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b2fe358950
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4 changed files with 18 additions and 14 deletions
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@ -704,17 +704,6 @@ func _init() -> void:
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)
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func modify_texture_resource(image: Image, resource_name: StringName, update_callable: Callable):
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var resource_proj = ResourceProject.new([], resource_name, image.get_size())
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resource_proj.layers.append(PixelLayer.new(resource_proj))
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resource_proj.frames.append(resource_proj.new_empty_frame())
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resource_proj.frames[0].cels[0].set_content(image)
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resource_proj.resource_updated.connect(update_callable)
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Global.projects.append(resource_proj)
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Global.tabs.current_tab = Global.tabs.get_tab_count() - 1
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Global.canvas.camera_zoom()
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func _ready() -> void:
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_initialize_keychain()
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default_width = config_cache.get_value("preferences", "default_width", default_width)
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@ -227,7 +227,7 @@ static func create_ui_for_shader_uniforms(
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var mod_button := Button.new()
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mod_button.text = "Modify"
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mod_button.pressed.connect(
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func(): Global.modify_texture_resource(
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func(): _modify_texture_resource(
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_get_loaded_texture(params, u_name),
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u_name,
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_shader_update_texture.bind(value_changed, u_name)
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@ -373,3 +373,14 @@ static func _shader_update_texture(
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value_changed.call(ImageTexture.create_from_image(updated_image), parameter_name)
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if not warnings.is_empty():
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Global.popup_error(warnings)
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static func _modify_texture_resource(image: Image, resource_name: StringName, update_callable: Callable):
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var resource_proj = ResourceProject.new([], resource_name, image.get_size())
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resource_proj.layers.append(PixelLayer.new(resource_proj))
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resource_proj.frames.append(resource_proj.new_empty_frame())
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resource_proj.frames[0].cels[0].set_content(image)
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resource_proj.resource_updated.connect(update_callable)
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Global.projects.append(resource_proj)
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Global.tabs.current_tab = Global.tabs.get_tab_count() - 1
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Global.canvas.camera_zoom()
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@ -3,6 +3,7 @@ shader_type canvas_item;
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render_mode unshaded;
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uniform sampler2D map_texture : filter_nearest; // The map texture
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uniform bool alpha = false;
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// (begin DESCRIPTION)
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// The Red and Green values (0-255) of tool color will be treated as an x and y position
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@ -14,5 +15,8 @@ void fragment(){
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vec2 map_size = vec2(textureSize(map_texture, 0));
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vec2 lookup_uv = vec2(round(col.x * 255.0)/(map_size.x), round(col.y * 255.0)/(map_size.y));
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vec4 index_color = texture(map_texture, lookup_uv);
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COLOR = index_color;
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COLOR.rgb = index_color.rgb;
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if (alpha) {
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COLOR.a = index_color.a;
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}
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}
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@ -59,7 +59,7 @@ grow_vertical = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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expand_mode = 1
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stretch_mode = 6
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stretch_mode = 5
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[node name="TransparentChecker" parent="CelTexture" instance=ExtResource("2_mi8wp")]
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show_behind_parent = true
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