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59 commits

Author SHA1 Message Date
Manolis Papadeas 1ad1ecb960
Asset renaming (#225)
* Renamed the Asset folder and subfolders to lowercase

* Fixed font loading issue

Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama 415db39e64 Changed tool TextureButtons into Buttons 2020-05-04 04:07:43 +03:00
OverloadedOrama a4014e5842 Pixelorama's version number now appears on the window title 2020-05-04 00:04:00 +03:00
OverloadedOrama 8b682570b2 If we have cmdline_args, ensure the images are opened last
This way, cmdline_args loading overwrites load_last_project()
2020-05-03 21:45:05 +03:00
OverloadedOrama 2ee4c541c9 Fixed tool texture loading 2020-05-03 13:39:20 +03:00
OverloadedOrama 9482b47825 Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama babd5759f8 Makes sure that BackupConfirmation dialog is properly centered
Moved yield(get_tree().create_timer(0.01), "timeout") in _ready() of Main.gd outside of the if, to affect the BackupConfirmation dialog too.
2020-05-02 18:10:01 +03:00
OverloadedOrama fe7e984432 Filenames of assets in "Tool Cursors" are now in snake_case 2020-05-02 01:41:50 +03:00
OverloadedOrama 646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
Renamed from Scripts/Main.gd (Browse further)