Global.undo_redo.add_undo_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", Global.canvas.layers[Global.canvas.current_layer_index - 1][0].data) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() func add_frame() -> void: var new_canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance() new_canvas.size = Global.canvas.size new_canvas.frame = Global.canvases.size() var new_canvases := Global.canvases.duplicate() new_canvases.append(new_canvas) var new_hidden_canvases := Global.hidden_canvases.duplicate() new_hidden_canvases.append(new_canvas) Global.undos += 1 Global.undo_redo.create_action("Add Frame") Global.undo_redo.add_do_method(Global, "redo", [new_canvas]) Global.undo_redo.add_undo_method(Global, "undo", [new_canvas]) Global.undo_redo.add_do_property(Global, "canvases", new_canvases) Global.undo_redo.add_do_property(Global, "hidden_canvases", Global.hidden_canvases) Global.undo_redo.add_do_property(Global, "canvas", new_canvas) Global.undo_redo.add_do_property(Global, "current_frame", new_canvases.size() - 1) for child in Global.frame_container.get_children(): var frame_button = child.get_node("FrameButton") Global.undo_redo.add_do_property(frame_button, "pressed", false) Global.undo_redo.add_undo_property(frame_button, "pressed", frame_button.pressed) for c in Global.canvases: Global.undo_redo.add_do_property(c, "visible", false) Global.undo_redo.add_undo_property(c, "visible", c.visible) Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases) Global.undo_redo.add_undo_property(Global, "hidden_canvases", new_hidden_canvases) Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas) Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame) Global.undo_redo.commit_action() func _on_LoopAnim_pressed() -> void: match Global.loop_animation_button.texture_normal.resource_path: "res://Assets/Graphics/Timeline/Loop_None.png": #Make it loop animation_loop = 1 Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop.png") "res://Assets/Graphics/Timeline/Loop.png": #Make it ping-pong animation_loop = 2 Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop_PingPong.png") "res://Assets/Graphics/Timeline/Loop_PingPong.png": #Make it stop animation_loop = 0 Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop_None.png") func _on_PlayForward_toggled(button_pressed) -> void: Global.play_backwards.pressed = false if button_pressed: $AnimationTimer.wait_time = 1 / fps $AnimationTimer.start() animation_forward = true else: $AnimationTimer.stop() func _on_PlayBackwards_toggled(button_pressed) -> void: Global.play_forward.pressed = false if button_pressed: $AnimationTimer.wait_time = 1 / fps $AnimationTimer.start() animation_forward = false else: $AnimationTimer.stop() func _on_NextFrame_pressed() -> void: if Global.current_frame < Global.canvases.size() - 1: Global.current_frame += 1 func _on_PreviousFrame_pressed() -> void: if Global.current_frame > 0: Global.current_frame -= 1 func _on_LastFrame_pressed() -> void: Global.current_frame = Global.canvases.size() - 1 func _on_FirstFrame_pressed() -> void: Global.current_frame = 0 func _on_AnimationTimer_timeout() -> void: if animation_forward: if Global.current_frame < Global.canvases.size() - 1: Global.current_frame += 1 else: match animation_loop: 0: #No loop Global.play_forward.pressed = false Global.play_backwards.pressed = false $AnimationTimer.stop() 1: #Cycle loop Global.current_frame = 0 2: #Ping pong loop animation_forward = false _on_AnimationTimer_timeout() else: if Global.current_frame > 0: Global.current_frame -= 1 else: match animation_loop: 0: #No loop Global.play_backwards.pressed = false Global.play_forward.pressed = false $AnimationTimer.stop() 1: #Cycle loop Global.current_frame = Global.canvases.size() - 1 2: #Ping pong loop animation_forward = true _on_AnimationTimer_timeout() func _on_FPSValue_value_changed(value) -> void: fps = float(value) $AnimationTimer.wait_time = 1 / fps func _on_PastOnionSkinning_value_changed(value) -> void: Global.onion_skinning_past_rate = int(value) func _on_FutureOnionSkinning_value_changed(value) -> void: Global.onion_skinning_future_rate = int(value) func _on_BlueRedMode_toggled(button_pressed) -> void: Global.onion_skinning_blue_red = button_pressed func _on_SplitScreenButton_toggled(button_pressed) -> void: if button_pressed: Global.split_screen_button.text = ">" Global.viewport_separator.visible = true Global.second_viewport.visible = true else: Global.split_screen_button.text = "<" Global.viewport_separator.visible = false Global.second_viewport.visible = false # warning-ignore:unused_argument func _on_LeftColorPickerButton_color_changed(color : Color) -> void: update_left_custom_brush() # warning-ignore:unused_argument func _on_RightColorPickerButton_color_changed(color : Color) -> void: update_right_custom_brush() # warning-ignore:unused_argument func _on_LeftInterpolateFactor_value_changed(value : float) -> void: update_left_custom_brush() # warning-ignore:unused_argument func _on_RightInterpolateFactor_value_changed(value : float) -> void: update_right_custom_brush() func update_left_custom_brush() -> void: Global.update_left_custom_brush() func update_right_custom_brush() -> void: Global.update_right_custom_brush() func _on_LeftHorizontalMirroring_toggled(button_pressed) -> void: Global.left_horizontal_mirror = button_pressed func _on_LeftVerticalMirroring_toggled(button_pressed) -> void: Global.left_vertical_mirror = button_pressed func _on_RightHorizontalMirroring_toggled(button_pressed) -> void: Global.right_horizontal_mirror = button_pressed func _on_RightVerticalMirroring_toggled(button_pressed) -> void: Global.right_vertical_mirror = button_pressed func _exit_tree() -> void: # Save the window position and size to remember it when restarting the application config_cache.set_value("window", "screen", OS.current_screen) config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen) config_cache.set_value("window", "position", OS.window_position) config_cache.set_value("window", "size", OS.window_size) config_cache.save("user://cache.ini")