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Author SHA1 Message Date
TheLsbt
f515dbe57e
Add a silhouette option to reference images (#898)
* Added a silhoutte system to refrence images

* Added translations

* Fixed dialogs visibility

* SilhouetteShader.tres -> Silhouette.gdshader

* Update ReferenceImage.gd

Fixed the linter issue (mabey)

* Update PreferencesDialog.tscn

Copied the code from the Pixelorama's PrefrenceDialog.tscn to my fork.

* Update ReferenceImage.gd

Created a variable at the top of the script.

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Co-authored-by: TheLSBT1 <theflowcorporationofficial@gmail.com>
2023-08-15 01:56:43 +03:00
Variable
449ee60d49
Folders rearrangement (#804)
* Moved Reference Images to it's Folder

* Moved the rest to their respective folders

* formatting

* Fix formatting

I removed the `PackedScene` static typing declaration to reduce the number of characters in the line to less than 100. It's not really needed anyway, as Godot should be able to figure out that it's a PackedScene, since it's a tscn file, simply by using `:=`.

* reverting some changes

* Removed some un-expected things

* Fixed TransparentChecker Code

* fix typo

* Revert it

I didn't realize it was intended

* Removed unneded changes

* removed some unexpected changes

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2023-01-05 17:54:22 +02:00
Renamed from src/UI/Canvas/ReferenceImage.gd (Browse further)