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10 commits

Author SHA1 Message Date
Emmanouil Papadeas 6a2dfb0dc7 [skip ci] Use single-commit: true on the web workflows, in order to only keep a single commit 2023-01-11 21:49:56 +02:00
Emmanouil Papadeas b4a5bf4dd0 Update web workflows deploy step, second attempt
This is where the fun begins
2022-08-07 19:22:31 +03:00
Emmanouil Papadeas a329298fc5 Update web workflows deploy step
I suppose this counts as a second attempt to update to Godot 3.5? Only Web builds failed in the last commit, and I'm not sure if this will fix anything
2022-08-07 19:19:33 +03:00
Emmanouil Papadeas c4c1bfda35 Update workflows to Godot 3.5, first attempt
First and hopefully final attempt, but I'm almost sure I have done something stupid
2022-08-07 19:09:37 +03:00
Manolis Papadeas 500a4827d2 Use Godot 3.4.2 and re-enable window transparency on macOS 2022-01-03 14:23:48 +02:00
Manolis Papadeas 2ca452d81c Upgrade to checkout@v2 - Closes #620 2021-12-20 02:46:57 +02:00
Manolis Papadeas 1278553c80 Update to Godot 3.4 2021-11-09 17:06:11 +02:00
Manolis Papadeas ae48907660 Bump version to v0.9-dev and use Godot 3.3 in GitHub Actions 2021-04-23 18:31:12 +03:00
Manolis Papadeas a38f843087
Use Godot 3.2.3 for dev-web workflow 2020-09-20 17:53:27 +03:00
OverloadedOrama 6977d0206b Split GitHub Actions workflow into two
One for the dev (master branch) desktop builds, and one for the dev web build for gh-pages (early_access). The dev-web workflow only runs on pushes on the master branch and not on pull requests.
2020-07-23 18:00:19 +03:00