* Added a silhoutte system to refrence images
* Added translations
* Fixed dialogs visibility
* SilhouetteShader.tres -> Silhouette.gdshader
* Update ReferenceImage.gd
Fixed the linter issue (mabey)
* Update PreferencesDialog.tscn
Copied the code from the Pixelorama's PrefrenceDialog.tscn to my fork.
* Update ReferenceImage.gd
Created a variable at the top of the script.
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Co-authored-by: TheLSBT1 <theflowcorporationofficial@gmail.com>
* Moved Reference Images to it's Folder
* Moved the rest to their respective folders
* formatting
* Fix formatting
I removed the `PackedScene` static typing declaration to reduce the number of characters in the line to less than 100. It's not really needed anyway, as Godot should be able to figure out that it's a PackedScene, since it's a tscn file, simply by using `:=`.
* reverting some changes
* Removed some un-expected things
* Fixed TransparentChecker Code
* fix typo
* Revert it
I didn't realize it was intended
* Removed unneded changes
* removed some unexpected changes
Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2023-01-05 17:54:22 +02:00
Renamed from src/UI/Canvas/ReferenceImage.gd (Browse further)