extends Node2D func _ready() -> void: Global.camera.zoom_changed.connect(queue_redraw) func _draw() -> void: if not Global.draw_pixel_grid: return var zoom_percentage := 100.0 * Global.camera.zoom.x if zoom_percentage < Global.pixel_grid_show_at_zoom: return var target_rect := Global.current_project.tiles.get_bounding_rect() if not target_rect.has_area(): return var grid_multiline_points := PackedVector2Array() for x in range(ceili(target_rect.position.x), floori(target_rect.end.x) + 1): grid_multiline_points.push_back(Vector2(x, target_rect.position.y)) grid_multiline_points.push_back(Vector2(x, target_rect.end.y)) for y in range(ceili(target_rect.position.y), floori(target_rect.end.y) + 1): grid_multiline_points.push_back(Vector2(target_rect.position.x, y)) grid_multiline_points.push_back(Vector2(target_rect.end.x, y)) if not grid_multiline_points.is_empty(): draw_multiline(grid_multiline_points, Global.pixel_grid_color)