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8 commits

Author SHA1 Message Date
OverloadedOrama 8ff917111c Changes to better follow GDScript style guide
Nothing new is being added in this commit, just code re-ordering & re-naming to better follow the recommended GDScript style guide.
http://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/gdscript_styleguide.html

And

https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
2020-02-11 00:06:24 +02:00
OverloadedOrama a6d129526c Fixed issue where Brushes and Palettes wouldn't load if you opened Pixelorama from a file
It now uses "OS.get_executable_path().get_base_dir()" to find the root directory of Pixelorama, instead of just "."
2020-02-10 01:23:33 +02:00
OverloadedOrama 99a45275ff Closes #112 2020-01-08 00:52:25 +02:00
OverloadedOrama 870cf8940d Palettes now get loaded from the root directory instead of user://
Folders "Brushes", "Palette" and "Palette/Custom" now get created if they don't exist (tested on Windows export).

Also, the palettes don't need the Default palette to work anymore, and Default along with bubblegum16 aren't copied to the Palette folder now.
2019-12-30 20:03:22 +02:00
OverloadedOrama 3a20b3e073 Added a new brush type - Random Brushes
They're like File brushes, but each time you draw, expect to see something different!

To make a random brush, just put the images you want in the same folder (under the main Brushes folder of course), and make sure their filename starts with "%".

I also changed _process() to _input() in Canvas.gd, so there may be some unexpected behavior.
2019-12-26 21:36:56 +02:00
OverloadedOrama aa4a769088 Importing brushes from the Brushes folder now looks inside the subfolders too
But not the subfolders of the subfolders. Also moved the code of brush importing from Main.gd to Import.gd
2019-12-26 19:01:08 +02:00
OverloadedOrama ba9ee9bdd8 Changed normal textures of light theme UI buttons 2019-12-22 20:50:37 +02:00
CheetoHead 770c633db2 Added GPL importer, new palette classes for clarification 2019-12-20 15:22:52 -05:00