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Author SHA1 Message Date
Emmanouil Papadeas 0eebe5f48a
Merge 0f2b2bdc88 into f91bb18fb2 2024-12-05 05:54:25 +00:00
Emmanouil Papadeas 0f2b2bdc88 New translations translations.pot (Japanese) 2024-12-05 07:54:22 +02:00

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Japanese\n" "Language-Team: Japanese\n"
"Language: ja_JP\n" "Language: ja_JP\n"
"PO-Revision-Date: 2024-12-05 02:11\n" "PO-Revision-Date: 2024-12-05 05:54\n"
msgid "OK" msgid "OK"
msgstr "OK" msgstr "OK"
@ -2319,7 +2319,7 @@ msgstr "グループ"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. #. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap" msgid "Tilemap"
msgstr "" msgstr "タイルマップ"
msgid "Layers" msgid "Layers"
msgstr "レイヤー" msgstr "レイヤー"
@ -2351,7 +2351,7 @@ msgstr "3Dレイヤーを追加"
#. One of the options of the create new layer button. #. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer" msgid "Add Tilemap Layer"
msgstr "" msgstr "タイルマップレイヤーを追加"
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer" msgid "Remove current layer"
@ -3061,7 +3061,7 @@ msgstr "レコーダー"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game #. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles" msgid "Tiles"
msgstr "" msgstr "タイル"
msgid "Crop" msgid "Crop"
msgstr "切り取り" msgstr "切り取り"
@ -3472,47 +3472,47 @@ msgstr "%s から画像をダウンロードしますか?"
#: src/Classes/TileSetCustom.gd #: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd #: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset" msgid "Tileset"
msgstr "" msgstr "タイルセット"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:" msgid "Tileset:"
msgstr "" msgstr "タイルセット:"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn #: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets" msgid "Tilesets"
msgstr "" msgstr "タイルセット"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset" msgid "New tileset"
msgstr "" msgstr "新しいタイルセット"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:" msgid "Tileset name:"
msgstr "" msgstr "タイルセット名:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:" msgid "Tile size:"
msgstr "" msgstr "タイルサイズ:"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Draw tiles" msgid "Draw tiles"
msgstr "" msgstr "タイルを描画"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)" msgid "Rotate tile left (counterclockwise)"
msgstr "" msgstr "タイルを左に回転 (反時計回り)"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)" msgid "Rotate tile right (clockwise)"
msgstr "" msgstr "タイルを右に回転 (時計回り)"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally" msgid "Flip tile horizontally"
msgstr "" msgstr "タイルを水平方向に反転"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile vertically" msgid "Flip tile vertically"
msgstr "" msgstr "タイルを垂直方向に反転"