extends Node2D func _input(event: InputEvent) -> void: if event.is_action("ctrl"): queue_redraw() func _draw() -> void: var current_cel := Global.current_project.get_current_cel() if current_cel is CelTileMap and Input.is_action_pressed("ctrl"): var tilemap_cel := current_cel as CelTileMap for i in tilemap_cel.indices.size(): var pos := tilemap_cel.get_tile_coords(i) pos.y += tilemap_cel.tileset.tile_size.y var text := str(tilemap_cel.indices[i].index) draw_string(Themes.get_font(), pos, text, HORIZONTAL_ALIGNMENT_LEFT, -1, 10)