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16 commits

Author SHA1 Message Date
OverloadedOrama 50fa262a75 Put default image width and height to 64, made minor changes in the About dialog and in the Chinese translation 2020-01-11 00:29:29 +02:00
Manolis Papadeas d817f2e5d3
Fixed same issue as 6dfa3ac9b7 2020-01-11 00:14:56 +02:00
Marco b341e19325 Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama 2020-01-10 20:49:18 +01:00
Marco 7b0251fdfa Image preferences and its translations 2020-01-10 20:24:07 +01:00
OverloadedOrama d72bda71ad Closes #114 2020-01-10 16:21:46 +02:00
Marco cd3814736d Image preferences 2020-01-10 09:06:03 +01:00
OverloadedOrama cc03b35650 Grid & Guides preferences now get saved in the config cache file 2020-01-10 00:12:36 +02:00
OverloadedOrama c04dbc937b Update the canvas when grid options are changed 2020-01-08 03:48:01 +02:00
OverloadedOrama ff3b5e321b Have the Dark theme button pressed by default if the user hasn't saved any preferences 2020-01-07 02:37:47 +02:00
OverloadedOrama b1d84042b1 Big splash screen update & new translatable strings 2020-01-05 16:03:04 +02:00
OverloadedOrama cf8229a4ae Fixed Noto font not being used for Chinese characters, when the user's System Language is not "zh_TW" 2020-01-02 16:46:31 +02:00
OverloadedOrama d917eb06de Updated fix for #53 to only work on 3.1.x
As of 3.2.x, the fix has been implemented to Godot itself. See https://github.com/godotengine/godot/pull/34654
2020-01-01 15:00:46 +02:00
OverloadedOrama 29baf3dcc0 Made About & Preferences update translations every time you open them
Also fixed "Grey" string, it was supposed to be "Gray"
2020-01-01 01:27:34 +02:00
OverloadedOrama 2be469ec22 Using metadata for TreeItems in Preferences & About
To avoid issues with the TreeItem strings being translated. Starting to get more translation-friendly again, will commit changes to Translations.pot, en.po and el.po soon.
2019-12-31 19:04:54 +02:00
OverloadedOrama d42648efe1 Added a Splash Screen popup window
Re-organized transparent backgrounds, removed the Timer from Canvas nodes.
2019-12-31 18:04:00 +02:00
OverloadedOrama d1e5b23f0b Importing spritesheets is now possible
Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
2019-12-28 18:35:53 +02:00
Renamed from Scripts/PreferencesDialog.gd (Browse further)