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4a7f7cbde5 | ||
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fa9536ce4a |
5 changed files with 111 additions and 29 deletions
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@ -162,14 +162,17 @@ class GeneralAPI:
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func get_canvas() -> Canvas:
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return Global.canvas
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## Returns a new ValueSlider. Useful for editing floating values
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func create_value_slider() -> ValueSlider:
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return ValueSlider.new()
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## Returns a new ValueSliderV2. Useful for editing 2D vectors.
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func create_value_slider_v2() -> ValueSliderV2:
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return ValueSliderV2.new()
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return preload("res://src/UI/Nodes/ValueSliderV2.tscn").instantiate()
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## Returns a new ValueSliderV3. Useful for editing 3D vectors.
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func create_value_slider_v3() -> ValueSliderV3:
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return ValueSliderV3.new()
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return preload("res://src/UI/Nodes/ValueSliderV3.tscn").instantiate()
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## Gives ability to add/remove items from menus in the top bar.
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@ -238,7 +241,7 @@ class DialogAPI:
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func get_dialogs_parent_node() -> Node:
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return Global.control.get_node("Dialogs")
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## Tells pixelorama that some dialog is about to open or close.
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## Informs Pixelorama that some dialog is about to open or close.
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func dialog_open(open: bool) -> void:
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Global.dialog_open(open)
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@ -255,7 +258,7 @@ class PanelAPI:
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return dockable.tabs_visible
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## Adds the [param node] as a tab. Initially it's placed on the same panel as the tools tab,
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## but can be changed through adding custom layouts.
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## but it's position can be changed through editing a layout.
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func add_node_as_tab(node: Node) -> void:
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var dockable := _get_dockable_container_ui()
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var top_menu_container := Global.top_menu_container
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@ -401,7 +404,7 @@ class ThemeAPI:
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push_error("No theme found at index: ", idx)
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return false
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## Remove the [param theme] from preferences.
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## Removes the [param theme] from preferences.
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func remove_theme(theme: Theme) -> void:
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Themes.remove_theme(theme)
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ExtensionsApi.remove_action("ThemeAPI", "add_theme")
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@ -417,9 +420,9 @@ class ToolAPI:
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## on [param layer_types] defined by [constant LayerTypes],
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## [param extra_hint] (text that appears when mouse havers tool icon), primary shortcut
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## name [param shortcut] and any extra shortcuts [param extra_shortcuts].
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## [br][br]At the moment extensions can't make their own shortcuts so you can ignore
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## [param shortcut] and [param extra_shortcuts].
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## [br] to determine the position of tool in tool list, use [param insert_point]
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## [br][br]At the moment extensions can't make their own shortcuts so you can leave
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## [param shortcut] and [param extra_shortcuts] as [code][][/code].
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## [br] To determine the position of tool in tool list, use [param insert_point]
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## (if you leave it empty then the added tool will be placed at bottom)
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func add_tool(
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tool_name: String,
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@ -472,7 +475,7 @@ class SelectionAPI:
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## Moves a selection to [param destination],
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## with content if [param with_content] is [code]true[/code].
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## If [param transform_standby] is [code]true[/code] then the transformation will not be
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## applied immediatelyunless [kbd]Enter[/kbd] is pressed.
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## applied immediately unless [kbd]Enter[/kbd] is pressed.
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func move_selection(
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destination: Vector2i, with_content := true, transform_standby := false
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) -> void:
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@ -527,14 +530,14 @@ class SelectionAPI:
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func paste(in_place := false) -> void:
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Global.canvas.selection.paste(in_place)
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## Deletes the drawing on current cel enclosed within the selection's area.
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## Erases the drawing on current cel enclosed within the selection's area.
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func delete_content(selected_cels := true) -> void:
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Global.canvas.selection.delete(selected_cels)
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## Gives access to basic project manipulation functions.
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class ProjectAPI:
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## The project currently in focus
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## The project currently in focus.
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var current_project: Project:
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set(value):
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Global.tabs.current_tab = Global.projects.find(value)
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@ -575,9 +578,9 @@ class ProjectAPI:
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func get_project_info(project: Project) -> Dictionary:
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return project.serialize()
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## Selects the cels and makes the last entry of [param selected_array] as the current cel
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## [param selected_array] is an [Array] of [Arrays] of 2 integers (frame & layer).[br]
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## Frames are counted from left to right, layers are counted from bottom to top.
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## Selects the cels and makes the last entry of [param selected_array] as the current cel.
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## [param selected_array] is an [Array] of [Arrays] of 2 integers (frame & layer respectively).
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## [br]Frames are counted from left to right, layers are counted from bottom to top.
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## Frames/layers start at "0" and end at [param project.frames.size() - 1] and
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## [param project.layers.size() - 1] respectively.
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func select_cels(selected_array := [[0, 0]]) -> void:
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@ -664,7 +667,8 @@ class ExportAPI:
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## (Note: [code]processed_images[/code] is an array of ProcessedImage resource which further
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## has parameters [param image] and [param duration])[br]
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## If the value of [param tab] is not in [constant ExportTab] then the format will be added to
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## both tabs. Returns the index of exporter, which can be used to remove exporter later.
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## both tabs.
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## [br]Returns the index of exporter, which can be used to remove exporter later.
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func add_export_option(
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format_info: Dictionary,
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exporter_generator: Object,
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@ -704,17 +708,17 @@ class ExportAPI:
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## Gives access to adding custom import options.
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class ImportAPI:
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## [param import_scene] is a scene preload that will be instanced and added to "import options"
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## section of pixelorama's import dialogs and will appears whenever [param import_name] is
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## section of pixelorama's import dialogs and will appear whenever [param import_name] is
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## chosen from import menu.
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## [br]
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## [param import_scene] must have a a script containing:[br]
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## [param import_scene] must have a script containing:[br]
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## 1. An optional variable named [code]import_preview_dialog[/code] of type [ConfirmationDialog],
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## If present, it will automatically be assigned a reference to the relevant import dialog's
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## [code]ImportPreviewDialog[/code] class so that you can easily access variables and
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## methods of that class. (This variable is meant to be read-only)[br]
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## 2. The method [method initiate_import] which takes 2 arguments: [code]path[/code],
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## [code]image[/code], which are automatically passed to [method initiate_import] at
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## time of import.
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## 2. The method [method initiate_import], which takes 2 arguments: [code]path[/code],
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## [code]image[/code]. Values will automatically be passed to these arguments at the
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## time of import.[br]Returns the id of the importer.
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func add_import_option(import_name: StringName, import_scene_preload: PackedScene) -> int:
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var id := OpenSave.add_import_option(import_name, import_scene_preload)
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ExtensionsApi.add_action("ImportAPI", "add_import_option")
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@ -728,11 +732,11 @@ class ImportAPI:
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ExtensionsApi.remove_action("ImportAPI", "add_import_option")
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## Gives access to palettes.
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## Gives access to palette related stuff.
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class PaletteAPI:
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## Creates and adds a new [Palette] with name [param palette_name] with [param data]
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## in the form of a [Dictionary].
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## An example of [code]data[/code] dictionary will be:[codeblock]
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## Creates and adds a new [Palette] with name [param palette_name] containing [param data].
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## [param data] is a [Dictionary] containing the palette information.
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## An example of [code]data[/code] will be:[codeblock]
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## {
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## "colors": [
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## {
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@ -811,7 +815,8 @@ class SignalsAPI:
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# PROJECT RELATED SIGNALS
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## Connects/disconnects a signal to [param callable], that emits
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## whenever a new project is created.[br]
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## [b]Binds: [/b]It has one bind of type [code]Project[/code] which is the newly created project
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## [b]Binds: [/b]It has one bind of type [code]Project[/code] which is the newly
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## created project.
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func signal_project_created(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(Global.project_created, callable, is_disconnecting)
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@ -867,7 +872,7 @@ class SignalsAPI:
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## Connects/disconnects a signal to [param callable], that emits
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## whenever preview is about to be drawn.[br]
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## [b]Binds: [/b]It has one bind of type [Dictionary] with keys: [code]exporter_id[/code],
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## [code]export_tab[/code], [code]preview_images[/code], [code]durations[/code]
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## [br] Use this if you plan on changing preview of export
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## [code]export_tab[/code], [code]preview_images[/code], [code]durations[/code].[br]
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## Use this if you plan on changing preview of export.
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func signal_export_about_to_preview(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(Global.export_dialog.about_to_preview, callable, is_disconnecting)
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@ -132,7 +132,18 @@ var config_cache := ConfigFile.new()
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var loaded_locales: PackedStringArray = LANGUAGES_DICT.keys()
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var projects: Array[Project] = [] ## Array of currently open projects.
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var current_project: Project ## The project that currently in focus.
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var current_project: Project: ## The project that currently in focus.
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set(value):
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current_project = value
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if top_menu_container.file_menu:
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if current_project is ResourceProject:
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top_menu_container.file_menu.set_item_disabled(FileMenu.SAVE_AS, true)
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top_menu_container.file_menu.set_item_disabled(FileMenu.EXPORT, true)
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top_menu_container.file_menu.set_item_disabled(FileMenu.EXPORT_AS, true)
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else:
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top_menu_container.file_menu.set_item_disabled(FileMenu.SAVE_AS, false)
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top_menu_container.file_menu.set_item_disabled(FileMenu.EXPORT, false)
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top_menu_container.file_menu.set_item_disabled(FileMenu.EXPORT_AS, false)
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## The index of project that is currently in focus.
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var current_project_index := 0:
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set(value):
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8
src/Classes/ResourceProject.gd
Normal file
8
src/Classes/ResourceProject.gd
Normal file
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@ -0,0 +1,8 @@
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class_name ResourceProject
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extends Project
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signal resource_updated
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func _init(_frames: Array[Frame] = [], _name := tr("untitled"), _size := Vector2i(64, 64)) -> void:
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super._init(_frames, _name + " (Virtual Resource)", _size)
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@ -212,7 +212,7 @@ static func create_ui_for_shader_uniforms(
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func(_gradient, _cc): value_changed.call(gradient_edit.texture, u_name)
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)
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hbox.add_child(gradient_edit)
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else:
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else: ## Simple texture
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var file_dialog := FileDialog.new()
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file_dialog.file_mode = FileDialog.FILE_MODE_OPEN_FILE
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file_dialog.access = FileDialog.ACCESS_FILESYSTEM
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@ -224,7 +224,19 @@ static func create_ui_for_shader_uniforms(
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button.pressed.connect(file_dialog.popup_centered)
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button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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var mod_button := Button.new()
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mod_button.text = "Modify"
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mod_button.pressed.connect(
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func(): _modify_texture_resource(
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_get_loaded_texture(params, u_name),
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u_name,
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_shader_update_texture.bind(value_changed, u_name)
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)
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)
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mod_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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mod_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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hbox.add_child(button)
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hbox.add_child(mod_button)
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parent_node.add_child(file_dialog)
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parent_node.add_child(hbox)
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@ -334,3 +346,43 @@ static func _shader_update_palette_texture(
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palette: Palette, value_changed: Callable, parameter_name: String
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) -> void:
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value_changed.call(ImageTexture.create_from_image(palette.convert_to_image()), parameter_name)
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static func _get_loaded_texture(params: Dictionary, parameter_name: String) -> Image:
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if parameter_name in params:
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if params[parameter_name] is ImageTexture:
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return params[parameter_name].get_image()
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var image = Image.create_empty(64, 64, false, Image.FORMAT_RGBA8)
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return image
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static func _shader_update_texture(
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resource_proj: ResourceProject, value_changed: Callable, parameter_name: String
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) -> void:
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var warnings = ""
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if resource_proj.frames.size() > 1:
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warnings += "This resource is intended to have 1 frame only. Extra frames will be ignored."
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if resource_proj.layers.size() > 1:
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warnings += "\nThis resource is intended to have 1 layer only. layers will be blended."
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var updated_image = Image.create_empty(
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resource_proj.size.x, resource_proj.size.y, false, Image.FORMAT_RGBA8
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)
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var frame = resource_proj.frames[0]
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DrawingAlgos.blend_layers(updated_image, frame, Vector2i.ZERO, resource_proj)
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value_changed.call(ImageTexture.create_from_image(updated_image), parameter_name)
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if not warnings.is_empty():
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Global.popup_error(warnings)
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static func _modify_texture_resource(
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image: Image, resource_name: StringName, update_callable: Callable
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) -> void:
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var resource_proj = ResourceProject.new([], resource_name, image.get_size())
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resource_proj.layers.append(PixelLayer.new(resource_proj))
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resource_proj.frames.append(resource_proj.new_empty_frame())
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resource_proj.frames[0].cels[0].set_content(image)
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resource_proj.resource_updated.connect(update_callable)
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Global.projects.append(resource_proj)
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Global.tabs.current_tab = Global.tabs.get_tab_count() - 1
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Global.canvas.camera_zoom()
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@ -545,6 +545,12 @@ func _on_open_last_project_file_menu_option_pressed() -> void:
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func _save_project_file() -> void:
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if Global.current_project is ResourceProject:
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Global.current_project.resource_updated.emit(Global.current_project)
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if Global.current_project.has_changed:
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Global.current_project.has_changed = false
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Global.notification_label("Resource Updated")
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return
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var path: String = Global.current_project.save_path
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if path == "":
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Global.control.show_save_dialog()
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