* gdformat .
* Lint code - Part 1
* Format code - Part 2
* Lint code - Part 2
Trying to fix the max allowed line length errors
* Add normal_map_invert_y to the image .import files
Because of Godot 3.4
* Do not call private methods outside of the script's scope
Lint code - Part 3
* Format code - Part 3
* Fixed more line length exceeded errors - Lint code Part 3
* Export array of licenses - Lint code part 4
* Clean hint_tooltip code from Global
Removes a lot of lines of code
* Create static-checks.yml
* Fix FreeType's license
* fixed some more bugs
* Removed some more bugs
* Added "Replace Frame" option
It was originally made to use primarily in "Spritesheet (new layer)" but it thought it could also be useful to put it there as an import option
* Update PreviewDialog.tscn
* Update PreviewDialog.gd
* Update OpenSave.gd
* added import option for SpriteSheet and Frame
Now we can add SpriteSheets in current project and Replace frames in current project
* added functions for SpriteSheet and Frames
I added functions that would allow me to add SpriteSheet as new Layer. I also added an option for "Replace frame" (the function "open_image_at_frame()" is originally being used in "open_image_as_spritesheet_layer()" method but i decided to use it as an import option as well)
* Changed contribution name
* Changed contribution name
* Fixed some lines
* fixed sprite lines not updating
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)
- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.