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3 commits

Author SHA1 Message Date
Emmanouil Papadeas db93ddfdd5 New translations translations.pot (Italian) 2024-12-05 23:47:30 +02:00
Emmanouil Papadeas 1c08dcee38 New translations translations.pot (Turkish) 2024-12-05 22:48:54 +02:00
Emmanouil Papadeas d05f1e7c84 New translations translations.pot (Italian) 2024-12-05 22:48:53 +02:00
2 changed files with 30 additions and 30 deletions

View file

@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Italian\n" "Language-Team: Italian\n"
"Language: it_IT\n" "Language: it_IT\n"
"PO-Revision-Date: 2024-12-05 02:11\n" "PO-Revision-Date: 2024-12-05 21:47\n"
msgid "OK" msgid "OK"
msgstr "OK" msgstr "OK"
@ -2319,7 +2319,7 @@ msgstr "Gruppo"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. #. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap" msgid "Tilemap"
msgstr "" msgstr "Mappa caselle"
msgid "Layers" msgid "Layers"
msgstr "Livelli" msgstr "Livelli"
@ -2351,7 +2351,7 @@ msgstr "Aggiungi Livello 3D"
#. One of the options of the create new layer button. #. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer" msgid "Add Tilemap Layer"
msgstr "" msgstr "Aggiungi Livello Mappa caselle"
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer" msgid "Remove current layer"
@ -3060,7 +3060,7 @@ msgstr "Registratore"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game #. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles" msgid "Tiles"
msgstr "" msgstr "Caselle"
msgid "Crop" msgid "Crop"
msgstr "Ritaglia" msgstr "Ritaglia"
@ -3471,47 +3471,47 @@ msgstr "Vuoi scaricare l'immagine da %s?"
#: src/Classes/TileSetCustom.gd #: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd #: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset" msgid "Tileset"
msgstr "" msgstr "Insieme caselle"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:" msgid "Tileset:"
msgstr "" msgstr "Insieme caselle:"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn #: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets" msgid "Tilesets"
msgstr "" msgstr "Insieme caselle"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset" msgid "New tileset"
msgstr "" msgstr "Nuovo insieme caselle"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:" msgid "Tileset name:"
msgstr "" msgstr "Nome insieme caselle:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:" msgid "Tile size:"
msgstr "" msgstr "Dimensione caselle:"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Draw tiles" msgid "Draw tiles"
msgstr "" msgstr "Disegna caselle"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)" msgid "Rotate tile left (counterclockwise)"
msgstr "" msgstr "Ruota la casella a sinistra (in senso antiorario)"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)" msgid "Rotate tile right (clockwise)"
msgstr "" msgstr "Ruota la casella a destra (in senso orario)"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally" msgid "Flip tile horizontally"
msgstr "" msgstr "Capovolgi la casella orizzontalmente"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile vertically" msgid "Flip tile vertically"
msgstr "" msgstr "Capovolgi la casella verticalmente"

View file

@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Turkish\n" "Language-Team: Turkish\n"
"Language: tr_TR\n" "Language: tr_TR\n"
"PO-Revision-Date: 2024-12-05 02:12\n" "PO-Revision-Date: 2024-12-05 20:48\n"
msgid "OK" msgid "OK"
msgstr "Tamam" msgstr "Tamam"
@ -2319,7 +2319,7 @@ msgstr "Grup"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. #. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap" msgid "Tilemap"
msgstr "" msgstr "Döşeme eşlemi"
msgid "Layers" msgid "Layers"
msgstr "Katmanlar" msgstr "Katmanlar"
@ -2351,7 +2351,7 @@ msgstr "3B Katmanı Ekle"
#. One of the options of the create new layer button. #. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer" msgid "Add Tilemap Layer"
msgstr "" msgstr "Döşeme Eşlemi Katmanı Ekle"
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer" msgid "Remove current layer"
@ -3061,7 +3061,7 @@ msgstr "Kaydedici"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game #. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles" msgid "Tiles"
msgstr "" msgstr "Döşemeler"
msgid "Crop" msgid "Crop"
msgstr "Kırp" msgstr "Kırp"
@ -3472,47 +3472,47 @@ msgstr "Görüntü %s kaynağından indirilsin mi?"
#: src/Classes/TileSetCustom.gd #: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd #: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset" msgid "Tileset"
msgstr "" msgstr "Döşeme kümesi"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:" msgid "Tileset:"
msgstr "" msgstr "Döşeme kümesi:"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn #: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets" msgid "Tilesets"
msgstr "" msgstr "Döşeme kümeleri"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset" msgid "New tileset"
msgstr "" msgstr "Yeni döşeme kümesi"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:" msgid "Tileset name:"
msgstr "" msgstr "Döşeme kümesi adı:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:" msgid "Tile size:"
msgstr "" msgstr "Döşeme boyutu:"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Draw tiles" msgid "Draw tiles"
msgstr "" msgstr "Döşemeleri çiz"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)" msgid "Rotate tile left (counterclockwise)"
msgstr "" msgstr "Döşemeyi sola döndür (saat yönünün tersine)"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)" msgid "Rotate tile right (clockwise)"
msgstr "" msgstr "Döşemeyi sağa döndür (saat yönünde)"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally" msgid "Flip tile horizontally"
msgstr "" msgstr "Döşemeyi yatay çevir"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile vertically" msgid "Flip tile vertically"
msgstr "" msgstr "Döşemeyi dikey çevir"