name: Stable release builds on: push: branches: [ release ] env: GODOT_VERSION: 4.3 EXPORT_NAME: Pixelorama TAG: v1.0.5 BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} jobs: export-windows: name: Windows Export 🗔 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:4.3 steps: - name: Setup WINE and rcedit 🍷 run: | chown root:root -R ~ godot --headless --quit echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.3.tres echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.3.tres - name: Checkout 🛎️ uses: actions/checkout@v4 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/${EXPORT_NAME}-Windows-64bit build/${EXPORT_NAME}-Windows-32bit ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Import resources once 📦 continue-on-error: true run: godot --headless -v --import - name: Windows Build 🔧 run: | godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/${EXPORT_NAME}.exe godot --headless -v --export-release "Windows Desktop 32-bit" ./build/${EXPORT_NAME}-Windows-32bit/${EXPORT_NAME}.exe - name: Copy pixelorama_data folder 📁 run: | rm ./pixelorama_data/.gdignore cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-64bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-32bit cp -R ./pixelorama_data ./build - name: Zip 🗜️ working-directory: ./build run: | zip -r ${EXPORT_NAME}-Windows-64bit.zip ${EXPORT_NAME}-Windows-64bit zip -r ${EXPORT_NAME}-Windows-32bit.zip ${EXPORT_NAME}-Windows-32bit - name: Build installer 🔧 run: | apt-get update && apt-get install -y python3 && apt-get install -y nsis python3 ./installer/utils/po2nsi.py -i ./installer/pixelorama.nsi -o ./installer/pixelorama_loc.nsi -p ./installer/po -l "English" -v makensis ./installer/pixelorama_loc.nsi mkdir ./build/installer mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build - name: Upload Release Assets to itch.io 🎮 run: | butler push ./build/${EXPORT_NAME}-Windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${TAG} butler push ./build/${EXPORT_NAME}-Windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${TAG} butler push ./build/${EXPORT_NAME}_${TAG}_setup.exe ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${TAG} - name: Upload Release Asset 🚀 uses: svenstaro/upload-release-action@v2 with: repo_token: ${{ secrets.GITHUB_TOKEN }} file: ./build/* tag: ${{env.TAG}} overwrite: true file_glob: true export-linux: name: Linux Export 🐧 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:4.3 steps: - name: Checkout 🛎️ uses: actions/checkout@v4 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Import resources once 📦 continue-on-error: true run: godot --headless -v --import - name: Linux Build 🔧 run: | godot --headless -v --export-release "Linux 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64 godot --headless -v --export-release "Linux 32-bit" ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86_32 godot --headless -v --export-release "Linux ARM64" ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64 godot --headless -v --export-release "Linux ARM32" ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32 - name: Give execute permission ☑️ run: | chmod +x ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64 chmod +x ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86_32 chmod +x ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64 chmod +x ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32 - name: Copy pixelorama_data folder 📁 run: | rm ./pixelorama_data/.gdignore cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-32bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM64 cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM32 - name: Create tar.gz archive 🗜️ run: | cd build tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit tar zcvf ${EXPORT_NAME}-Linux-32bit.tar.gz ${EXPORT_NAME}-Linux-32bit tar zcvf ${EXPORT_NAME}-Linux-ARM64.tar.gz ${EXPORT_NAME}-Linux-ARM64 tar zcvf ${EXPORT_NAME}-Linux-ARM32.tar.gz ${EXPORT_NAME}-Linux-ARM32 - name: Upload Release Assets to itch.io 🎮 run: | butler push ./build/${{env.EXPORT_NAME}}-Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86_64 --userversion ${{env.TAG}} butler push ./build/${{env.EXPORT_NAME}}-Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86_32 --userversion ${{env.TAG}} butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM64.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm64 --userversion ${{env.TAG}} butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM32.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm32 --userversion ${{env.TAG}} - name: Upload Release Asset 🚀 uses: svenstaro/upload-release-action@v2 with: repo_token: ${{ secrets.GITHUB_TOKEN }} file: ./build/${{env.EXPORT_NAME}}-Linux-*.tar.gz tag: ${{env.TAG}} overwrite: true file_glob: true export-mac: name: Mac Export 🍎 runs-on: macos-latest steps: - name: Checkout 🛎️ uses: actions/checkout@v4 with: submodules: true - name: Setup environment 🔧 run: | export GODOT_VERSION=${GODOT_VERSION} export EXPORT_NAME=Pixelorama - name: Download and extract export templates 💾 run: | mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable" wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable" - name: Download Godot headless binary 🤖 run: | wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_macos.universal.zip unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip - name: Setup 💻 run: mkdir -v -p ./build/mac - name: Import resources once 📦 continue-on-error: true run: ./Godot.app/Contents/MacOS/Godot --headless -v --import - name: Mac Build 🔧 run: | chown runner ./Godot.app/Contents/MacOS/Godot chmod +x ./Godot.app/Contents/MacOS/Godot ./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/${EXPORT_NAME}.zip - name: Make application executable 🔧 run: | unzip -a ./build/mac/${EXPORT_NAME}.zip -d ./build/mac chmod +x ./build/mac/${EXPORT_NAME}.app/Contents/MacOS/${EXPORT_NAME} rm ./build/mac/${EXPORT_NAME}.zip - name: Fix application icon 🖼 run: sips -s format icns ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns --out ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns - name: Copy pixelorama_data folder 📁 run: | cp -R ./pixelorama_data ./build/mac/${EXPORT_NAME}.app/Contents/Resources rm ./build/mac/${EXPORT_NAME}.app/Contents/Resources/pixelorama_data/.gdignore - name: Ad-hoc signing ✍️ run: codesign -s - --force --deep ./build/mac/${EXPORT_NAME}.app - name: Create DMG archive 🔧 run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname ${EXPORT_NAME} ./build/mac/${EXPORT_NAME}-Mac.dmg - name: Upload Release Assets to itch.io 🎮 run: | curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default unzip butler.zip chmod +x butler ./butler push ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}} - name: Upload Release Asset 🚀 uses: svenstaro/upload-release-action@v2 with: repo_token: ${{ secrets.GITHUB_TOKEN }} file: ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg tag: ${{env.TAG}} overwrite: true export-web: name: Web Export 🌐 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:4.3 steps: - name: Checkout 🛎️ uses: actions/checkout@v4 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/web ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Import resources once 📦 continue-on-error: true run: godot --headless -v --import - name: Web Build 🔧 run: godot --headless -v --export-release "Web" ./build/web/index.html - name: Install rsync 📚 run: | apt-get update && apt-get install -y rsync - name: Upload Release Assets to itch.io 🎮 run: | butler push ./build/web ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:web --userversion ${{env.TAG}} - name: Deploy 🚀 uses: JamesIves/github-pages-deploy-action@v4 with: token: ${{ secrets.GITHUB_TOKEN }} single-commit: true folder: build/web # The folder the action should deploy.