name: Development desktop builds on: push: branches: [ master ] pull_request: branches: [ master ] paths-ignore: - "Translations/*" - "installer/*.pot" - "installer/po/*" concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-devdesktop cancel-in-progress: true env: GODOT_VERSION: 4.3 EXPORT_NAME: Pixelorama jobs: export-windows: name: Windows Export 🗔 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:4.3 steps: - name: Setup WINE and rcedit 🍷 run: | chown root:root -R ~ godot --headless --quit echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.3.tres echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.3.tres - name: Checkout 🛎️ uses: actions/checkout@v4 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/${EXPORT_NAME}-Windows-64bit ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Import resources once 📦 continue-on-error: true run: godot --headless -v --import - name: Windows Build 🔧 run: godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/$EXPORT_NAME.exe - name: Copy pixelorama_data folder 📁 run: | cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-64bit rm ./build/${EXPORT_NAME}-Windows-64bit/pixelorama_data/.gdignore - name: Upload Artifact 🚀 uses: actions/upload-artifact@v4 with: name: ${{env.EXPORT_NAME}}-Windows-64bit path: ./build/${{env.EXPORT_NAME}}-Windows-64bit/ retention-days: 14 export-linux: name: Linux Export 🐧 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:4.3 steps: - name: Checkout 🛎️ uses: actions/checkout@v4 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-ARM64 ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Import resources once 📦 continue-on-error: true run: godot --headless -v --import - name: Linux Build 🔧 run: | godot --headless -v --export-release "Linux 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64 godot --headless -v --export-release "Linux ARM64" ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64 - name: Give execute permission ☑️ run: | chmod +x ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64 chmod +x ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64 - name: Copy pixelorama_data folder 📁 run: | rm ./pixelorama_data/.gdignore cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM64 - name: Create tar.gz archive 🗜️ run: | cd build tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit tar zcvf ${EXPORT_NAME}-Linux-ARM64.tar.gz ${EXPORT_NAME}-Linux-ARM64 - name: Upload Linux x86_64 Artifact 🚀 uses: actions/upload-artifact@v4 with: name: ${{env.EXPORT_NAME}}-Linux-64bit path: ./build/${{env.EXPORT_NAME}}-Linux-64bit.tar.gz retention-days: 14 - name: Upload Linux ARM64 Artifact 🚀 uses: actions/upload-artifact@v4 with: name: ${{env.EXPORT_NAME}}-Linux-ARM64 path: ./build/${{env.EXPORT_NAME}}-Linux-ARM64.tar.gz retention-days: 14 export-mac: name: Mac Export 🍎 runs-on: macos-latest steps: - name: Checkout 🛎️ uses: actions/checkout@v4 with: submodules: true - name: Setup environment 🔧 run: | export GODOT_VERSION=${GODOT_VERSION} export EXPORT_NAME=${EXPORT_NAME} - name: Download and extract export templates 💾 run: | mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable" wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable" - name: Download Godot headless binary 🤖 run: | wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_macos.universal.zip unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip - name: Setup 💻 run: mkdir -v -p ./build/mac - name: Import resources once 📦 continue-on-error: true run: ./Godot.app/Contents/MacOS/Godot --headless -v --import - name: Mac Build 🔧 run: | chown runner ./Godot.app/Contents/MacOS/Godot chmod +x ./Godot.app/Contents/MacOS/Godot ./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/${EXPORT_NAME}.zip - name: Make application executable 🔧 run: | unzip -a ./build/mac/${EXPORT_NAME}.zip -d ./build/mac chmod +x ./build/mac/${EXPORT_NAME}.app/Contents/MacOS/${EXPORT_NAME} rm ./build/mac/${EXPORT_NAME}.zip - name: Fix application icon 🖼 run: sips -s format icns ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns --out ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns - name: Copy pixelorama_data folder 📁 run: | cp -R ./pixelorama_data ./build/mac/${EXPORT_NAME}.app/Contents/Resources rm ./build/mac/${EXPORT_NAME}.app/Contents/Resources/pixelorama_data/.gdignore - name: Ad-hoc signing ✍️ run: codesign -s - --force --deep ./build/mac/${EXPORT_NAME}.app - name: Create DMG archive 🔧 run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname ${EXPORT_NAME} ./build/mac/${EXPORT_NAME}.dmg - name: Upload Artifact 🚀 uses: actions/upload-artifact@v4 with: name: ${{env.EXPORT_NAME}}-Mac path: ./build/mac/${{env.EXPORT_NAME}}.dmg retention-days: 14