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125 commits

Author SHA1 Message Date
Emmanouil Papadeas e194404701 [skip ci] Update CHANGELOG.md 2022-05-08 01:12:30 +03:00
Manolis Papadeas fc482831a8 Update tags to 0.10 2022-04-14 18:32:39 +03:00
Manolis Papadeas 2a6c5b9ef6 [skip ci] Update CHANGELOG.md 2022-04-07 16:44:10 +03:00
Manolis Papadeas 8e1175429e [skip ci] Update CHANGELOG.md 2022-03-26 00:27:20 +02:00
Manolis Papadeas 1ae9f41dc7 [skip ci] Update CHANGELOG.md 2022-03-05 18:17:34 +02:00
Manolis Papadeas cce9161122 [skip ci] Update CHANGELOG.md 2022-02-28 20:39:21 +02:00
Manolis Papadeas 686a49d4c5 Release v0.9.2-stable 2022-01-21 16:03:53 +02:00
Manolis Papadeas 20585b994e [skip ci] Update CHANGELOG 2022-01-12 01:05:11 +02:00
Manolis Papadeas 0495d034dd [skip ci] Update CHANGELOG.md 2022-01-02 16:02:32 +02:00
Manolis Papadeas 493630c680 [skip ci] Update CHANGELOG.md 2021-12-26 02:33:47 +02:00
Manolis Papadeas 50885b8769 Release v0.9.1-stable 2021-12-20 13:45:53 +02:00
Manolis Papadeas 05eb9e2cce [skip ci] Update CHANGELOG 2021-12-17 03:54:41 +02:00
Manolis Papadeas 016432c83c [skip ci] Update CHANGELOG 2021-12-13 00:54:49 +02:00
Manolis Papadeas 47943703ec Update CHANGELOG & AboutDialog 2021-12-07 02:20:12 +02:00
Manolis Papadeas 3213638ba1 [skip ci] Update CHANGELOG 2021-12-05 15:29:16 +02:00
Manolis Papadeas 8a4a2ed188 Update CHANGELOG.md 2021-11-28 17:18:46 +02:00
Manolis Papadeas dface2ff7f Update CHANGELOG.md 2021-11-07 19:17:15 +02:00
Manolis Papadeas 50042c6fbc Update CHANGELOG.md 2021-10-14 00:57:56 +03:00
Manolis Papadeas 18ed5b2a05 Update CHANGELOG & AboutDialog 2021-10-07 16:57:26 +03:00
Manolis Papadeas d584ae0839 Launch of version 0.9 - selections & shapes update 2021-09-18 18:59:15 +03:00
Manolis Papadeas da8bc0d057 Added a "Licenses" tab in the About menu, which displays Pixelorama's license as well as the software it depends on, such as Godot 2021-09-05 01:07:12 +03:00
Manolis Papadeas 47b20ff5c3 Fix the canvas preview having incorrect zoom when switching between projects 2021-09-04 15:32:44 +03:00
Manolis Papadeas e4ba665c2a Always display the close button in tabs and let users close projects other than the current 2021-09-01 18:07:36 +03:00
Manolis Papadeas 48ed1cfd48 Fix disabled buttons on light theme - Closes #518 2021-08-29 17:20:05 +03:00
Manolis Papadeas e088820c74 Bump version to v0.9-rc1 2021-08-28 20:01:05 +03:00
Manolis Papadeas 878170b847 Update CHANGELOG.md 2021-08-24 16:59:35 +03:00
Manolis Papadeas ef8a863fff Update CHANGELOG.md 2021-08-01 02:30:43 +03:00
Manolis Papadeas a46f21265e Update CHANGELOG & AboutDialog 2021-07-06 14:03:41 +03:00
Manolis Papadeas 60cdab4681 Update CHANGELOG.md 2021-06-26 03:53:43 +03:00
Manolis Papadeas 1d40501ebb Update CHANGELOG.md 2021-06-16 19:48:08 +03:00
Manolis Papadeas 218bd16e64 Update CHANGELOG.md 2021-05-19 19:18:08 +03:00
Manolis Papadeas 0c1f839d34 Update CHANGELOG.md 2021-05-06 00:02:15 +03:00
Manolis Papadeas 3db2673309 Prepare for v0.8.3-stable 2021-05-04 13:44:06 +03:00
Manolis Papadeas f686f5dc63 Update CHANGELOG & export_presets 2021-04-26 01:23:25 +03:00
Manolis Papadeas 3852b419dd Image effects will not longer get applied to locked and/or hidden layers. 2021-04-21 00:48:36 +03:00
Manolis Papadeas 0c54470209 Update CHANGELOG & AboutDialog 2021-04-16 22:07:38 +03:00
Manolis Papadeas cffba7edde Added an option in the Preferences for interface dimming on dialog popup 2021-03-17 19:28:01 +02:00
Manolis Papadeas 82b1535c14 Update CHANGELOG 2021-03-17 18:15:43 +02:00
Manolis Papadeas 810affb1bc Update CHANGELOG & Translations, clear whitespaces 2021-03-15 03:41:02 +02:00
Variable f9c275d0a4
"SpriteSheet as layer" and "Replace Frame" import options (#453)
* fixed some more bugs

* Removed some more bugs

* Added "Replace Frame" option

It was originally made to use primarily in "Spritesheet (new layer)" but it thought it could also be useful to put it there as an import option

* Update PreviewDialog.tscn

* Update PreviewDialog.gd

* Update OpenSave.gd

* added import option for SpriteSheet and Frame

Now we can add SpriteSheets in current project and Replace frames in current project

* added functions for SpriteSheet and Frames

I added functions that would allow me to add SpriteSheet as new Layer. I also added an option for "Replace frame" (the function "open_image_at_frame()" is originally being used in "open_image_as_spritesheet_layer()" method but i decided to use it as an import option as well)

* Changed contribution name

* Changed contribution name

* Fixed some lines

* fixed sprite lines not updating
2021-02-07 06:43:44 -08:00
Manolis Papadeas d5f8d8e899 Disable Window Transparency in the Web version, update CHANGELOG & Translations 2021-02-02 19:17:56 +02:00
Manolis Papadeas 40f6a24fdc Made Zoom tool work on the second viewport too 2021-02-01 21:07:09 +02:00
Manolis Papadeas c54b74f829 Having no active selection no longer treats all the pixels of the canvas as selected
A performance boost for when opening large images. Also fixed an issue with pixels being selected outside of the canvas boundaries, when the selection rectangle was outside the canvas and its size got reduced.
2021-01-31 15:09:54 +02:00
Manolis Papadeas 7f1594e1bc You can now resize cels in the timeline by holding Control and scrolling with the mouse wheel.
Addresses part of #306
2021-01-30 23:57:33 +02:00
Manolis Papadeas 27852b2694 Dragging and dropping individual cels in the timeline to change their position is now possible.
Addresses a part of #306
2021-01-29 22:00:48 +02:00
Manolis Papadeas 4db21dae95 ScaleImage dialog improvements
It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
2021-01-27 00:45:12 +02:00
Manolis Papadeas 6edfbad663 Fixed a bug with the Zoom tool, removed Godot's version check from Tools.gd and updated AboutDialog, CHANGELOG and Translations 2021-01-26 16:34:25 +02:00
Manolis Papadeas 93bbfabb99 Refactored CreateNewImage dialog and added portrait & landscape buttons from #402
The lock aspect ratio button has been changed from a checkbox to a texture button and the template code has been refactored to use a Template class instead of enums. Only dark icons have been added for now.
2021-01-25 22:07:02 +02:00
Manolis Papadeas 6cb525ad92 Update changelog & AboutDialog 2021-01-23 00:27:28 +02:00
Manolis Papadeas 031efc0cdb Make FPS project-specific and store it in the pxo files 2020-12-17 02:20:47 +02:00