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3 commits

Author SHA1 Message Date
Emmanouil Papadeas db93ddfdd5 New translations translations.pot (Italian) 2024-12-05 23:47:30 +02:00
Emmanouil Papadeas 1c08dcee38 New translations translations.pot (Turkish) 2024-12-05 22:48:54 +02:00
Emmanouil Papadeas d05f1e7c84 New translations translations.pot (Italian) 2024-12-05 22:48:53 +02:00
2 changed files with 30 additions and 30 deletions

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Italian\n"
"Language: it_IT\n"
"PO-Revision-Date: 2024-12-05 02:11\n"
"PO-Revision-Date: 2024-12-05 21:47\n"
msgid "OK"
msgstr "OK"
@ -2319,7 +2319,7 @@ msgstr "Gruppo"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap"
msgstr ""
msgstr "Mappa caselle"
msgid "Layers"
msgstr "Livelli"
@ -2351,7 +2351,7 @@ msgstr "Aggiungi Livello 3D"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer"
msgstr ""
msgstr "Aggiungi Livello Mappa caselle"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer"
@ -3060,7 +3060,7 @@ msgstr "Registratore"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles"
msgstr ""
msgstr "Caselle"
msgid "Crop"
msgstr "Ritaglia"
@ -3471,47 +3471,47 @@ msgstr "Vuoi scaricare l'immagine da %s?"
#: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset"
msgstr ""
msgstr "Insieme caselle"
#. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:"
msgstr ""
msgstr "Insieme caselle:"
#. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets"
msgstr ""
msgstr "Insieme caselle"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset"
msgstr ""
msgstr "Nuovo insieme caselle"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:"
msgstr ""
msgstr "Nome insieme caselle:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:"
msgstr ""
msgstr "Dimensione caselle:"
#: src/UI/TilesPanel.tscn
msgid "Draw tiles"
msgstr ""
msgstr "Disegna caselle"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)"
msgstr ""
msgstr "Ruota la casella a sinistra (in senso antiorario)"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)"
msgstr ""
msgstr "Ruota la casella a destra (in senso orario)"
#: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally"
msgstr ""
msgstr "Capovolgi la casella orizzontalmente"
#: src/UI/TilesPanel.tscn
msgid "Flip tile vertically"
msgstr ""
msgstr "Capovolgi la casella verticalmente"

View file

@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Turkish\n"
"Language: tr_TR\n"
"PO-Revision-Date: 2024-12-05 02:12\n"
"PO-Revision-Date: 2024-12-05 20:48\n"
msgid "OK"
msgstr "Tamam"
@ -2319,7 +2319,7 @@ msgstr "Grup"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap"
msgstr ""
msgstr "Döşeme eşlemi"
msgid "Layers"
msgstr "Katmanlar"
@ -2351,7 +2351,7 @@ msgstr "3B Katmanı Ekle"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer"
msgstr ""
msgstr "Döşeme Eşlemi Katmanı Ekle"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer"
@ -3061,7 +3061,7 @@ msgstr "Kaydedici"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles"
msgstr ""
msgstr "Döşemeler"
msgid "Crop"
msgstr "Kırp"
@ -3472,47 +3472,47 @@ msgstr "Görüntü %s kaynağından indirilsin mi?"
#: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset"
msgstr ""
msgstr "Döşeme kümesi"
#. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:"
msgstr ""
msgstr "Döşeme kümesi:"
#. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets"
msgstr ""
msgstr "Döşeme kümeleri"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset"
msgstr ""
msgstr "Yeni döşeme kümesi"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:"
msgstr ""
msgstr "Döşeme kümesi adı:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:"
msgstr ""
msgstr "Döşeme boyutu:"
#: src/UI/TilesPanel.tscn
msgid "Draw tiles"
msgstr ""
msgstr "Döşemeleri çiz"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)"
msgstr ""
msgstr "Döşemeyi sola döndür (saat yönünün tersine)"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)"
msgstr ""
msgstr "Döşemeyi sağa döndür (saat yönünde)"
#: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally"
msgstr ""
msgstr "Döşemeyi yatay çevir"
#: src/UI/TilesPanel.tscn
msgid "Flip tile vertically"
msgstr ""
msgstr "Döşemeyi dikey çevir"