class_name CelTileMap extends PixelCel enum TileEditingMode { MANUAL, AUTO, STACK } var tileset: TileSetCustom var tile_editing_mode := TileEditingMode.MANUAL var indices := PackedInt32Array() var indices_x: int var indices_y: int func _init(_tileset: TileSetCustom, _image := Image.new(), _opacity := 1.0) -> void: super._init(_image, _opacity) tileset = _tileset indices_x = ceili(float(get_image().get_width()) / tileset.tile_size.x) indices_y = ceili(float(get_image().get_height()) / tileset.tile_size.y) indices.resize(indices_x * indices_y) func update_texture() -> void: super.update_texture() for i in indices.size(): var x_coord := float(tileset.tile_size.x) * (i % indices_x) var y_coord := float(tileset.tile_size.y) * (i / indices_x) var rect := Rect2i(Vector2i(x_coord, y_coord), tileset.tile_size) var image_portion := image.get_region(rect) var index := indices[i] if tile_editing_mode == TileEditingMode.MANUAL: if index == 0: continue if image_portion.get_data() != tileset.tiles[index].get_data(): tileset.tiles[index].copy_from(image_portion) elif tile_editing_mode == TileEditingMode.AUTO: if index == 0: continue else: if not image_portion.is_invisible(): tileset.tiles.append(image_portion) indices[i] = tileset.tiles.size() func get_class_name() -> String: return "CelTileMap"