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3 commits

Author SHA1 Message Date
Emmanouil Papadeas d401f9df36
Merge 2213df0416 into a7a76ff9f0 2024-12-12 13:28:09 +00:00
Emmanouil Papadeas 2213df0416 New translations translations.pot (Romanian) 2024-12-12 15:28:05 +02:00
Emmanouil Papadeas 79cda230f1 New translations translations.pot (Romanian) 2024-12-12 13:39:09 +02:00

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Romanian\n"
"Language: ro_RO\n"
"PO-Revision-Date: 2024-12-05 02:11\n"
"PO-Revision-Date: 2024-12-12 13:28\n"
msgid "OK"
msgstr "OK"
@ -1578,9 +1578,7 @@ msgstr "Instrument Elipsă\n\n"
msgid "Text\n\n"
"%s for left mouse button\n"
"%s for right mouse button"
msgstr "Text\n\n"
"%s pentru butonul din stânga al mausului\n"
"%s pentru butonul din dreapta al mausului"
msgstr ""
msgid "Rectangle"
msgstr "Dreptunghi"
@ -1684,11 +1682,11 @@ msgstr "Culoarea ghidajelor de riglă afișate pe pânză"
#. Found in the Preferences, in the Canvas tab. Refers to grid and guide snapping.
msgid "Snapping"
msgstr "Ancorare"
msgstr ""
#. Found in the Preferences, in the Canvas tab. Refers to grid and guide snapping.
msgid "Snapping distance:"
msgstr "Distanța de ancorare:"
msgstr ""
#. Found in the Preferences, in the Canvas tab. Refers to grid and guide snapping. Hint tooltip of the snapping distance slider.
msgid "This is the distance in screen pixels where guide and grid snapping gets activated."
@ -2317,7 +2315,7 @@ msgstr "Grup"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap"
msgstr ""
msgstr "Hartă de dale"
msgid "Layers"
msgstr "Straturi"
@ -2349,7 +2347,7 @@ msgstr "Adăugare strat 3D"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer"
msgstr ""
msgstr "Adăugare strat cu hartă de dale"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer"
@ -3059,7 +3057,7 @@ msgstr "Înregistrator"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles"
msgstr ""
msgstr "Dale"
msgid "Crop"
msgstr "Trunchiere"
@ -3470,47 +3468,47 @@ msgstr "Vrei să descarci imaginea din %s?"
#: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset"
msgstr ""
msgstr "Set de dale"
#. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:"
msgstr ""
msgstr "Set de dale:"
#. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets"
msgstr ""
msgstr "Seturi de dale"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset"
msgstr ""
msgstr "Set de dale nou"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:"
msgstr ""
msgstr "Denumire set de dale:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:"
msgstr ""
msgstr "Dimensiune dală:"
#: src/UI/TilesPanel.tscn
msgid "Draw tiles"
msgstr ""
msgstr "Desenare dale"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)"
msgstr ""
msgstr "Rotire dală la stânga (în sens invers acelor de ceasornic)"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)"
msgstr ""
msgstr "Rotire dală la dreapta (în sensul acelor de ceasornic)"
#: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally"
msgstr ""
msgstr "Răsturnare dală pe orizontală"
#: src/UI/TilesPanel.tscn
msgid "Flip tile vertically"
msgstr ""
msgstr "Răsturnare dală pe verticală"