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Author SHA1 Message Date
Emmanouil Papadeas 8a38eef30d [skip ci] Fix various typos 2023-02-02 03:06:23 +02:00
Manolis Papadeas 3727caf9c4 Revert "Use L8 format for selection texture"
This reverts commit 8a3414f83a.
2022-03-23 03:56:47 +02:00
Manolis Papadeas 8a3414f83a Use L8 format for selection texture
Instead of LA8. This should result in slightly less memory usage and is more on par with Godot's BitMap "convert_to_image" method, which will be exposed in Godot 3.5.
2022-03-23 01:48:58 +02:00
Variable 008683a33a
Novhack fill shader (#649)
* Get same color pixels shader (#2)

* Replace same color pixels bucket code with a shader

* Add pattern fill

Co-authored-by: novhack <42614907+novhack@users.noreply.github.com>

* formatting

* some minor changes and fixed a bug

* added similarity feature

* formatting

* Update Bucket.gd

* added similarity feature in shader

Co-authored-by: novhack <42614907+novhack@users.noreply.github.com>
2022-02-16 00:15:53 +02:00