1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-03-01 08:53:14 +00:00
Commit graph

368 commits

Author SHA1 Message Date
Manolis Papadeas
563aab3137 Update AboutDialog.gd 2021-12-03 01:45:57 +02:00
Manolis Papadeas
67ec887ad1 Just one method for undo/redo in Global.gd 2021-12-02 02:22:32 +02:00
Manolis Papadeas
f70efe3076 Move new_empty_frame() to Project.gd from Canvas.gd
This commit also changes the behavior of the fill color. The new cels now only get filled with the Project.fill_color if they are on the bottom layer.
2021-12-01 20:50:50 +02:00
Manolis Papadeas
4c60ef144f Fixed project not having the correct size if the default image size has been changed in the Preferences
Ideally, the new_empty_frame() method should be removed from Canvas and should probably go to Frame or Project.
2021-12-01 20:02:39 +02:00
Manolis Papadeas
f3d696ef81 Clear code from ShaderEffect.gd
Now inherits from ImageEffect and uses a ShaderImageEffect to generate the image. We get to clear duplicate code that was shared between ShaderEffect.gd and ShaderImageEffect.gd this way, and it also uses the undo/redo logic from ImageEffect instead of Canvas.gd.
2021-12-01 03:41:20 +02:00
Manolis Papadeas
2cab2af561 Preload image effect shaders 2021-12-01 03:04:40 +02:00
Manolis Papadeas
72aef23cce UI changes to the onion skinning settings
Also changed the ignore text to the "_io" suffix instead of "ignore_onion", because this is quicker to type.
2021-12-01 02:28:12 +02:00
Manolis Papadeas
15d987ebae Changed behavior of flip image to make it work as expected with selections
The selection itself also gets flipped, if there is any
2021-11-30 02:42:35 +02:00
Manolis Papadeas
c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00
Manolis Papadeas
88365301fb Change window opacity settings to a dedicated dialog with a slider and a spinbox
Changed from a popupmenu with fixed settings. This should give more freedom to the user while improving UX.
2021-11-22 04:47:41 +02:00
mrtripie
969aed8070
Cache Save/Open Sprite Dialog's directory, and keep dialogs synced (#559)
* Open/Save Sprite Dialogs now have their directory cached so when reopening Pixelorama they will be set to that directory. Load last project and load recent project also syncs with the open/save dialogs and caches that directory

* Sets a projects default file path to the cached file directory (not sure about) and if the export directory is blank, use the cached file directory

* Changed 'file_dialog_dir' to 'current_dir'

Co-authored-by: MrTriPie <MrTriPie>
2021-11-17 00:17:02 +02:00
Manolis Papadeas
18ed5b2a05 Update CHANGELOG & AboutDialog 2021-10-07 16:57:26 +03:00
Manolis Papadeas
f948c24430 Fix Changelog URL 2021-09-24 17:39:02 +03:00
Variable
41d88c1839
Boost HSV and Rotation sliders (#531)
* Added a timer to filter out useless values

This timer will determine if you actually want to view these changes or just want to skip ahead

* a live preview checkbox

* Some dialog improvements

* Minor changes/adjustments
2021-09-23 21:25:35 +03:00
Laurenz Reinthaler
ad37c67690
Add buttons for looking at different splash-screen artworks (#538)
Fix overlooked line of code
2021-09-22 16:06:30 +03:00
Manolis Papadeas
dc413eb724 Update the splash screen with 3 new artworks for v0.9
Art by Wishdream, Roroto and Kamilayza
2021-09-17 16:37:16 +03:00
Manolis Papadeas
3d0d0b0335 Bump version to v0.9-rc3 2021-09-06 17:21:10 +03:00
Manolis Papadeas
da8bc0d057 Added a "Licenses" tab in the About menu, which displays Pixelorama's license as well as the software it depends on, such as Godot 2021-09-05 01:07:12 +03:00
Variable
fb93143906
Dialog improvements (#530)
* Dialog Improvements

Preview now scales with resizing Dialog
2021-08-31 05:38:11 -07:00
Manolis Papadeas
e088820c74 Bump version to v0.9-rc1 2021-08-28 20:01:05 +03:00
Manolis Papadeas
1d20295f7d Keep images unlocked after editing them - Should close #331
Not sure if this actually solves the issue or just makes it more rare, but I haven't been able to reproduce any PoolVector locking issues so far. The problem was that images were remained locked essentially all the time, which seemed to cause issues. Maybe other PoolVectors could not get locked?
2021-07-25 21:49:37 +03:00
Manolis Papadeas
a46f21265e Update CHANGELOG & AboutDialog 2021-07-06 14:03:41 +03:00
Manolis Papadeas
0bcb65db62 Update AboutDialog.gd 2021-07-05 19:32:12 +03:00
Manolis Papadeas
98d41fca14 Remove Global.find_node_by_name()
Use the built-in find_node() method instead.
2021-06-26 14:01:07 +03:00
Manolis Papadeas
e4aff633bb Change "Current cel" strings to "Selected cels"
Because now we have the ability to select multiple cels
2021-06-25 17:58:41 +03:00
Manolis Papadeas
db0799bc12 Added Ukrainian 2021-06-21 00:24:39 +03:00
Manolis Papadeas
feece75935 Added Norwegian Bokmål 2021-06-11 19:38:34 +03:00
Manolis Papadeas
12ce12a292 Replace button icons with single-color textures that change color automatically depending on the theme
There is no longer any need for having specific graphics for each theme, as white colored textures can change their modulation to any color.
2021-06-03 22:42:08 +03:00
Manolis Papadeas
2a9420700b Fix image effect preview background not keeping its aspect ratio 2021-05-30 19:20:56 +03:00
Manolis Papadeas
207b3a5630 Update ShaderEffect.gd 2021-05-30 17:42:50 +03:00
Manolis Papadeas
4e8acdf002 Updated Translations.pot and some tool hint tooltips 2021-05-25 02:51:10 +03:00
Variable
0257adb97b
Set project name (#490)
* Set project name. Also fixed a bug

Added ability to set project name also fixed a bug that "if the aspect ratio button is pressed and a template of different width and height were selected, then the button also applied on them e.g a template of (but it shouldn't)"
Example: write 1 in width, 2 in height, enable aspect ratio, and then try to change template... a template of 256x240 will give 120x240

* Add files via upload

* Adjust save name to project name

* Add files via upload
2021-05-24 07:03:56 -07:00
Manolis Papadeas
5f84629144 Update AboutDialog.gd 2021-05-04 13:57:40 +03:00
Manolis Papadeas
3db2673309 Prepare for v0.8.3-stable 2021-05-04 13:44:06 +03:00
Manolis Papadeas
afd7cc43c9 Rename move_content methods to transform_content 2021-04-23 23:37:07 +03:00
Manolis Papadeas
28cfe9bf77 Got rid of the deprecated enabled_focus_mode
Godot 3.3 has arrived!
2021-04-22 02:11:35 +03:00
Darshan Phaldesai
dca76afe17
Shader based invert, desaturate and HSV dialogs (#475)
* Shader based invert, desaturate and HSV dialogs

* Bug fixes
2021-04-21 05:31:33 -07:00
Manolis Papadeas
27cb0d2d2f
New selection system (#474)
* Basic move tool

* Added marching ants effect on the selection borders

* Rename SelectionRectangle to SelectionShape, make it have non-rectangular shape and multiple SelectionShapes can exist

- Create multiple selection rectangles
- Merge them together if they intersect
- Move the selections (without contents as of right now)
- Gizmos are being drawn but they are not functional yet

Code is very ugly.

* Sort vectors counter-clockwise to be used as polygon borders

I did this, no idea if it works properly, probably won't be used but I thought I'd keep it saved somewhere

* More experiments I may or may not need

Trying to generate a polygon from the individual selected pixels

* Change default rectangle select behavior and ability to clip polygons using Control

* Fix rectangle selection clipping

* Split polygon into two with selection subtracting

* Move selection with contents with the move tool

Code is still a mess, don't bother looking.

* Move some methods from SelectionShape.gd to Selection.gd

The purpose of this is to generalize some selection code, so that it applies to all polygons, the entire selection. More will follow.

* UndoRedo for border moving

Nothing else in the selections system works properly in UndoRedo right now. Needs:

- UR support for creating selections
- UR support for modifying selections (merging and cutting selections together)
- UR support for removing selection
- UR support for moving content

& for all the rest of the remaining features

* Moving all of the selection shape logic to Selection.gd

Handle all of the polygons there instead of having them as individual nodes. Should be easier to handle undo/redo this way. This commit probably breaks move tool + selection tool and undo/redo. Code is still a mess. For your sanity, I hope you are not reading this. I promise I will clean up.

* Move tool works again

Buggy and messy, of course.

* Remove unneeded code and restore selection move undoredo logic

* Made Selection.gd have one big preview_image for when moving content, instead of each polygon having its own image

Could be further optimized for some specific cases. We could also remove selected_pixels from SelectionPolygon.

* UndoRedo support for creating, deleting, merging and clipping selections

UndoRedo support for moving content not added in this commit. Should work but needs more testing. This PR also removes selected_pixels from the SelectionPolygon class.

* Confirm & cancel selection movement, should support undoredo properly too

Press Enter or do any editing to confirm movement, Escape to cancel. I will most likely add UI buttons for confirm and cancel too.

* Mirror View affects selection

* Restore Cut, Copy, Paste and Clear Selection

Pasting now no longer requires a pre-existing selection and instead copies the selections themselves too.

* Created a new Select menu, which has Select All and Clear Selection as options

Clear Selection now also confirms content moving. TopMenuContainer code has changed to no longer rely on Global for the menu buttons.

* Draw gizmos as rectangles

No functionality yet. They may need to be turned to nodes, so that they can easily resize based on zoom level and check for mouse enter/exit events.

* Made gizmos get drawn in the sides and corners of the big bounding rectangle instead of individual selection parts

Still no functionality yet.

* Restore label text

* Minor optimization when clipping selections

This will execute the for loop less times

* Made a Gizmo class, cursor change on hover, has_focus = false on mouse click

Now I should actually make them resize when dragged, aye?

* Very basic gizmo resizing, still a WIP, does not work properly yet

* Start replacing the array of selected pixels with a BitMap

This should optimize the selection making a lot, and it also allows for easy border drawing without having to deal with polygons, thanks to the MarchingAntsOutline.shader

Still commit is still a WIP, image effects and brushes may not work properly yet.

Because the BitMap has a fixed size, the size of the project, moving the selection outside of canvas boundaries has proven to be a bit tricky. I did implement a hacky way of handling it, but it may be buggy and problematic. I'm still unsure whether this is the best way to handle the situation.

* Selection works with mirror view

* Draw a black rectangle when the user is making a rectangular selection

After they release the mouse, the black rectangle becomes the selection

* Make Selection.gd update when undoing/redoing

* Fix brushes not working properly with non-rectangular selections

* Added invert selection

* Cache has_selection as a variable for a speedup

* Fix conflict issues with the shape tools

* Made the bitmap image squared so the marching ants effect will be the same on both dimensions

There may be a better way to fix the issue, perhaps inside the shader itself.

* Some optimizations to call selection_bitmap_changed() less times

* Restored almost all of the image effects

Left to do:
- Change gradient's behavior. Unsure of how it will work with non-rectangular selections yet, but it should not generate pixels outside of the selection.
- Restore rotation
- Resize bitmap on image resize
- Remove the `pixels` array from the ImageEffect

* Fix Selection.gd not updating when changing project

* Resize the selection bitmap along with image resize

* Restored rotation's old behavior and finally got rid of the selected_pixels array

The rotation does not yet work properly with selections, but at least it now "works".

* Resize selection too when using gizmos

Left to do for gizmos:
- Proper cancel transformation
- Begin transformation
(currently named move_content_start but it should be renamed to something more general) when resizing gizmos
- Keep the original image and selection in memory and resize them. Meaning, gizmos should not resize the already resized data, but only resize the original. This is less destructive as there is no danger of data loss.
- Always resize on InputEventMouseMotion. This is going to be worse for performance, but it will look better for the user.

* Image and bitmap resizing now uses the original data and begin transformation on gizmo click

No matter how many times the user resizes on the current transformation, the original data will not be lost until they either confirm or cancel, so there is no data loss before confirmation/cancel.

* Cancel transformation now works properly when the selection has been resized

* Made gizmos resize on mouse motion, fix issues with negative bounding rectangle and when combined with the move tool

* Resizing can now get out of positive bounds, clearing and inverting now gets limited to the canvas bounds

Resizing currently does not work properly with negative (left & up) canvas boundaries

* Flip image when resizing and the bounding rectangle gets flipped

* Call move_content_confirm() when inverting selection

* Attempt to implement selection resizing that goes outside of the canvas boundaries (not working properly yet)

* Flip selection when resizing to negative bounding rectangle sizes

And fix preview_image vertical flipping

* Fix rotation so that it works (almost) properly with selections

Rotation algorithms now accept and only work with a given image, and the pivot has been added as a parameter

* Experimental gizmo rotation - does not work properly yet

Transforming the selection outside of the canvas is still broken.

* Fix some issues with moving selection out of canvas bounds

* Fix more issues with selection getting resized outside of canvas bounds

* Update marching ants effect properly when switching between projects

And make sure the frequency of the marching ants effect always looks roughly the same on all project sizes

* Made the rotation gizmo part of the gizmos array and resize them based on camera zoom

* Remove unneeded parameter from move_bitmap_values()

* Remove more unneeded parameters

* Move the selection only if the cursor is above it and neither shift nor control are currently pressed

* Gradient generation now works on non-rectangular selections

Although this behavior might not be the intended one

* Copy/paste marching ants effect offset

Useful for when the selection is in negative coords

* Fix issue with clear selection & UndoRedo

* Restore the ability to move selection when it's in negative coords

* Made the marching ants offset a Project variable

This fixes the issue of project switching and keeping the previous project's offset. Again, this is only relevant for when the selection is in negative coords.

* Made the "from current selection" palette preset work with the new selection system

* Fix out of bounds error when using the rectangular select tool on negative coords

* Some code cleanup

* Comment out the rotation gizmo for now, since it does not work properly

* Update marching ants shader params and gizmo sizes when the bitmap changes

* Move some methods around in Selection.gd
2021-04-17 11:30:12 -07:00
Manolis Papadeas
0c54470209 Update CHANGELOG & AboutDialog 2021-04-16 22:07:38 +03:00
Martin Novák
42696e7b37
Replace old palette system with a new one (#447)
* Replace old palette system with a new one

* Replace default json palettes with new resource versions

* Add missing translation strings

* Fix Erevoid's issues 2, 3 and 4

* Rewrite palette grid to improve performance
Add middle click scrolling

* Fix index conversion functions

* Fix palettes editing by copying them to XDG user write path

* Add Windows specific fixes

* Add import support for old json palette format

* Add create/edit palette settings check.
Hide add/delete color buttons when no palette is displayed.
2021-04-16 11:09:03 -07:00
Manolis Papadeas
810affb1bc Update CHANGELOG & Translations, clear whitespaces 2021-03-15 03:41:02 +02:00
Variable
f9c275d0a4
"SpriteSheet as layer" and "Replace Frame" import options (#453)
* fixed some more bugs

* Removed some more bugs

* Added "Replace Frame" option

It was originally made to use primarily in "Spritesheet (new layer)" but it thought it could also be useful to put it there as an import option

* Update PreviewDialog.tscn

* Update PreviewDialog.gd

* Update OpenSave.gd

* added import option for SpriteSheet and Frame

Now we can add SpriteSheets in current project and Replace frames in current project

* added functions for SpriteSheet and Frames

I added functions that would allow me to add SpriteSheet as new Layer. I also added an option for "Replace frame" (the function "open_image_at_frame()" is originally being used in "open_image_as_spritesheet_layer()" method but i decided to use it as an import option as well)

* Changed contribution name

* Changed contribution name

* Fixed some lines

* fixed sprite lines not updating
2021-02-07 06:43:44 -08:00
THWLF
45be4ee6b7
Added more standart devices from 8/16Bit era (#450) 2021-02-05 03:05:08 -08:00
Manolis Papadeas
4db21dae95 ScaleImage dialog improvements
It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
2021-01-27 00:45:12 +02:00
Manolis Papadeas
6edfbad663 Fixed a bug with the Zoom tool, removed Godot's version check from Tools.gd and updated AboutDialog, CHANGELOG and Translations 2021-01-26 16:34:25 +02:00
Manolis Papadeas
93bbfabb99 Refactored CreateNewImage dialog and added portrait & landscape buttons from #402
The lock aspect ratio button has been changed from a checkbox to a texture button and the template code has been refactored to use a Template class instead of enums. Only dark icons have been added for now.
2021-01-25 22:07:02 +02:00
Manolis Papadeas
6cb525ad92 Update changelog & AboutDialog 2021-01-23 00:27:28 +02:00
kleonc
b1c0344d0b
Remove unneeded location variables (#425)
Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-06 07:11:50 -08:00
Manolis Papadeas
5f56cb523f Update copyright statements to present
Happy new year, everyone!
2021-01-03 21:03:20 +02:00
Manolis Papadeas
031efc0cdb Make FPS project-specific and store it in the pxo files 2020-12-17 02:20:47 +02:00