Filled Circle brush is just like the Circle brush, but filled. Issue is, when drawing while moving the mouse, some pixels remain unfilled.
Also added some more file brushes.
They're like File brushes, but each time you draw, expect to see something different!
To make a random brush, just put the images you want in the same folder (under the main Brushes folder of course), and make sure their filename starts with "%".
I also changed _process() to _input() in Canvas.gd, so there may be some unexpected behavior.
Also, in Canvas.gd's _draw() method, draw_set_transform() is called again after the circle brush drawings, to reset the transform to its default state.
The circle's radius is the brush's size. Respects image/selection boundaries, works with mirror. A special plot_circle() method is found on Global, to calculate the rectangles used by the mouse cursor/position indicator.
- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot.
- There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files.
- Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems
- Fixed bug where you could save a project brush that was completely transparent
- Fixed bug where, if you named a file, some shortcuts would be activated.
- export_presets.cfg is now ignored.