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0eebe5f48a
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0f2b2bdc88 |
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@ -10,7 +10,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Language-Team: Japanese\n"
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"Language-Team: Japanese\n"
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"Language: ja_JP\n"
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"Language: ja_JP\n"
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"PO-Revision-Date: 2024-12-05 02:11\n"
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"PO-Revision-Date: 2024-12-05 05:54\n"
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msgid "OK"
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msgid "OK"
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msgstr "OK"
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msgstr "OK"
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@ -2319,7 +2319,7 @@ msgstr "グループ"
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#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
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#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
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msgid "Tilemap"
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msgid "Tilemap"
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msgstr ""
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msgstr "タイルマップ"
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msgid "Layers"
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msgid "Layers"
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msgstr "レイヤー"
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msgstr "レイヤー"
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@ -2351,7 +2351,7 @@ msgstr "3Dレイヤーを追加"
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#. One of the options of the create new layer button.
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#. One of the options of the create new layer button.
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#: src/UI/Timeline/AnimationTimeline.tscn
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Add Tilemap Layer"
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msgid "Add Tilemap Layer"
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msgstr ""
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msgstr "タイルマップレイヤーを追加"
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#: src/UI/Timeline/AnimationTimeline.tscn
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Remove current layer"
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msgid "Remove current layer"
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@ -3061,7 +3061,7 @@ msgstr "レコーダー"
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#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
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#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
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msgid "Tiles"
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msgid "Tiles"
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msgstr ""
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msgstr "タイル"
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msgid "Crop"
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msgid "Crop"
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msgstr "切り取り"
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msgstr "切り取り"
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@ -3472,47 +3472,47 @@ msgstr "%s から画像をダウンロードしますか?"
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#: src/Classes/TileSetCustom.gd
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#: src/Classes/TileSetCustom.gd
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#: src/UI/Dialogs/ImportPreviewDialog.gd
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#: src/UI/Dialogs/ImportPreviewDialog.gd
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msgid "Tileset"
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msgid "Tileset"
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msgstr ""
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msgstr "タイルセット"
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#. A tileset is a collection of tiles.
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#. A tileset is a collection of tiles.
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "Tileset:"
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msgid "Tileset:"
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msgstr ""
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msgstr "タイルセット:"
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#. A tileset is a collection of tiles.
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#. A tileset is a collection of tiles.
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#: src/UI/Dialogs/ProjectProperties.tscn
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#: src/UI/Dialogs/ProjectProperties.tscn
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msgid "Tilesets"
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msgid "Tilesets"
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msgstr ""
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msgstr "タイルセット"
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "New tileset"
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msgid "New tileset"
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msgstr ""
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msgstr "新しいタイルセット"
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "Tileset name:"
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msgid "Tileset name:"
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msgstr ""
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msgstr "タイルセット名:"
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "Tile size:"
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msgid "Tile size:"
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msgstr ""
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msgstr "タイルサイズ:"
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Draw tiles"
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msgid "Draw tiles"
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msgstr ""
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msgstr "タイルを描画"
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Rotate tile left (counterclockwise)"
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msgid "Rotate tile left (counterclockwise)"
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msgstr ""
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msgstr "タイルを左に回転 (反時計回り)"
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Rotate tile right (clockwise)"
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msgid "Rotate tile right (clockwise)"
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msgstr ""
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msgstr "タイルを右に回転 (時計回り)"
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Flip tile horizontally"
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msgid "Flip tile horizontally"
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msgstr ""
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msgstr "タイルを水平方向に反転"
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Flip tile vertically"
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msgid "Flip tile vertically"
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msgstr ""
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msgstr "タイルを垂直方向に反転"
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