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6 commits

Author SHA1 Message Date
Manolis Papadeas 257b8d4aa6 Onion skinned previous and next frames are now being drawn on top of the current frame 2020-11-19 02:01:43 +02:00
Manolis Papadeas bd10680f63 Minor changes to the shrink option 2020-11-07 19:12:31 +02:00
gschwind 279228daba
Implement shrink option (#376)
* Add shrink option that allow change default shrink

Shrink option allow to scale the godot application. This path enable
dynamic change of this value in the options.

* Fix the computation of cursor location

For an unknown reason the function get_local_mouse_position return
incorrect current_pixel when shrink is not 1. This path compute the
transformation manually and povide correct values for any shrink value.
2020-11-06 17:57:35 -08:00
OverloadedOrama 14d958e55f Moved tile mode drawing logic from Canvas to a new script
I mostly did it so I could move tile mode logic into a new node, so I could have control over the drawing order. TileMode.gd also always draws 8 blank rectangles, which are being drawn on top of the grid, in order to hide it if it gets out of boundaries. We are now very close to implementing an isometric grid, #305.

This shouldn't have much of a performance impact, but some more testing is most likely needed.
2020-08-18 17:03:49 +03:00
OverloadedOrama f2136236b1 Moved canvas indicator drawing to a new script
Cursor indicators now appear on top of the grid again
2020-08-18 16:35:05 +03:00
OverloadedOrama 92332cc52e Move Canvas related files to a "Canvas" folder under "UI" 2020-08-18 16:21:31 +03:00
Renamed from src/Canvas.gd (Browse further)