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https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
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a698668930
Author | SHA1 | Date | |
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a698668930 | |||
59254b943f | |||
033238b787 | |||
d4c3ae3dc6 |
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@ -236,8 +236,8 @@ func display_effects(cel: BaseCel, image_override: Image = null) -> Image:
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continue
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continue
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var params := effect.params
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var params := effect.params
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params["PXO_time"] = cel.get_frame(project).position_in_seconds(project)
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params["PXO_time"] = cel.get_frame(project).position_in_seconds(project)
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params["PXO_frame"] = project.frames.find(cel.get_frame(project))
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params["PXO_frame_index"] = project.frames.find(cel.get_frame(project))
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params["PXO_layer"] = index
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params["PXO_layer_index"] = index
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var shader_image_effect := ShaderImageEffect.new()
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var shader_image_effect := ShaderImageEffect.new()
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shader_image_effect.generate_image(image, effect.shader, params, image_size)
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shader_image_effect.generate_image(image, effect.shader, params, image_size)
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# Inherit effects from the parents, if their blend mode is set to pass through
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# Inherit effects from the parents, if their blend mode is set to pass through
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@ -63,7 +63,7 @@ static func create_ui_for_shader_uniforms(
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var u_init := u_left_side[0].split(" ")
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var u_init := u_left_side[0].split(" ")
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var u_type := u_init[1]
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var u_type := u_init[1]
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var u_name := u_init[2]
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var u_name := u_init[2]
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if u_name in ["PXO_time", "PXO_frame", "PXO_layer"]:
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if u_name in ["PXO_time", "PXO_frame_index", "PXO_layer_index"]:
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continue
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continue
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# Find custom data of the uniform, if any exists
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# Find custom data of the uniform, if any exists
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# Right now it only checks if a uniform should have another type of node
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# Right now it only checks if a uniform should have another type of node
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@ -148,6 +148,7 @@ func draw_end(pos: Vector2i) -> void:
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_start = Vector2i.ZERO
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_start = Vector2i.ZERO
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_dest = Vector2i.ZERO
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_dest = Vector2i.ZERO
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_drawing = false
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_drawing = false
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Global.canvas.previews_sprite.texture = null
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_displace_origin = false
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_displace_origin = false
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cursor_text = ""
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cursor_text = ""
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super.draw_end(pos)
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super.draw_end(pos)
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@ -174,8 +175,6 @@ func draw_preview() -> void:
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image.set_pixelv(point, Color.WHITE)
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image.set_pixelv(point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func _draw_shape(origin: Vector2i, dest: Vector2i) -> void:
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func _draw_shape(origin: Vector2i, dest: Vector2i) -> void:
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@ -128,7 +128,6 @@ func draw_end(pos: Vector2i) -> void:
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func draw_preview() -> void:
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func draw_preview() -> void:
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var previews := Global.canvas.previews_sprite
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var previews := Global.canvas.previews_sprite
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if not _drawing:
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if not _drawing:
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previews.texture = null
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return
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return
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var points := _bezier()
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var points := _bezier()
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var image := Image.create(
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var image := Image.create(
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@ -207,6 +206,7 @@ func _clear() -> void:
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_curve.clear_points()
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_curve.clear_points()
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_fill_inside_rect = Rect2i()
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_fill_inside_rect = Rect2i()
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_drawing = false
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_drawing = false
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Global.canvas.previews_sprite.texture = null
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_editing_out_control_point = false
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_editing_out_control_point = false
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Global.canvas.previews.queue_redraw()
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Global.canvas.previews.queue_redraw()
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@ -142,6 +142,7 @@ func draw_end(pos: Vector2i) -> void:
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_start = Vector2.ZERO
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_start = Vector2.ZERO
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_dest = Vector2.ZERO
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_dest = Vector2.ZERO
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_drawing = false
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_drawing = false
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Global.canvas.previews_sprite.texture = null
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_displace_origin = false
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_displace_origin = false
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cursor_text = ""
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cursor_text = ""
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super.draw_end(pos)
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super.draw_end(pos)
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@ -163,8 +164,6 @@ func draw_preview() -> void:
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image.set_pixelv(point, Color.WHITE)
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image.set_pixelv(point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func _draw_shape() -> void:
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func _draw_shape() -> void:
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@ -68,8 +68,6 @@ func draw_preview() -> void:
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image.set_pixelv(point, Color.WHITE)
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image.set_pixelv(point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func apply_selection(_position: Vector2i) -> void:
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func apply_selection(_position: Vector2i) -> void:
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@ -111,6 +109,7 @@ func apply_selection(_position: Vector2i) -> void:
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Global.canvas.selection.big_bounding_rectangle = project.selection_map.get_used_rect()
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Global.canvas.selection.big_bounding_rectangle = project.selection_map.get_used_rect()
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Global.canvas.selection.commit_undo("Select", undo_data)
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Global.canvas.selection.commit_undo("Select", undo_data)
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Global.canvas.previews_sprite.texture = null
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func set_ellipse(selection_map: SelectionMap, pos: Vector2i) -> void:
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func set_ellipse(selection_map: SelectionMap, pos: Vector2i) -> void:
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@ -54,8 +54,6 @@ func draw_preview() -> void:
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image.set_pixelv(draw_point, Color.WHITE)
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image.set_pixelv(draw_point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func apply_selection(_position) -> void:
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func apply_selection(_position) -> void:
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@ -82,6 +80,7 @@ func apply_selection(_position) -> void:
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Global.canvas.selection.commit_undo("Select", undo_data)
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Global.canvas.selection.commit_undo("Select", undo_data)
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_draw_points.clear()
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_draw_points.clear()
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_last_position = Vector2.INF
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_last_position = Vector2.INF
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Global.canvas.previews_sprite.texture = null
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func lasso_selection(
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func lasso_selection(
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@ -82,8 +82,6 @@ func draw_preview() -> void:
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image.set_pixelv(draw_point, Color.WHITE)
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image.set_pixelv(draw_point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func apply_selection(pos: Vector2i) -> void:
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func apply_selection(pos: Vector2i) -> void:
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@ -111,6 +109,7 @@ func apply_selection(pos: Vector2i) -> void:
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Global.canvas.selection.commit_undo("Select", undo_data)
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Global.canvas.selection.commit_undo("Select", undo_data)
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_draw_points.clear()
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_draw_points.clear()
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_last_position = Vector2.INF
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_last_position = Vector2.INF
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Global.canvas.previews_sprite.texture = null
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func paint_selection(
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func paint_selection(
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@ -89,8 +89,6 @@ func draw_preview() -> void:
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image.set_pixelv(draw_point, Color.WHITE)
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image.set_pixelv(draw_point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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previews.texture = texture
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previews.texture = texture
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else:
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previews.texture = null
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func apply_selection(pos: Vector2i) -> void:
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func apply_selection(pos: Vector2i) -> void:
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@ -122,6 +120,7 @@ func apply_selection(pos: Vector2i) -> void:
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func _clear() -> void:
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func _clear() -> void:
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_ongoing_selection = false
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_ongoing_selection = false
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Global.canvas.previews_sprite.texture = null
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_draw_points.clear()
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_draw_points.clear()
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_ready_to_apply = false
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_ready_to_apply = false
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Global.canvas.previews.queue_redraw()
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Global.canvas.previews.queue_redraw()
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@ -83,7 +83,9 @@ func _set_node_values() -> void:
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elif node is CheckBox:
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elif node is CheckBox:
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node.button_pressed = value
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node.button_pressed = value
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elif node is GradientEditNode:
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elif node is GradientEditNode:
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node.gradient = value
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var gradient_tex := GradientTexture2D.new()
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gradient_tex.gradient = value
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node.set_gradient_texture(gradient_tex)
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func _set_value_from_node(value, prop: String) -> void:
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func _set_value_from_node(value, prop: String) -> void:
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@ -180,8 +180,8 @@ func _apply_effect(layer: BaseLayer, effect: LayerEffect) -> void:
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var image_size := cel_image.get_size()
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var image_size := cel_image.get_size()
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var params := effect.params
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var params := effect.params
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params["PXO_time"] = frame.position_in_seconds(project)
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params["PXO_time"] = frame.position_in_seconds(project)
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params["PXO_frame"] = i
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params["PXO_frame_index"] = i
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params["PXO_layer"] = layer.index
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params["PXO_layer_index"] = layer.index
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var shader_image_effect := ShaderImageEffect.new()
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var shader_image_effect := ShaderImageEffect.new()
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shader_image_effect.generate_image(cel_image, effect.shader, params, image_size)
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shader_image_effect.generate_image(cel_image, effect.shader, params, image_size)
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