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7 commits

Author SHA1 Message Date
OverloadedOrama 92332cc52e Move Canvas related files to a "Canvas" folder under "UI" 2020-08-18 16:21:31 +03:00
Kinwailo 39808082b6
add follow canvas movement and scale option to transparent checker (#311) 2020-08-17 22:30:58 +03:00
OverloadedOrama 7269b45fc5 Added play button and zoom slider for the small canvas preview
May also be a solution for the age old issue #25.
2020-08-02 00:59:00 +03:00
OverloadedOrama 2c409ab025 Camera zoom and offset are now project properites
The zoom/offset of the three cameras now get saved in each project, and change when you change project.
2020-06-05 21:03:34 +03:00
OverloadedOrama 358a95f709 Changed CameraMovement.fit_to_frame() to get a Vector2 as an argument for the canvas size
This fixes the issue when importing an image, not as a new frame, that did not get fitted to frame.
2020-05-11 16:33:44 +03:00
OverloadedOrama b4ae097d14 Changed zoom fit to frame algorithm, again
Put the new code in a new fit_to_frame() method inside CameraMovement.gd. The old code did not work properly for images with width larger than their height.
2020-05-10 15:46:21 +03:00
OverloadedOrama 646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
Renamed from Scripts/CameraMovement.gd (Browse further)