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49b1403e48
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3 changed files with 38 additions and 18 deletions
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@ -37,6 +37,7 @@ Built using Godot 3.5.2
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- The ellipse tool no longer produces gaps with large sizes. [4f3a7a305a264e0d2fe86c201af76eca4b2fea0a](https://github.com/Orama-Interactive/Pixelorama/commit/4f3a7a305a264e0d2fe86c201af76eca4b2fea0a)
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- Fix "visible layers" option on the export dialog producing wrong results. [346d1f071a8c6b1defb1072d39aea9c642f1ef59](https://github.com/Orama-Interactive/Pixelorama/commit/346d1f071a8c6b1defb1072d39aea9c642f1ef59)
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- Random brushes now work again. [1317e40ffa5e9f01a9d214221bb5133db20a1de9](https://github.com/Orama-Interactive/Pixelorama/commit/1317e40ffa5e9f01a9d214221bb5133db20a1de9)
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- Fixed issue where the override.cfg file would be created at the wrong location, if Pixelorama is launched through a shortcut.
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- The gizmo in the rotation image effect dialog is now accurately following the mouse.
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- Fixed the size label not being updated on the Export dialog's spritesheet tab when the direction changes.
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@ -539,7 +539,7 @@ func _renderer_changed(value: int) -> void:
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ProjectSettings.set_initial_value("rendering/quality/driver/driver_name", "GLES2")
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var renderer_name := OS.get_video_driver_name(renderer)
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ProjectSettings.set_setting("rendering/quality/driver/driver_name", renderer_name)
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ProjectSettings.save_custom(OVERRIDE_FILE)
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ProjectSettings.save_custom(root_directory.plus_file(OVERRIDE_FILE))
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func _tablet_driver_changed(value: int) -> void:
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@ -548,7 +548,7 @@ func _tablet_driver_changed(value: int) -> void:
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return
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var tablet_driver_name := OS.get_tablet_driver_name(tablet_driver)
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ProjectSettings.set_setting("display/window/tablet_driver", tablet_driver_name)
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ProjectSettings.save_custom(OVERRIDE_FILE)
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ProjectSettings.save_custom(root_directory.plus_file(OVERRIDE_FILE))
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func dialog_open(open: bool) -> void:
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@ -651,13 +651,3 @@ func undo_redo_draw_op(
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var decompressed := compressed_image_data.decompress(buffer_size)
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image.crop(new_size.x, new_size.y)
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image.data["data"] = decompressed
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## Used by the Move tool for undo/redo, moves all of the Images in the images array
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## by diff pixels.
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func undo_redo_move(diff: Vector2, images: Array) -> void:
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for image in images:
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var image_copy := Image.new()
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image_copy.copy_from(image)
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image.fill(Color(0, 0, 0, 0))
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image.blit_rect(image_copy, Rect2(Vector2.ZERO, image.get_size()), diff)
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@ -2,11 +2,11 @@ extends BaseTool
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var _start_pos: Vector2
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var _offset: Vector2
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# Used to check if the state of content transformation has been changed
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# while draw_move() is being called. For example, pressing Enter while still moving content
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var _content_transformation_check := false
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var _snap_to_grid := false # Mouse Click + Ctrl
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var _undo_data := {}
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onready var selection_node: Node2D = Global.canvas.selection
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@ -41,6 +41,7 @@ func draw_start(position: Vector2) -> void:
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return
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_start_pos = position
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_offset = position
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_undo_data = _get_undo_data()
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if Global.current_project.has_selection:
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selection_node.transform_content_start()
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_content_transformation_check = selection_node.is_moving_content
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@ -81,7 +82,14 @@ func draw_end(position: Vector2) -> void:
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else:
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var pixel_diff: Vector2 = position - _start_pos
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Global.canvas.move_preview_location = Vector2.ZERO
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commit_undo("Draw", pixel_diff)
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var images := _get_selected_draw_images()
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for image in images:
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var image_copy := Image.new()
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image_copy.copy_from(image)
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image.fill(Color(0, 0, 0, 0))
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image.blit_rect(image_copy, Rect2(Vector2.ZERO, project.size), pixel_diff)
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commit_undo("Draw")
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_start_pos = Vector2.INF
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_snap_to_grid = false
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@ -114,18 +122,39 @@ func _snap_position(position: Vector2) -> Vector2:
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return position
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func commit_undo(action: String, diff: Vector2) -> void:
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func commit_undo(action: String) -> void:
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var redo_data := _get_undo_data()
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var project: Project = Global.current_project
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var frame := -1
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var layer := -1
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if Global.animation_timer.is_stopped() and project.selected_cels.size() == 1:
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frame = project.current_frame
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layer = project.current_layer
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var images := _get_selected_draw_images()
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project.undos += 1
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project.undo_redo.create_action(action)
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project.undo_redo.add_do_method(Global, "undo_redo_move", diff, images)
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Global.undo_redo_compress_images(redo_data, _undo_data, project)
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project.undo_redo.add_do_method(Global, "undo_or_redo", false, frame, layer)
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project.undo_redo.add_undo_method(Global, "undo_redo_move", -diff, images)
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project.undo_redo.add_undo_method(Global, "undo_or_redo", true, frame, layer)
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project.undo_redo.commit_action()
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func _get_undo_data() -> Dictionary:
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var data := {}
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var project: Project = Global.current_project
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var cels := [] # Array of Cels
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if Global.animation_timer.is_stopped():
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for cel_index in project.selected_cels:
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cels.append(project.frames[cel_index[0]].cels[cel_index[1]])
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else:
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for frame in project.frames:
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var cel: BaseCel = frame.cels[project.current_layer]
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cels.append(cel)
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for cel in cels:
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if not cel is PixelCel:
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continue
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var image: Image = cel.image
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image.unlock()
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data[image] = image.data
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image.lock()
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return data
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