extends Button var frame := 0 onready var popup_menu: PopupMenu = $PopupMenu onready var frame_properties: ConfirmationDialog = Global.control.find_node("FrameProperties") func _ready() -> void: rect_min_size.x = Global.animation_timeline.cel_size text = str(frame + 1) connect("pressed", self, "_button_pressed") connect("mouse_entered", self, "_update_tooltip") func _update_tooltip() -> void: var duration: float = Global.current_project.frames[frame].duration var duration_sec: float = duration * (1.0 / Global.current_project.fps) var duration_str := str(duration_sec) if "." in duration_str: # If its a decimal value duration_str = "%.2f" % duration_sec # Up to 2 decimal places hint_tooltip = "%s: %sx (%s sec)" % [tr("Duration"), str(duration), duration_str] func _button_pressed() -> void: if Input.is_action_just_released("left_mouse"): Global.canvas.selection.transform_content_confirm() var prev_curr_frame: int = Global.current_project.current_frame if Input.is_action_pressed("shift"): var frame_diff_sign = sign(frame - prev_curr_frame) if frame_diff_sign == 0: frame_diff_sign = 1 for i in range(prev_curr_frame, frame + frame_diff_sign, frame_diff_sign): for j in range(0, Global.current_project.layers.size()): var frame_layer := [i, j] if !Global.current_project.selected_cels.has(frame_layer): Global.current_project.selected_cels.append(frame_layer) elif Input.is_action_pressed("ctrl"): for j in range(0, Global.current_project.layers.size()): var frame_layer := [frame, j] if !Global.current_project.selected_cels.has(frame_layer): Global.current_project.selected_cels.append(frame_layer) else: # If the button is pressed without Shift or Control Global.current_project.selected_cels.clear() var frame_layer := [frame, Global.current_project.current_layer] if !Global.current_project.selected_cels.has(frame_layer): Global.current_project.selected_cels.append(frame_layer) Global.current_project.current_frame = frame elif Input.is_action_just_released("right_mouse"): if Global.current_project.frames.size() == 1: popup_menu.set_item_disabled(0, true) popup_menu.set_item_disabled(2, true) popup_menu.set_item_disabled(3, true) else: popup_menu.set_item_disabled(0, false) if frame > 0: popup_menu.set_item_disabled(2, false) if frame < Global.current_project.frames.size() - 1: popup_menu.set_item_disabled(3, false) popup_menu.popup(Rect2(get_global_mouse_position(), Vector2.ONE)) pressed = !pressed elif Input.is_action_just_released("middle_mouse"): pressed = !pressed Global.animation_timeline.delete_frames([frame]) else: # An example of this would be Space pressed = !pressed func _on_PopupMenu_id_pressed(id: int) -> void: match id: 0: # Remove Frame Global.animation_timeline.delete_frames([frame]) 1: # Clone Frame Global.animation_timeline.copy_frames([frame]) 2: # Move Left change_frame_order(-1) 3: # Move Right change_frame_order(1) 4: # Frame Properties frame_properties.popup_centered() Global.dialog_open(true) frame_properties.set_frame_label(frame) frame_properties.set_frame_dur(Global.current_project.frames[frame].duration) func change_frame_order(rate: int) -> void: var change = frame + rate var project = Global.current_project project.undo_redo.create_action("Change Frame Order") project.undo_redo.add_do_method(project, "move_frame", frame, change) project.undo_redo.add_undo_method(project, "move_frame", change, frame) if project.current_frame == frame: project.undo_redo.add_do_property(project, "current_frame", change) else: project.undo_redo.add_do_property(project, "current_frame", project.current_frame) project.undo_redo.add_undo_property(project, "current_frame", project.current_frame) project.undo_redo.add_undo_method(Global, "undo_or_redo", true) project.undo_redo.add_do_method(Global, "undo_or_redo", false) project.undo_redo.commit_action() func get_drag_data(_position) -> Array: var button := Button.new() button.rect_size = rect_size button.theme = Global.control.theme button.text = text set_drag_preview(button) return ["Frame", frame] func can_drop_data(_pos, data) -> bool: if typeof(data) == TYPE_ARRAY: if data[0] == "Frame": if data[1] != frame: # Can't move to same frame var region: Rect2 if Input.is_action_pressed("ctrl"): # Swap frames region = get_global_rect() else: # Move frames if _get_region_rect(0, 0.5).has_point(get_global_mouse_position()): region = _get_region_rect(-0.125, 0.125) region.position.x -= 2 # Container spacing else: region = _get_region_rect(0.875, 1.125) region.position.x += 2 # Container spacing Global.animation_timeline.drag_highlight.rect_global_position = region.position Global.animation_timeline.drag_highlight.rect_size = region.size Global.animation_timeline.drag_highlight.visible = true return true Global.animation_timeline.drag_highlight.visible = false return false func drop_data(_pos, data) -> void: var drop_frame = data[1] var project = Global.current_project project.undo_redo.create_action("Change Frame Order") if Input.is_action_pressed("ctrl"): # Swap frames project.undo_redo.add_do_method(project, "swap_frame", frame, drop_frame) project.undo_redo.add_undo_method(project, "swap_frame", frame, drop_frame) else: # Move frames var to_frame: int if _get_region_rect(0, 0.5).has_point(get_global_mouse_position()): # Left to_frame = frame else: # Right to_frame = frame + 1 if drop_frame < frame: to_frame -= 1 project.undo_redo.add_do_method(project, "move_frame", drop_frame, to_frame) project.undo_redo.add_undo_method(project, "move_frame", to_frame, drop_frame) if project.current_frame == drop_frame: project.undo_redo.add_do_property(project, "current_frame", frame) else: project.undo_redo.add_do_property(project, "current_frame", project.current_frame) project.undo_redo.add_undo_property(project, "current_frame", project.current_frame) project.undo_redo.add_undo_method(Global, "undo_or_redo", true) project.undo_redo.add_do_method(Global, "undo_or_redo", false) project.undo_redo.commit_action() func _get_region_rect(x_begin: float, x_end: float) -> Rect2: var rect := get_global_rect() rect.position.x += rect.size.x * x_begin rect.size.x *= x_end - x_begin return rect