extends ConfirmationDialog enum {CEL, FRAME, ALL_FRAMES, ALL_PROJECTS} var affect : int = CEL var pixels := [] var current_cel : Image var preview_image : Image var preview_texture : ImageTexture onready var preview : TextureRect = $VBoxContainer/Preview onready var flip_h : CheckBox = $VBoxContainer/OptionsContainer/FlipHorizontal onready var flip_v : CheckBox = $VBoxContainer/OptionsContainer/FlipVertical onready var selection_checkbox : CheckBox = $VBoxContainer/OptionsContainer/SelectionCheckBox func _ready() -> void: current_cel = Image.new() preview_image = Image.new() preview_texture = ImageTexture.new() func _on_FlipImageDialog_about_to_show() -> void: current_cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image _on_SelectionCheckBox_toggled(selection_checkbox.pressed) func _on_FlipImageDialog_confirmed() -> void: if affect == CEL: Global.canvas.handle_undo("Draw") flip_image(current_cel, pixels) Global.canvas.handle_redo("Draw") elif affect == FRAME: Global.canvas.handle_undo("Draw", Global.current_project, -1) for cel in Global.current_project.frames[Global.current_project.current_frame].cels: flip_image(cel.image, pixels) Global.canvas.handle_redo("Draw", Global.current_project, -1) elif affect == ALL_FRAMES: Global.canvas.handle_undo("Draw", Global.current_project, -1, -1) for frame in Global.current_project.frames: for cel in frame.cels: flip_image(cel.image, pixels) Global.canvas.handle_redo("Draw", Global.current_project, -1, -1) elif affect == ALL_PROJECTS: for project in Global.projects: var _pixels := [] if selection_checkbox.pressed: _pixels = project.selected_pixels.duplicate() else: for x in project.size.x: for y in project.size.y: _pixels.append(Vector2(x, y)) Global.canvas.handle_undo("Draw", project, -1, -1) for frame in project.frames: for cel in frame.cels: flip_image(cel.image, _pixels, project) Global.canvas.handle_redo("Draw", project, -1, -1) func _on_FlipHorizontal_toggled(_button_pressed : bool) -> void: update_preview() func _on_FlipVertical_toggled(_button_pressed : bool) -> void: update_preview() func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void: pixels.clear() if button_pressed: pixels = Global.current_project.selected_pixels.duplicate() else: for x in Global.current_project.size.x: for y in Global.current_project.size.y: pixels.append(Vector2(x, y)) update_preview() func _on_AffectOptionButton_item_selected(index : int) -> void: affect = index func update_preview() -> void: preview_image.copy_from(current_cel) flip_image(preview_image, pixels) preview_texture.create_from_image(preview_image, 0) preview.texture = preview_texture func flip_image(image : Image, _pixels : Array, project : Project = Global.current_project) -> void: var entire_image_selected : bool = _pixels.size() == project.size.x * project.size.y if entire_image_selected: if flip_h.pressed: image.flip_x() if flip_v.pressed: image.flip_y() else: # Create a temporary image that only has the selected pixels in it var selected_image := Image.new() selected_image.create(image.get_width(), image.get_height(), false, Image.FORMAT_RGBA8) selected_image.lock() image.lock() for i in _pixels: var color : Color = image.get_pixelv(i) selected_image.set_pixelv(i, color) image.set_pixelv(i, Color(0, 0, 0, 0)) if flip_h.pressed: selected_image.flip_x() if flip_v.pressed: selected_image.flip_y() image.blit_rect_mask(selected_image, selected_image, Rect2(Vector2.ZERO, selected_image.get_size()), Vector2.ZERO) func _on_FlipImageDialog_popup_hide() -> void: Global.dialog_open(false)