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Author SHA1 Message Date
Emmanouil Papadeas 8bd31112be [skip ci] Update CHANGELOG.md 2024-12-16 01:36:11 +02:00
Emmanouil Papadeas d980eec683 [skip ci] Update CHANGELOG.md 2024-12-16 01:32:46 +02:00
Emmanouil Papadeas 39c85c3079 Implement the ability to load custom shaders and image and layer effects
Finally expose the feature of importing custom shaders as image effects, and implement custom shader loading for layer effects as well. To load a shader, drag and drop a .gdshader file into Pixelorama and it will get copied into `user://shaders`. Then, in the Effects menu, a new "Loaded" submenu will appear, and the new shaders will also be available in the layer effects dialog. Since they are stored on a persistent location, the shaders will also be available on the next times Pixelorama will launch as well.
2024-12-16 01:18:56 +02:00
Emmanouil Papadeas 8ceeba76c0 Update Translations.pot 2024-12-15 21:14:11 +02:00
Emmanouil Papadeas 93eab6929b For PixelCel's set_content not working when passing an Image instead of ImageExtended 2024-12-15 21:05:10 +02:00
Emmanouil Papadeas 1d9b9fda1e Add color curves layer effect 2024-12-15 21:04:32 +02:00
Emmanouil Papadeas 482dbecd13 Add presets to the curve edit widget 2024-12-15 20:46:07 +02:00
Emmanouil Papadeas cf8dacf0f5 Fix curve edit tangent points
They are working properly now
2024-12-15 18:37:21 +02:00
Emmanouil Papadeas 048058bd35 Implement a color curves image effect
Massive thanks to Material Maker for the custom widget code. The color curves effect is still WIP, I need to make the tangent points visible (not yet sure why they aren't now), add some curve presets, and implement it as a layer effect as well.
2024-12-15 18:10:55 +02:00
19 changed files with 774 additions and 71 deletions

View file

@ -6,13 +6,17 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [v1.1] - Unreleased
This update has been brought to you by the contributions of:
Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind))
Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind)), Spencer Beckwith ([@spencerjbeckwith](https://github.com/spencerjbeckwith))
Built using Godot 4.3
### Added
- Tilemap layers have arrived! Tilemap layers allow artists to create tiles, and easily preview and dynamically modify them within Pixelorama. [#1146](https://github.com/Orama-Interactive/Pixelorama/pull/1146)
- Indexed mode has finally been implemented! [#1136](https://github.com/Orama-Interactive/Pixelorama/pull/1136)
- Audio layers have been added, allowing artists to easily synchronize their animations with audio. [#1149](https://github.com/Orama-Interactive/Pixelorama/pull/1149)
- Added a new text tool. Destructive only for now, meaning that once the text is confirmed, it cannot be changed later. [#1134](https://github.com/Orama-Interactive/Pixelorama/pull/1134)
- A color curves image and layer effect has been added.
- It is now possible to load custom Godot shaders as image and layer effects.
- Implemented support for multiple grids. [#1122](https://github.com/Orama-Interactive/Pixelorama/pull/1122)
### Changed
@ -21,7 +25,11 @@ Built using Godot 4.3
### Fixed
- Fixed crash when Pixelorama starts without a palette.
- Undo/redo now works again when the cursor is hovering over the timeline.
- Palette swatches now get deleted when the user removes all palettes
- The first frame is no longer exported twice when using ping-pong loop.
- Fixed pencil/eraser/shading previews turning white for a brief moment when changing image brushes, and when switchin between tools.
- Dialogs that are children of other dialogs now always appear on top, to avoid issues where they could hide behind their parents and causing confusion that made Pixelorama seem unresponsive.
- Palette swatches now get deleted when the user removes all palettes.
- The CLI's output option now works with filepaths instead of just filenames. [#1145](https://github.com/Orama-Interactive/Pixelorama/pull/1145)
- Fixed the Palettize effect and palette exporting to images storing slightly wrong color values. [77f6bcf](https://github.com/Orama-Interactive/Pixelorama/commit/77f6bcf07bd80bc042e478bb883d05900cebe436)
- Fixed some issues with the Palettize effect where the output would be different if the palette size changed and empty swatches were added, even if the colors themselves stayed the same. Initially fixed by [bd7d3b1](https://github.com/Orama-Interactive/Pixelorama/commit/bd7d3b19cc98804e9b99754153c4d553d2048ee3), but [1dcb696](https://github.com/Orama-Interactive/Pixelorama/commit/1dcb696c35121f8208bde699f87bb75deff99d13) is the proper fix.
- Fixed recorder label not updating when project is changed. [#1139](https://github.com/Orama-Interactive/Pixelorama/pull/1139)
@ -50,7 +58,7 @@ Built using Godot 4.3
- Fixed layer effect slider values being rounded to the nearest integer.
- Fixed memory leak where the project remained referenced by a drawing tool, even when its tab was closed.
- Fixed memory leak where the first project remained forever references in memory by the Recorder panel.
- Slightly optimize circle brushes by only calling the ellipse algorithms once while drawing
- Slightly optimize circle brushes by only calling the ellipse algorithms once while drawing.
### Removed
- The Recorder panel has been removed from the Web version. It wasn't functional anyway in a way that was useful, and it's unsure if we can find a way to make it work.

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@ -1157,6 +1157,27 @@ msgstr ""
msgid "Tint effect factor:"
msgstr ""
#. An image effect that adjusts the colors of the image by using curves.
msgid "Color Curves"
msgstr ""
#. Refers to a color channel, such as the red, green, blue or alpha channels.
msgid "Channel:"
msgstr ""
msgid "Red"
msgstr ""
msgid "Green"
msgstr ""
#. Refers to the value (as in HSV) of the colors of an image.
msgid "Value"
msgstr ""
msgid "Presets"
msgstr ""
msgid "Apply"
msgstr ""

View file

@ -685,6 +685,10 @@ adjust_brightness_contrast={
"deadzone": 0.5,
"events": []
}
color_curves={
"deadzone": 0.5,
"events": []
}
gradient={
"deadzone": 0.5,
"events": []

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@ -64,13 +64,14 @@ enum EffectsMenu {
DESATURATION,
HSV,
BRIGHTNESS_SATURATION,
COLOR_CURVES,
PALETTIZE,
PIXELIZE,
POSTERIZE,
GAUSSIAN_BLUR,
GRADIENT,
GRADIENT_MAP,
SHADER
LOADED_EFFECTS
}
## Enumeration of items present in the Select Menu.
enum SelectMenu { SELECT_ALL, CLEAR_SELECTION, INVERT, TILE_MODE, MODIFY }
@ -809,6 +810,7 @@ func _initialize_keychain() -> void:
&"drop_shadow": Keychain.InputAction.new("", "Effects menu", true),
&"adjust_hsv": Keychain.InputAction.new("", "Effects menu", true),
&"adjust_brightness_contrast": Keychain.InputAction.new("", "Effects menu", true),
&"color_curves": Keychain.InputAction.new("", "Effects menu", true),
&"gaussian_blur": Keychain.InputAction.new("", "Effects menu", true),
&"gradient": Keychain.InputAction.new("", "Effects menu", true),
&"gradient_map": Keychain.InputAction.new("", "Effects menu", true),

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@ -3,6 +3,9 @@ extends Node
signal project_saved
signal reference_image_imported
signal shader_copied(file_path: String)
const SHADERS_DIRECTORY := "user://shaders"
var preview_dialog_tscn := preload("res://src/UI/Dialogs/ImportPreviewDialog.tscn")
var preview_dialogs := [] ## Array of preview dialogs
@ -39,12 +42,13 @@ func handle_loading_file(file: String) -> void:
elif file_ext in ["pck", "zip"]: # Godot resource pack file
Global.control.get_node("Extensions").install_extension(file)
elif file_ext == "shader" or file_ext == "gdshader": # Godot shader file
elif file_ext == "gdshader": # Godot shader file
var shader := load(file)
if not shader is Shader:
return
var file_name: String = file.get_file().get_basename()
Global.control.find_child("ShaderEffect").change_shader(shader, file_name)
var new_path := SHADERS_DIRECTORY.path_join(file.get_file())
DirAccess.copy_absolute(file, new_path)
shader_copied.emit(new_path)
elif file_ext == "mp3": # Audio file
open_audio_file(file)

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@ -25,7 +25,13 @@ func get_content() -> ImageExtended:
func set_content(content, texture: ImageTexture = null) -> void:
image = content
var proper_content: ImageExtended
if content is not ImageExtended:
proper_content = ImageExtended.new()
proper_content.copy_from_custom(content, image.is_indexed)
else:
proper_content = content
image = proper_content
if is_instance_valid(texture) and is_instance_valid(texture.get_image()):
image_texture = texture
if image_texture.get_image().get_size() != image.get_size():

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@ -144,7 +144,9 @@ func set_nodes() -> void:
selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
animate_panel = $"%AnimatePanel"
if is_instance_valid(animate_panel):
animate_panel.image_effect_node = self
if is_instance_valid(live_checkbox):
live_checkbox.button_pressed = live_preview

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@ -232,7 +232,7 @@ func display_effects(cel: BaseCel, image_override: Image = null) -> Image:
return image
var image_size := image.get_size()
for effect in effects:
if not effect.enabled:
if not effect.enabled or not is_instance_valid(effect.shader):
continue
var shader_image_effect := ShaderImageEffect.new()
shader_image_effect.generate_image(image, effect.shader, effect.params, image_size)

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@ -252,6 +252,17 @@ static func create_ui_for_shader_uniforms(
func(_gradient, _cc): value_changed.call(gradient_edit.texture, u_name)
)
hbox.add_child(gradient_edit)
elif u_name.begins_with("curve_"):
var curve_edit := CurveEdit.new()
curve_edit.size_flags_horizontal = Control.SIZE_EXPAND_FILL
if params.has(u_name) and params[u_name] is CurveTexture:
curve_edit.curve = params[u_name].curve
else:
curve_edit.set_default_curve()
curve_edit.value_changed.connect(
func(curve: Curve): value_changed.call(CurveEdit.to_texture(curve), u_name)
)
hbox.add_child(curve_edit)
else: ## Simple texture
var file_dialog := FileDialog.new()
file_dialog.file_mode = FileDialog.FILE_MODE_OPEN_FILE

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@ -0,0 +1,67 @@
shader_type canvas_item;
// CurveTexture(s)
uniform sampler2D curve_rgb;
uniform sampler2D curve_red;
uniform sampler2D curve_green;
uniform sampler2D curve_blue;
uniform sampler2D curve_alpha;
uniform sampler2D curve_hue;
uniform sampler2D curve_sat;
uniform sampler2D curve_value;
uniform sampler2D selection : filter_nearest;
vec3 rgb2hsb(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz),
vec4(c.gb, K.xy),
step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r),
vec4(c.r, p.yzx),
step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)),
d / (q.x + e),
q.x);
}
vec3 hsb2rgb(vec3 c)
{
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void fragment() {
vec4 original_color = texture(TEXTURE, UV);
vec4 selection_color = texture(selection, UV);
vec4 col;
float red_curve_color = texture(curve_red, vec2(COLOR.r, 0.0)).r;
float green_curve_color = texture(curve_green, vec2(COLOR.g, 0.0)).r;
float blue_curve_color = texture(curve_blue, vec2(COLOR.b, 0.0)).r;
float alpha_curve_color = texture(curve_alpha, vec2(COLOR.a, 0.0)).r;
col.r = red_curve_color;
col.g = green_curve_color;
col.b = blue_curve_color;
col.a = alpha_curve_color;
vec3 hsb = rgb2hsb(col.rgb);
float hue_curve_color = texture(curve_hue, vec2(hsb.r, 0.0)).r;
float sat_curve_color = texture(curve_sat, vec2(hsb.g, 0.0)).r;
float value_curve_color = texture(curve_value, vec2(hsb.b, 0.0)).r;
hsb.r = hue_curve_color;
hsb.g = sat_curve_color;
hsb.b = value_curve_color;
col.rgb = hsb2rgb(hsb);
float rgb_curve_color_r = texture(curve_rgb, vec2(col.r, 0.0)).r;
float rgb_curve_color_g = texture(curve_rgb, vec2(col.g, 0.0)).r;
float rgb_curve_color_b = texture(curve_rgb, vec2(col.b, 0.0)).r;
col.rgb = vec3(rgb_curve_color_r, rgb_curve_color_g, rgb_curve_color_b);
vec4 output = mix(original_color.rgba, col, selection_color.a);
COLOR = output;
}

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@ -0,0 +1,50 @@
extends ImageEffect
enum Channel { RGB, RED, GREEN, BLUE, ALPHA, HUE, SATURATION, VALUE }
const SHADER := preload("res://src/Shaders/Effects/ColorCurves.gdshader")
var curves: Array[Curve]
@onready var channel_option_button := %ChannelOptionButton as OptionButton
@onready var curve_edit := $VBoxContainer/CurveEdit as CurveEdit
func _ready() -> void:
super._ready()
var sm := ShaderMaterial.new()
sm.shader = SHADER
preview.set_material(sm)
for i in channel_option_button.item_count:
var curve := Curve.new()
curve.add_point(Vector2.ZERO, 0, 1, Curve.TANGENT_LINEAR)
curve.add_point(Vector2.ONE, 1, 0, Curve.TANGENT_LINEAR)
curves.append(curve)
curve_edit.curve = curves[Channel.RGB]
func commit_action(cel: Image, project := Global.current_project) -> void:
var selection_tex: ImageTexture
if selection_checkbox.button_pressed and project.has_selection:
var selection := project.selection_map.return_cropped_copy(project.size)
selection_tex = ImageTexture.create_from_image(selection)
var params := {
"curve_rgb": CurveEdit.to_texture(curves[Channel.RGB]),
"curve_red": CurveEdit.to_texture(curves[Channel.RED]),
"curve_green": CurveEdit.to_texture(curves[Channel.GREEN]),
"curve_blue": CurveEdit.to_texture(curves[Channel.BLUE]),
"curve_alpha": CurveEdit.to_texture(curves[Channel.ALPHA]),
"curve_hue": CurveEdit.to_texture(curves[Channel.HUE]),
"curve_sat": CurveEdit.to_texture(curves[Channel.SATURATION]),
"curve_value": CurveEdit.to_texture(curves[Channel.VALUE]),
"selection": selection_tex
}
if !has_been_confirmed:
for param in params:
preview.material.set_shader_parameter(param, params[param])
else:
var gen := ShaderImageEffect.new()
gen.generate_image(cel, SHADER, params, project.size)
func _on_channel_option_button_item_selected(index: int) -> void:
curve_edit.curve = curves[index]

View file

@ -0,0 +1,61 @@
[gd_scene load_steps=5 format=3 uid="uid://cthknpr74lawl"]
[ext_resource type="PackedScene" uid="uid://bybqhhayl5ay5" path="res://src/UI/Dialogs/ImageEffects/ImageEffectParent.tscn" id="1_4g7xo"]
[ext_resource type="Script" path="res://src/UI/Dialogs/ImageEffects/ColorCurvesDialog.gd" id="2_xkivc"]
[ext_resource type="Script" path="res://src/UI/Nodes/CurveEditor/CurveEdit.gd" id="3_3yyhs"]
[sub_resource type="Curve" id="Curve_gvi51"]
_data = [Vector2(0, 0), 0.0, 1.0, 0, 1, Vector2(1, 1), 1.0, 0.0, 1, 0]
point_count = 2
[node name="ColorCurvesDialog" instance=ExtResource("1_4g7xo")]
title = "Color Curves"
size = Vector2i(362, 481)
script = ExtResource("2_xkivc")
[node name="VBoxContainer" parent="." index="3"]
offset_bottom = 432.0
[node name="ShowAnimate" parent="VBoxContainer" index="0"]
visible = false
[node name="ColorOptions" type="GridContainer" parent="VBoxContainer" index="3"]
layout_mode = 2
columns = 2
[node name="ChannelLabel" type="Label" parent="VBoxContainer/ColorOptions" index="0"]
layout_mode = 2
size_flags_horizontal = 3
text = "Channel:"
[node name="ChannelOptionButton" type="OptionButton" parent="VBoxContainer/ColorOptions" index="1"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
mouse_default_cursor_shape = 2
selected = 0
item_count = 8
popup/item_0/text = "RGB"
popup/item_1/text = "Red"
popup/item_1/id = 1
popup/item_2/text = "Green"
popup/item_2/id = 2
popup/item_3/text = "Blue"
popup/item_3/id = 3
popup/item_4/text = "Alpha"
popup/item_4/id = 4
popup/item_5/text = "Hue"
popup/item_5/id = 5
popup/item_6/text = "Saturation"
popup/item_6/id = 6
popup/item_7/text = "Value"
popup/item_7/id = 7
[node name="CurveEdit" type="VBoxContainer" parent="VBoxContainer" index="4"]
custom_minimum_size = Vector2(32, 150)
layout_mode = 2
size_flags_vertical = 3
script = ExtResource("3_3yyhs")
curve = SubResource("Curve_gvi51")
[connection signal="item_selected" from="VBoxContainer/ColorOptions/ChannelOptionButton" to="." method="_on_channel_option_button_item_selected"]

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@ -3,8 +3,7 @@ extends ImageEffect
var shader: Shader
var params := {}
@onready var shader_loaded_label: Label = $VBoxContainer/ShaderLoadedLabel
@onready var shader_params: BoxContainer = $VBoxContainer/ShaderParams
@onready var shader_params := $VBoxContainer/ShaderParams as VBoxContainer
func _about_to_popup() -> void:
@ -17,36 +16,22 @@ func _about_to_popup() -> void:
super._about_to_popup()
func commit_action(cel: Image, project := Global.current_project) -> void:
if !shader:
return
func set_nodes() -> void:
aspect_ratio_container = $VBoxContainer/AspectRatioContainer
preview = $VBoxContainer/AspectRatioContainer/Preview
func commit_action(cel: Image, project := Global.current_project) -> void:
if not is_instance_valid(shader):
return
var gen := ShaderImageEffect.new()
gen.generate_image(cel, shader, params, project.size)
func _on_ChooseShader_pressed() -> void:
if OS.get_name() == "Web":
Html5FileExchange.load_shader()
else:
$FileDialog.popup_centered(Vector2(300, 340))
func _on_FileDialog_file_selected(path: String) -> void:
var shader_tmp = load(path)
if !shader_tmp is Shader:
return
change_shader(shader_tmp, path.get_file().get_basename())
func set_nodes() -> void:
preview = $VBoxContainer/AspectRatioContainer/Preview
func change_shader(shader_tmp: Shader, shader_name: String) -> void:
shader = shader_tmp
preview.material.shader = shader_tmp
shader_loaded_label.text = tr("Shader loaded:") + " " + shader_name
title = shader_name
params.clear()
for child in shader_params.get_children():
child.queue_free()

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@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://bkr47ocij684y"]
[gd_scene load_steps=4 format=3 uid="uid://b1ola6loro5m7"]
[ext_resource type="Script" path="res://src/UI/Dialogs/ImageEffects/ShaderEffect.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://3pmb60gpst7b" path="res://src/UI/Nodes/TransparentChecker.tscn" id="2"]
@ -6,6 +6,8 @@
[sub_resource type="ShaderMaterial" id="1"]
[node name="ShaderEffect" type="ConfirmationDialog"]
position = Vector2i(0, 36)
size = Vector2i(612, 350)
script = ExtResource("1")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
@ -15,17 +17,14 @@ anchor_bottom = 1.0
offset_left = 8.0
offset_top = 8.0
offset_right = -8.0
offset_bottom = -36.0
[node name="Label" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "This is an experimental feature and may not be included in the stable version"
offset_bottom = -49.0
[node name="AspectRatioContainer" type="AspectRatioContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Preview" type="TextureRect" parent="VBoxContainer/AspectRatioContainer"]
texture_filter = 1
material = SubResource("1")
custom_minimum_size = Vector2(200, 200)
layout_mode = 2
@ -39,22 +38,5 @@ anchors_preset = 0
anchor_right = 1.0
anchor_bottom = 1.0
[node name="ChooseShader" type="Button" parent="VBoxContainer"]
layout_mode = 2
mouse_default_cursor_shape = 2
text = "Choose Shader"
[node name="ShaderLoadedLabel" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "No shader loaded!"
[node name="ShaderParams" type="VBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="FileDialog" type="FileDialog" parent="." groups=["FileDialogs"]]
access = 2
filters = PackedStringArray("*gdshader; Godot Shader File")
show_hidden_files = true
[connection signal="pressed" from="VBoxContainer/ChooseShader" to="." method="_on_ChooseShader_pressed"]
[connection signal="file_selected" from="FileDialog" to="." method="_on_FileDialog_file_selected"]

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@ -0,0 +1,103 @@
# Code taken and modified from Material Maker, licensed under MIT
# gdlint: ignore=max-line-length
# https://github.com/RodZill4/material-maker/blob/master/material_maker/widgets/curve_edit/control_point.gd
class_name CurveEditControlPoint
extends Control
signal moved(index: int)
signal removed(index: int)
const OFFSET := Vector2(3, 3)
var moving := false
var min_x: float
var max_x: float
var min_y: float
var max_y: float
var left_slope: CurveEditTangentPoint
var right_slope: CurveEditTangentPoint
@onready var parent := get_parent() as Control
@onready var grandparent := parent.get_parent() as CurveEdit
func _ready() -> void:
gui_input.connect(_on_gui_input)
custom_minimum_size = Vector2(8, 8)
left_slope = CurveEditTangentPoint.new()
right_slope = CurveEditTangentPoint.new()
add_child(left_slope)
add_child(right_slope)
func _draw() -> void:
var color := Color.GRAY
var current_scene := get_tree().current_scene
if current_scene is Control:
var current_theme := (current_scene as Control).theme
color = current_theme.get_color("font_color", "Label")
for c: CurveEditTangentPoint in get_children():
if c.visible:
draw_line(OFFSET, c.position + OFFSET, color)
draw_rect(Rect2(0, 0, 7, 7), color)
func initialize(curve: Curve, index: int) -> void:
if not is_instance_valid(parent):
await ready
position = grandparent.transform_point(curve.get_point_position(index)) - OFFSET
var left_tangent := curve.get_point_left_tangent(index)
var right_tangent := curve.get_point_right_tangent(index)
if left_tangent != INF:
left_slope.position = (
left_slope.distance * (parent.size * Vector2(1.0, -left_tangent)).normalized()
)
if right_tangent != INF:
right_slope.position = (
right_slope.distance * (parent.size * Vector2(1.0, -right_tangent)).normalized()
)
func set_control_point_visibility(left: bool, new_visible: bool) -> void:
if not is_instance_valid(left_slope):
await ready
if left:
left_slope.visible = new_visible
else:
right_slope.visible = new_visible
func set_constraint(new_min_x: float, new_max_x: float, new_min_y: float, new_max_y: float) -> void:
min_x = new_min_x
max_x = new_max_x
min_y = new_min_y
max_y = new_max_y
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
moving = true
else:
moving = false
grandparent.update_controls()
elif event.button_index == MOUSE_BUTTON_RIGHT and event.pressed:
removed.emit(get_index())
elif moving and event is InputEventMouseMotion:
position += event.relative
if position.x < min_x:
position.x = min_x
elif position.x > max_x:
position.x = max_x
if position.y < min_y:
position.y = min_y
elif position.y > max_y:
position.y = max_y
moved.emit(get_index())
func update_tangents() -> void:
queue_redraw()
moved.emit(get_index())

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@ -0,0 +1,273 @@
# Code taken and modified from Material Maker, licensed under MIT
# gdlint: ignore=max-line-length
# https://github.com/RodZill4/material-maker/blob/master/material_maker/widgets/curve_edit/curve_view.gd
# and
# gdlint: ignore=max-line-length
# https://github.com/RodZill4/material-maker/blob/master/material_maker/widgets/curve_edit/curve_editor.gd
@tool
class_name CurveEdit
extends VBoxContainer
signal value_changed(value: Curve)
@export var show_axes := true
@export var curve: Curve:
set(value):
curve = value
queue_redraw()
update_controls()
## Array of dictionaries of key [String] and value [Array] of type [CurveEdit.CurvePoint].
var presets: Array[Dictionary] = [
{"Linear": [CurvePoint.new(0.0, 0.0, 0.0, 1.0), CurvePoint.new(1.0, 1.0, 1.0, 0.0)]},
{
"Ease out":
[
CurvePoint.new(0.0, 0.0, 0.0, 4.0),
CurvePoint.new(0.292893, 0.707107, 1.0, 1.0),
CurvePoint.new(1.0, 1.0, 0.0, 0.0)
]
},
{
"Ease in out":
[
CurvePoint.new(0.0, 0.0, 0.0, 0.0),
CurvePoint.new(0.5, 0.5, 3.0, 3.0),
CurvePoint.new(1.0, 1.0, 0.0, 0.0)
]
},
{
"Ease in":
[
CurvePoint.new(0.0, 0.0, 0.0, 0.0),
CurvePoint.new(0.707107, 0.292893, 1.0, 1.0),
CurvePoint.new(1.0, 1.0, 4.0, 0.0)
]
},
{
"Sawtooth":
[
CurvePoint.new(0.0, 0.0, 0.0, 2.0),
CurvePoint.new(0.5, 1.0, 2.0, -2.0),
CurvePoint.new(1.0, 0.0, -2.0, 0.0)
]
},
{
"Bounce":
[
CurvePoint.new(0.0, 0.0, 0.0, 5.0),
CurvePoint.new(0.15, 0.65, 2.45201, 2.45201),
CurvePoint.new(0.5, 1.0, 0.0, 0.0),
CurvePoint.new(0.85, 0.65, -2.45201, -2.45201),
CurvePoint.new(1.0, 0.0, -5.0, 0.0)
]
},
{
"Bevel":
[
CurvePoint.new(0.0, 0.0, 0.0, 2.38507),
CurvePoint.new(0.292893, 0.707107, 2.34362, 0.428147),
CurvePoint.new(1.0, 1.0, 0.410866, 0.0)
]
}
]
var curve_editor := Control.new()
var hbox := HBoxContainer.new()
class CurvePoint:
var pos: Vector2
var left_tangent: float
var right_tangent: float
func _init(x: float, y: float, _left_tangent := 0.0, _right_tangent := 0.0) -> void:
pos = Vector2(x, y)
left_tangent = _left_tangent
right_tangent = _right_tangent
func _ready() -> void:
if not is_instance_valid(curve):
curve = Curve.new()
if custom_minimum_size.is_zero_approx():
custom_minimum_size = Vector2(32, 150)
curve_editor.gui_input.connect(_on_gui_input)
resized.connect(_on_resize)
curve_editor.size_flags_vertical = Control.SIZE_EXPAND_FILL
add_child(curve_editor)
add_child(hbox)
var presets_button := MenuButton.new()
presets_button.text = "Presets"
presets_button.flat = false
presets_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
presets_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
presets_button.get_popup().id_pressed.connect(_on_presets_item_selected)
for preset in presets:
presets_button.get_popup().add_item(preset.keys()[0])
var invert_button := Button.new()
invert_button.text = "Invert"
invert_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
invert_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
invert_button.pressed.connect(_on_invert_button_pressed)
hbox.add_child(presets_button)
hbox.add_child(invert_button)
_on_resize.call_deferred()
func update_controls() -> void:
for c in curve_editor.get_children():
if c is CurveEditControlPoint:
c.queue_free()
for i in curve.point_count:
var p := curve.get_point_position(i)
var control_point := CurveEditControlPoint.new()
curve_editor.add_child(control_point)
control_point.initialize(curve, i)
control_point.position = transform_point(p) - control_point.OFFSET
if i == 0 or i == curve.point_count - 1:
control_point.set_constraint(
control_point.position.x,
control_point.position.x,
-control_point.OFFSET.y,
available_size().y - control_point.OFFSET.y
)
if i == 0:
control_point.set_control_point_visibility(true, false)
else:
control_point.set_control_point_visibility(false, false)
else:
var min_x := transform_point(curve.get_point_position(i - 1)).x + 1
var max_x := transform_point(curve.get_point_position(i + 1)).x - 1
control_point.set_constraint(
min_x, max_x, -control_point.OFFSET.y, available_size().y - control_point.OFFSET.y
)
control_point.moved.connect(_on_control_point_moved)
control_point.removed.connect(_on_control_point_removed)
value_changed.emit(curve)
static func to_texture(from_curve: Curve, width := 256) -> CurveTexture:
var texture := CurveTexture.new()
texture.texture_mode = CurveTexture.TEXTURE_MODE_RED
texture.curve = from_curve
texture.width = width
return texture
func set_default_curve() -> void:
if not is_instance_valid(curve):
curve = Curve.new()
_on_presets_item_selected(0)
func available_size() -> Vector2:
if curve_editor.size.is_zero_approx():
return Vector2.ONE
return curve_editor.size
func transform_point(p: Vector2) -> Vector2:
return (Vector2(0.0, 1.0) + Vector2(1.0, -1.0) * p) * available_size()
func reverse_transform_point(p: Vector2) -> Vector2:
return Vector2(0.0, 1.0) + Vector2(1.0, -1.0) * p / available_size()
func _draw() -> void:
var bg := Color.DARK_GRAY
var fg := Color.GRAY
var current_scene := get_tree().current_scene
if current_scene is Control:
var current_theme := (current_scene as Control).theme
var panel_stylebox := current_theme.get_stylebox("panel", "Panel")
if panel_stylebox is StyleBoxFlat:
bg = panel_stylebox.bg_color
fg = current_theme.get_color("font_color", "Label")
var axes_color := bg.lerp(fg, 0.25)
var curve_color := bg.lerp(fg, 0.75)
if show_axes:
for i in range(5):
var p := transform_point(0.25 * Vector2(i, i))
draw_line(Vector2(p.x, 0), Vector2(p.x, available_size().y - 1), axes_color)
draw_line(Vector2(0, p.y), Vector2(available_size().x - 1, p.y), axes_color)
var points := PackedVector2Array()
for i in range(curve.point_count - 1):
var p1 := curve.get_point_position(i)
var p2 := curve.get_point_position(i + 1)
var d := (p2.x - p1.x) / 3.0
var yac := p1.y + d * curve.get_point_right_tangent(i)
var ybc := p2.y - d * curve.get_point_left_tangent(i + 1)
var p := transform_point(p1)
if points.is_empty():
points.push_back(p)
var count := maxi(1, transform_point(p2).x - p.x / 5.0)
for tt in range(count):
var t := (tt + 1.0) / count
var omt := 1.0 - t
var omt2 := omt * omt
var omt3 := omt2 * omt
var t2 := t * t
var t3 := t2 * t
var x := p1.x + (p2.x - p1.x) * t
var y := p1.y * omt3 + yac * omt2 * t * 3.0 + ybc * omt * t2 * 3.0 + p2.y * t3
p = transform_point(Vector2(x, y))
points.push_back(p)
draw_polyline(points, curve_color)
func _on_control_point_moved(index: int) -> void:
var control_point := curve_editor.get_child(index) as CurveEditControlPoint
var new_point := reverse_transform_point(control_point.position + control_point.OFFSET)
curve.set_point_offset(index, new_point.x)
curve.set_point_value(index, new_point.y)
if is_instance_valid(control_point.left_slope):
var slope_vector := control_point.left_slope.position / available_size()
if slope_vector.x != 0:
curve.set_point_left_tangent(index, -slope_vector.y / slope_vector.x)
if is_instance_valid(control_point.right_slope):
var slope_vector := control_point.right_slope.position / available_size()
if slope_vector.x != 0:
curve.set_point_right_tangent(index, -slope_vector.y / slope_vector.x)
queue_redraw()
value_changed.emit(curve)
func _on_control_point_removed(index: int) -> void:
if index > 0 and index < curve.point_count:
curve.remove_point(index)
queue_redraw()
update_controls()
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and event.double_click:
var new_point_position := reverse_transform_point(get_local_mouse_position())
curve.add_point(new_point_position, 0.0, 0.0)
update_controls()
func _on_resize() -> void:
queue_redraw()
update_controls()
func _on_presets_item_selected(index: int) -> void:
curve.clear_points()
var preset_points: Array = presets[index].values()[0]
for point: CurvePoint in preset_points:
curve.add_point(point.pos, point.left_tangent, point.right_tangent)
curve = curve # Call setter
func _on_invert_button_pressed() -> void:
var copy_curve := curve.duplicate() as Curve
curve.clear_points()
for i in copy_curve.point_count:
var point := copy_curve.get_point_position(i)
point.y = 1.0 - point.y
var left_tangent := -copy_curve.get_point_left_tangent(i)
var right_tangent := -copy_curve.get_point_right_tangent(i)
curve.add_point(point, left_tangent, right_tangent)
curve = curve # Call setter

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@ -0,0 +1,62 @@
# Code taken and modified from Material Maker, licensed under MIT
# gdlint: ignore=max-line-length
# https://github.com/RodZill4/material-maker/blob/master/material_maker/widgets/curve_edit/slope_point.gd
class_name CurveEditTangentPoint
extends Control
const OFFSET := Vector2(0, 0)
@export var distance := 30
var moving = false
@onready var parent := get_parent() as CurveEditControlPoint
@onready var grandparent := parent.get_parent() as Control
func _ready() -> void:
gui_input.connect(_on_gui_input)
custom_minimum_size = Vector2(8, 8)
if get_index() == 0:
distance = -distance
func _draw() -> void:
var color := Color.GRAY
var current_scene := get_tree().current_scene
if current_scene is Control:
var current_theme := (current_scene as Control).theme
color = current_theme.get_color("font_color", "Label")
draw_circle(Vector2(3.0, 3.0), 3.0, color)
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
if event.double_click:
var vector: Vector2
if get_index() == 0:
vector = (
parent.position - grandparent.get_child(parent.get_index() - 1).position
)
else:
vector = (
grandparent.get_child(parent.get_index() + 1).position - parent.position
)
vector = distance * vector.normalized()
position = vector - OFFSET
if event.is_control_or_command_pressed():
parent.get_child(1 - get_index()).position = -vector - OFFSET
parent.update_tangents()
else:
moving = true
else:
moving = false
elif moving and event is InputEventMouseMotion:
var vector := get_global_mouse_position() - parent.get_global_rect().position + OFFSET
vector *= signf(vector.x)
vector = distance * vector.normalized()
position = vector - OFFSET
if event.is_command_or_control_pressed():
parent.get_child(1 - get_index()).position = -vector - OFFSET
parent.update_tangents()

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@ -20,6 +20,7 @@ var effects: Array[LayerEffect] = [
"Adjust Brightness/Contrast",
preload("res://src/Shaders/Effects/BrightnessContrast.gdshader")
),
LayerEffect.new("Color Curves", preload("res://src/Shaders/Effects/ColorCurves.gdshader")),
LayerEffect.new("Palettize", preload("res://src/Shaders/Effects/Palettize.gdshader")),
LayerEffect.new("Pixelize", preload("res://src/Shaders/Effects/Pixelize.gdshader")),
LayerEffect.new("Posterize", preload("res://src/Shaders/Effects/Posterize.gdshader")),
@ -36,6 +37,11 @@ var effects: Array[LayerEffect] = [
func _ready() -> void:
for effect in effects:
effect_list.get_popup().add_item(effect.name)
if not DirAccess.dir_exists_absolute(OpenSave.SHADERS_DIRECTORY):
DirAccess.make_dir_recursive_absolute(OpenSave.SHADERS_DIRECTORY)
for file_name in DirAccess.get_files_at(OpenSave.SHADERS_DIRECTORY):
_load_shader_file(OpenSave.SHADERS_DIRECTORY.path_join(file_name))
OpenSave.shader_copied.connect(_load_shader_file)
effect_list.get_popup().id_pressed.connect(_on_effect_list_id_pressed)
@ -48,6 +54,7 @@ func _on_about_to_popup() -> void:
var layer := Global.current_project.layers[Global.current_project.current_layer]
enabled_button.button_pressed = layer.effects_enabled
for effect in layer.effects:
if is_instance_valid(effect.shader):
_create_effect_ui(layer, effect)
@ -58,6 +65,14 @@ func _on_visibility_changed() -> void:
child.queue_free()
func _load_shader_file(file_path: String) -> void:
var file := load(file_path)
if file is Shader:
var effect_name := file_path.get_file().get_basename()
effects.append(LayerEffect.new(effect_name, file))
effect_list.get_popup().add_item(effect_name)
func _on_effect_list_id_pressed(index: int) -> void:
var layer := Global.current_project.layers[Global.current_project.current_layer]
var effect := effects[index].duplicate()

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@ -14,6 +14,7 @@ const HEART_ICON := preload("res://assets/graphics/misc/heart.svg")
var recent_projects := []
var selected_layout := 0
var zen_mode := false
var loaded_effects_submenu: PopupMenu
# Dialogs
var new_image_dialog := Dialog.new("res://src/UI/Dialogs/CreateNewImage.tscn")
@ -33,13 +34,14 @@ var hsv_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/HSVDialog.tscn")
var adjust_brightness_saturation_dialog := Dialog.new(
"res://src/UI/Dialogs/ImageEffects/BrightnessContrastDialog.tscn"
)
var color_curves_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/ColorCurvesDialog.tscn")
var gaussian_blur_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/GaussianBlur.tscn")
var gradient_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/GradientDialog.tscn")
var gradient_map_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/GradientMapDialog.tscn")
var palettize_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/PalettizeDialog.tscn")
var pixelize_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/PixelizeDialog.tscn")
var posterize_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/Posterize.tscn")
var shader_effect_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/ShaderEffect.tscn")
var loaded_effect_dialogs: Array[Dialog] = []
var manage_layouts_dialog := Dialog.new("res://src/UI/Dialogs/ManageLayouts.tscn")
var window_opacity_dialog := Dialog.new("res://src/UI/Dialogs/WindowOpacityDialog.tscn")
var about_dialog := Dialog.new("res://src/UI/Dialogs/AboutDialog.tscn")
@ -78,21 +80,24 @@ class Dialog:
func popup(dialog_size := Vector2i.ZERO) -> void:
if not is_instance_valid(node):
instantiate_scene()
node.popup_centered(dialog_size)
var is_file_dialog := node is FileDialog
Global.dialog_open(true, is_file_dialog)
func instantiate_scene() -> void:
var scene := load(scene_path)
if not scene is PackedScene:
return
node = scene.instantiate()
if not is_instance_valid(node):
return
if is_instance_valid(node):
Global.control.get_node("Dialogs").add_child(node)
node.popup_centered(dialog_size)
var is_file_dialog := node is FileDialog
Global.dialog_open(true, is_file_dialog)
func _ready() -> void:
Global.project_switched.connect(_project_switched)
Global.cel_switched.connect(_update_current_frame_mark)
OpenSave.shader_copied.connect(_load_shader_file)
_setup_file_menu()
_setup_edit_menu()
_setup_view_menu()
@ -449,21 +454,52 @@ func _setup_effects_menu() -> void:
"Desaturation": "desaturation",
"Adjust Hue/Saturation/Value": "adjust_hsv",
"Adjust Brightness/Contrast": "adjust_brightness_contrast",
"Color Curves": "color_curves",
"Palettize": "palettize",
"Pixelize": "pixelize",
"Posterize": "posterize",
"Gaussian Blur": "gaussian_blur",
"Gradient": "gradient",
"Gradient Map": "gradient_map",
# "Shader": ""
"Loaded": ""
}
var i := 0
for item in menu_items:
if item == "Loaded":
_setup_loaded_effects_submenu()
else:
_set_menu_shortcut(menu_items[item], effects_menu, i, item)
i += 1
effects_menu.id_pressed.connect(effects_menu_id_pressed)
func _setup_loaded_effects_submenu() -> void:
if not DirAccess.dir_exists_absolute(OpenSave.SHADERS_DIRECTORY):
DirAccess.make_dir_recursive_absolute(OpenSave.SHADERS_DIRECTORY)
var shader_files := DirAccess.get_files_at(OpenSave.SHADERS_DIRECTORY)
if shader_files.size() == 0:
return
for shader_file in shader_files:
_load_shader_file(OpenSave.SHADERS_DIRECTORY.path_join(shader_file))
func _load_shader_file(file_path: String) -> void:
var file := load(file_path)
if file is not Shader:
return
var effect_name := file_path.get_file().get_basename()
if not is_instance_valid(loaded_effects_submenu):
loaded_effects_submenu = PopupMenu.new()
loaded_effects_submenu.set_name("loaded_effects_submenu")
loaded_effects_submenu.id_pressed.connect(_loaded_effects_submenu_id_pressed)
effects_menu.add_child(loaded_effects_submenu)
effects_menu.add_submenu_item("Loaded", loaded_effects_submenu.get_name())
loaded_effects_submenu.add_item(effect_name)
var effect_index := loaded_effects_submenu.item_count - 1
loaded_effects_submenu.set_item_metadata(effect_index, file)
loaded_effect_dialogs.append(Dialog.new("res://src/UI/Dialogs/ImageEffects/ShaderEffect.tscn"))
func _setup_select_menu() -> void:
# Order as in Global.SelectMenu enum
var select_menu_items := {
@ -768,6 +804,17 @@ func _snap_to_submenu_id_pressed(id: int) -> void:
snap_to_submenu.set_item_checked(id, Global.snap_to_perspective_guides)
func _loaded_effects_submenu_id_pressed(id: int) -> void:
var dialog := loaded_effect_dialogs[id]
if is_instance_valid(dialog.node):
dialog.popup()
else:
dialog.instantiate_scene()
var shader := loaded_effects_submenu.get_item_metadata(id) as Shader
dialog.node.change_shader(shader, loaded_effects_submenu.get_item_text(id))
dialog.popup()
func _panels_submenu_id_pressed(id: int) -> void:
if zen_mode:
return
@ -934,6 +981,8 @@ func effects_menu_id_pressed(id: int) -> void:
hsv_dialog.popup()
Global.EffectsMenu.BRIGHTNESS_SATURATION:
adjust_brightness_saturation_dialog.popup()
Global.EffectsMenu.COLOR_CURVES:
color_curves_dialog.popup()
Global.EffectsMenu.GAUSSIAN_BLUR:
gaussian_blur_dialog.popup()
Global.EffectsMenu.GRADIENT:
@ -946,8 +995,6 @@ func effects_menu_id_pressed(id: int) -> void:
pixelize_dialog.popup()
Global.EffectsMenu.POSTERIZE:
posterize_dialog.popup()
#Global.EffectsMenu.SHADER:
#shader_effect_dialog.popup()
_:
_handle_metadata(id, effects_menu)