Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.
* Refactoring Main.gd. Mostly cutting big methods into smaller one.
- Reduced size of _ready method in Main.gd
- Moved code from certain parts of old _ready method into seperate methods
- Fixed the translation bug related to CurrentFrame node in TopMenuContainer scene. The CurrentFrame node wasn't updating the language when I was changing language. I've also changed the translation file for this.
- Fixed Global.palette_option_button.selected related warning. Because of some unknown reasons, git didn't push completed line there.
- Moved code from file_menu_id_pressed and view_menu_id_pressed method in Main.gd to separate methods to make it more readable.
* Removed window_title changes from Main.tscn
Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
* New remove current palette feature
This commit adds new feature to Pixelorama that will allow user to remove the current selected palette.
* Fixed grammar and added focus_mode = 0 on the remove palette button
Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
Renamed from Scripts/Palette/PaletteContainer.gd (Browse further)