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1246 commits

Author SHA1 Message Date
Variable 60c54601ce
fix crash when importing (not-yet) supported layers from one project to the other (#1161) 2025-01-05 20:46:30 +02:00
Emmanouil Papadeas 6afdb372b3 [skip ci] Hide the Brightness/Contrast dialog 2024-12-31 19:34:17 +02:00
Emmanouil Papadeas 616bd91c49 Mirror image image effect now works with indexed mode 2024-12-22 02:40:05 +02:00
Emmanouil Papadeas 033238b787 Fix the gradient of the noise generator's color ramp not updating properly 2024-12-21 00:32:56 +02:00
Emmanouil Papadeas d4c3ae3dc6 Change PXO_frame and PXO_layer to PXO_frame_index and PXO_layer_index 2024-12-21 00:31:51 +02:00
Emmanouil Papadeas b4fbb1df75 Set input as handled when dragging on a ValueSlider 2024-12-20 00:20:37 +02:00
Emmanouil Papadeas 80e93629d1 Add PXO_frame and PXO_layer as special loaded shader uniforms 2024-12-17 19:36:01 +02:00
Emmanouil Papadeas 5a17117d59 Improve support for visual shader loading
ShaderLoader now gets the VisualShaderNodeTextures of the VisualShader into account, allowing for visual shaders that are being loaded to have default textures.
2024-12-17 18:11:36 +02:00
Emmanouil Papadeas 3edb37168c Fix issues with the noise generator node
Its nodes now get updated when changing the noise texture, and it waits for `noise_texture.changed` to emit before emitting the `value_changed` signal. See https://docs.godotengine.org/en/stable/classes/class_noisetexture2d.html for the explanation.
2024-12-17 13:38:18 +02:00
Emmanouil Papadeas 0f53fc32fe Start working on a noise generator node
Used for shaders that need noise textures.

Still WIP. needs the nodes to set their appropriate values when setting a noise texture. Which means I'll probably have to re-write the whole thing, yay :D
2024-12-17 03:21:23 +02:00
Emmanouil Papadeas 618d5f4916 Fix bug with ValueSliderV3 where the grid_columns variable was setting the ratio's visibility instead 2024-12-17 02:31:21 +02:00
Variable 7de7f3fab8
renamed the selection tile mode to wrap strokes, as it is a more accurate description. (#1150) 2024-12-17 01:06:58 +02:00
Emmanouil Papadeas 2d81bd495a Move value and basis slider files into a folder 2024-12-17 01:04:56 +02:00
Emmanouil Papadeas 11ae7c007b Implement support for elapsed time in loaded shaders for layer effects
Simply add `uniform float PXO_time;` in the shader's uniforms, and replace all instances of `TIME` with `PXO_time`. This will make the shader animate per frame.
2024-12-17 00:53:58 +02:00
Emmanouil Papadeas 8ab4af1047 Fix curve in the curve edit node not redrawing immediately after adding a new point 2024-12-16 19:10:03 +02:00
Emmanouil Papadeas 39c85c3079 Implement the ability to load custom shaders and image and layer effects
Finally expose the feature of importing custom shaders as image effects, and implement custom shader loading for layer effects as well. To load a shader, drag and drop a .gdshader file into Pixelorama and it will get copied into `user://shaders`. Then, in the Effects menu, a new "Loaded" submenu will appear, and the new shaders will also be available in the layer effects dialog. Since they are stored on a persistent location, the shaders will also be available on the next times Pixelorama will launch as well.
2024-12-16 01:18:56 +02:00
Emmanouil Papadeas 1d9b9fda1e Add color curves layer effect 2024-12-15 21:04:32 +02:00
Emmanouil Papadeas 482dbecd13 Add presets to the curve edit widget 2024-12-15 20:46:07 +02:00
Emmanouil Papadeas cf8dacf0f5 Fix curve edit tangent points
They are working properly now
2024-12-15 18:37:21 +02:00
Emmanouil Papadeas 048058bd35 Implement a color curves image effect
Massive thanks to Material Maker for the custom widget code. The color curves effect is still WIP, I need to make the tangent points visible (not yet sure why they aren't now), add some curve presets, and implement it as a layer effect as well.
2024-12-15 18:10:55 +02:00
Emmanouil Papadeas 206773c4e7 Play audio at the correct frame when switching frames while the animation is running 2024-12-14 21:08:31 +02:00
Emmanouil Papadeas b5d5c44c4b Use the linked cel rectangle for audio cels 2024-12-14 18:01:46 +02:00
Emmanouil Papadeas 8e55b91a39 Unmute audio layes when making them visible while the animation is playing 2024-12-14 17:18:52 +02:00
Emmanouil Papadeas 0fad406967 Fix extension entry enlarged thumbnail dialog not being on top 2024-12-14 16:58:43 +02:00
Emmanouil Papadeas 4b12f764b5 Add a MarginContainer in the timeline's animation buttons 2024-12-14 16:10:05 +02:00
Emmanouil Papadeas 18e9e2ec56
Implement audio layers (#1149)
* Initial work on audio layers

* Load ogg audio files

* Fix playback position

* Support mp3 files

* Play audio at the appropriate position when the animation runs, and stop when the pause button is pressed

* Change audio cel textures for the cels where audio is playing

* Fix audio not playing at the appropriate position

* Don't play audio is layer is invisible

* Set the audio layer names to be the imported audio file names

* Import audio from videos

* Export videos with audio

Only works with mp3 for now

* Remove support for ogg audio files as they cannot be saved

At least until I find a way to save them. Wav files will be supported with Godot 4.4

* Fix adding/removing in-between frames breaking the visual indication of audio cels

* Minor code improvements

* Export audio in videos with custom delay

* Support frame delay

* Change the frame where the audio plays at

* Fix crashes when the audio layer has no track

* Remove unneeded cel properties for audio cels

* Pxo loading/saving

* Load audio files from the audio layer properties

* Change the audio driver to Dummy from the Preferences for performance reasons

* Clone audio layers, disable layer merge and FX buttons when an audio layer is selected

* Easily change the playback frame of an audio layer from the right click menu of cel buttons

* Update Translations.pot

* Some code improvements and documentation

* Stop audio from playing when looping, and the audio does not play at the first frame

* Update audio cel buttons when changing the audio of the layer

* Mute audio layer when hiding it mid-play

* Only plays the portion of the sound that corresponds to the specific frame so maybe we should do that as well

When the animation is not running. If it is running, play the sound properly.

* Some code changes to allow for potential negative frames placement for audio

This woud allow audio to be placed in negative frames, which essentially means that audio would start before the first frame. This is not yet supported, however, because I don't know how to make it work with FFMPEG.
2024-12-14 00:30:04 +02:00
Variable 6100bdc8df
QOL improvements to the tileset panel (#1148)
* Added a background to swatches

* Improved UI for tilemap editor

* Implemented requested changes
2024-12-13 21:30:03 +02:00
Emmanouil Papadeas 5ec316a50f Some minor UI improvements in the text tool
The text tool's caret is now blinking, and the width of the border should now change depending on the zoom value
2024-12-12 21:36:56 +02:00
Emmanouil Papadeas a7a76ff9f0 Enable always on top for more child dialogs of other dialogs
Continuation of c72a1f4b90
2024-12-10 14:36:56 +02:00
Emmanouil Papadeas 3022963b84 Fix pasting not being snapped to grid when draw tiles mode is enabled 2024-12-09 00:17:43 +02:00
Emmanouil Papadeas 1ea80a342a Fix some unintentional behaviors with tilemap layer tile editing modes 2024-12-06 04:03:57 +02:00
Emmanouil Papadeas f91bb18fb2
Implement tilemap layers (#1146) 2024-12-05 03:57:44 +02:00
Variable ff5713ae91
When picking color, ensure that the correct index is selected in palette (#1144)
* When picking color, ensure that the correct index is selected

* if drawing over same color in index mode, check and update index as well

* revert an optimization (croping indices image before display)

* typo
2024-12-02 19:44:52 +02:00
Emmanouil Papadeas c72a1f4b90 Enable always on top for the child dialogs of the export dialog 2024-11-30 22:23:09 +02:00
Variable 31981a1def
Added a way to see index of color (plus bugfixes) (#1143)
* add a way to see indices

* fix some things

* Fixed more than one swatch selected if there is the same color available in an earlier swatch

* fixed wrong index drawn when moved to an smpty swatch

* make active_button public

* fixed wrong color getting stored in   array (similar fix to #1108.)

* If the color selected in the palette is the same then it should take prioity.

* formatting

* hide 0 index
2024-11-29 19:10:02 +02:00
Variable 6224d06428
Allow multiple Grids (#1122)
* Allow upto 10 grids

* Fixed more stuff

* fixed a bug

* formatting

* removed some left over stuff

* linting

* formatting and a bugfix
2024-11-25 15:57:13 +02:00
Variable fe6efb0f1d
fixed recorder label not updating when project is changed (#1139) 2024-11-24 14:37:02 +02:00
Emmanouil Papadeas 0484b1012f Fix Delete button and fill selection mode of the bucket tool not working with indexed mode 2024-11-23 00:58:34 +02:00
Emmanouil Papadeas 11da07b9ac Hide the color mode submenu when selecting an item 2024-11-22 18:02:36 +02:00
Emmanouil Papadeas fede2d8e6f Fix undo/redo not working if the cursor is over the timeline 2024-11-22 02:56:57 +02:00
Emmanouil Papadeas d0ecf3b03d Center diagonal symmetry guides when initializing a new project
The guides appear centered, but the symmetry itself is not working properly yet
2024-11-21 16:33:19 +02:00
Emmanouil Papadeas 3d65e48c92 Add backend for diagonal mirror buttons
The buttons are not yet visible
2024-11-21 12:48:52 +02:00
Emmanouil Papadeas aa1731b701 Initial work on diagonal symmetry guides
Still no buttons yet, and they cannot be moved yet.
2024-11-21 04:00:40 +02:00
Emmanouil Papadeas 2d28136449
Implement indexed mode (#1136)
* Create a custom PixeloramaImage class, initial support for indexed mode

* Convert opened projects and images to indexed mode

* Use shaders for RGB to Indexed conversion and vice versa

* Add `is_indexed` variable in PixeloramaImage

* Basic undo/redo support for indexed mode when drawing

* Make image effects respect indexed mode

* Move code from image effects to ShaderImageEffect instead

* Bucket tool works with indexed mode

* Move and selection tools works with indexed mode

* Brushes respect indexed mode

* Add color_mode variable and some helper methods in Project

Replace hard-coded cases of Image.FORMAT_RGBA8 with `Project.get_image_format()` just in case we want to add more formats in the future

* Add a helper new_empty_image() method to Project

* Set new images to indexed if the project is indexed

* Change color modes from the Image menu

* Fix open image to replace cel

* Load/save indices in pxo files

* Merging layers works with indexed mode

* Layer effects respect indexed mode

* Add an `other_image` parameter to `PixeloramaImage.add_data_to_dictionary()`

* Scale image works with indexed mode

* Resizing works with indexed mode

* Fix non-shader rotation not working with indexed mode

* Minor refactor of PixeloramaImage's set_pixelv_custom()

* Make the text tool work with indexed mode

* Remove print from PixeloramaImage

* Rename "PixeloramaImage" to "ImageExtended"

* Add docstrings in ImageExtended

* Set color mode from the create new image dialog

* Update Translations.pot

* Show the color mode in the project properties dialog
2024-11-20 14:41:37 +02:00
Emmanouil Papadeas 428e5edb8f
Add a text tool (#1134)
* Initial port of the text tool to Godot 4

* Change font (WIP)

* Add antialiasing option and remove some old unneeded lines

* Remove outline code

* Add horizontal alignment and update the text edit font size

* Improve the text edit

* Don't activate tools while typing

* Format

* Give input priority to the text edit so the key X and shortcuts such as control-z work in the text edit

* Add style settings for bold and italic

* Fix text going blank when changing font

* Use `font.draw_multiline_string()`

* Change the move behavior of the text tool, add confirm and cancel buttons

* Compress images on undo/redo

* Fix text position
2024-11-19 01:20:34 +02:00
Emmanouil Papadeas dd8bf5cc1b Release v1.0.5 2024-11-18 17:53:53 +02:00
Emmanouil Papadeas e2b6262560 Update translators in AboutDialog 2024-11-18 17:50:19 +02:00
Emmanouil Papadeas 763783f2f1 Improve the UI of the tile mode offsets dialog and add an Isometric button 2024-11-15 17:59:57 +02:00
Emmanouil Papadeas e10b0d1b08 Fix crash when opening the tile mode offsets dialog 2024-11-15 17:59:25 +02:00
Emmanouil Papadeas 0d6b140dea Add border selection, fix some missing translation strings 2024-11-15 01:41:44 +02:00