1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-02-08 03:19:49 +00:00
Commit graph

64 commits

Author SHA1 Message Date
Emmanouil Papadeas 91bfef16b3
Port to Godot 4 (#900)
* Initial conversion

* Hide some dialogs

* Update addons

* Fix errors in scripts

Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()

* Update shaders

* Fix some more errors and signals, rename "pressed" to "button_pressed"

* Even more error fixes and renaming corrections

* Fixed more errors, Pixelorama almost runs

* Update ValueSlider.gd

* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage

* More static function using

* Re-add some of the dialog signals, fix window transparency

* Change instances of popup_hide to visibility_changed

* More more errors and warnings

* Fix more errors and warnings

* Get rid of errors in the output when opening Pixelorama in Godot

* Properly connect most signals without using strings

* Fix some scenes

* Don't load Main.tscn

* Emit signals directly instead of using strings

* Fix Keychain menu nodes

* Get rid of self. on most instances, as setters and getters are now always called

* Some more static typing

* Disable texture filters

* Fix zooming

* Fix int as enum warnings

* Fix tools and rename doubleclick to double_click

* Update tool scenes

* Fix tabs

* Fix create new image

* Use static typing on flood fill to speed it up

* Update static-checks.yml

* Reverts #729 for a speedup, hopefully the bug won't get re-introduced

* Fix TransparentChecker warning

* Re-add Default template

* Fix 3D cels

* Fix rotation

Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264

* Fix UITransparency alignment issue, thanks Variable

* Add missing OptionButton items

Hopefully that should be all of them

* Fix the appearance of CollapsibleContainer

* Change instances of world to world_3d

* Fix tool button backgrounds

* Fix Splash dialog

* Fix brush selection

* Update Main.gd

* Fix About Dialog

* Fix more zooming issues

* Fix canvas preview zooming

* Use signals for queue_redraw on project change

* Fix layer button's look

* Fix gradients

* Some gradient fixes and code cleanups, dithering is still broken

* Fix bucket

* Fix the rest of the undo_redo.add_(un)do_method() cases

* Fix guides

* Fix guide text

* Some small changes in Main

* Update Tools.gd

* Fix palette importing

* Get rid of TODOGODOT4s

* Fix the rest of the dialogs

* Update the rest of the scenes

* Fix onion skinning and frame tag dialogs

* Fix file brushes being imported twice

* Fix palette swatch crashing on double click

* Use nearest filter for some of the windows

* Remove old .tres font files

* Fix language switching

* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools

* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items

This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.

* Clean shortcut-related duplicate code in TopMenuContainer

* Remove DroidSansFallback now that system fonts can be used as fallback

* Remove 3.x settings from project.godot

* Format

* Format gdgifexporter

* Reset Keychain to its original state

* Remove textures from the dark and gray themes

* Remove all textures from the dark theme

* Better static typing in DrawingAlgos

* Use Vector2i for project size

* [Risky commit] Use Vector2i instead of Vector2 for tools

I tested it and everything seems to be working the same as before, but more testing would be appreciated.

* Format after previous commit

* Fix line angle constraint being rotated 180 degrees

This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.

* Fix input map action not found errors when pressing Shift or Control

* Make AnimatePanel bigger, add spring interpolation

* Fix some layouts/extensions/preferences loading errors

* Fix dithering

* Update layout resources

Probably doesn't change anything at all, but I suppose it might be a good thing to do

* Small changes

* Disable filter in ResizeCanvas dialog

* Fix some preferences default button states

* Fix tile mode always having masking on

* Use integers in tile mode

* Fix checkboxes in preferences not working

* More statically typed arrays!

No need to have these # Array of X comments anymore!

* Fix "apply all" for multiple preview dialogs

* Update theme.tres

* Add HeaderSmall theme type variation

* Fix dynamics buttons

* Don't allow sub-zero zoom values

* Let zoom_out_max always remain Vector2(0.01, 0.01)

This fixes zooming on large canvases

* Bump version to v1.0-dev

* Fix ambient light not working on 3D cels

* Fix .obj loading

* Don't allow greater than max values in the zoom slider

* Set maximum zoom value to always be (500, 500)

* Set zoom slider minimum value to 1

* Some UI changes, mostly related to buttons and the timeline

* Change window titles to what they were before

* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels

* Avoid changing Cel3DObject's file_path if it's the same

* Make preferences window bigger

* Fix png exporting

* Fix reference image initial size and filter setting

* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor

* Format and some linting

* Remove most Images from the rest of the themes

* Remove all textures from all themes

* Fix drawing when the mouse gets released outside the canvas boundaries

* Format Keychain

* Implement #890

* Fix recorder

* Fix layout deletion

* Better static typing and fix empty_clicked signal-connected methods not having arguments

* Fix layout and extension directory creation if they don't already exist

* Change all instances of "HTML5" to "Web"

OS.get_name() now returns "Web" instead of "HTML5" in Godot 4

* Fix JavaScript detection

Opening files in the Web version does not yet work for some reason

* Fix formatting

* Fix lint errors

* Remove unneeded lines from rotation shaders

* Clean some rotation shader related code

* Remove ErrorManager from #891, as it's no longer needed in Godot 4

* Some docstrings

* More Vector2i and Recti replacing their float counterparts

* Remove the hardcoded shortcut from ValueSlider

Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.

* Fix bugs from the rebase, integer zooming is currently broken

* Format

* Fix bug where some imported images would fail to load when using smart slice

* Fix integer zooming (I think)

* Fix errors after #898

* Fix some UI issues with PreviewDialog

* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd

* Update Keychain and addons/README.md

* Update CI to Godot 4.1.1 (probably will not work)

* Remove XDGDataPaths.gd

* Make windows non-exclusive

* Attempt to fix macOS CI

* Attempt to fix CI

* Attempt to fix CI

* Minor fix in the dark theme, more will follow

* Silence enumerator/integer warning

* Attempt to fix macOS CI

* Another attempt to fix macOS CI

* Attempt to fix Windows & macOS CI

* fix: Recorder directory create (#903)

* Update Keychain so that the brush size shortcuts can be changed

This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons

* Change OSX to macOS

* Detect if multi-threading is enabled when exporting gifs

* Fix color picker not working on the top color mode

* Make some public methods private in Export.gd

* Remove Global.window_title variable

* Fix frame UI in the timeline breaking after 100 frames

* Static typing improvements for the timeline

* Better static typing for grids

* Fix typo

* Fix pixel grid not appearing

* Move preference updating code to Global using setters

This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.

* Remove RestoreDefaultButton.tscn

* Implement changing font size in the preferences

* Resize HeaderSmall font size along with the default font size

* A step towards fixing image loading in the Web version

Doesn't completely fix the issue, it requires a fix from Godot's side as well

* Implement missing input event actions for buttons

TODO: Add default shortcuts

* Do not change language and theme if they are already the defaults

Reduces the initial loading time a bit

* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools

This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.

* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger

* Fix Vector2i + Vector2 errors in grid center snapping

* Update tooltips when the shortcut profile changes

* Fix copy-paste mistake

* Update tooltips during startup if the shortcut profile is not the default

* Fix gif warning label size in ExportDialog

* Fix BBCode in ExportDialog

* Fix some Godot 4.2 warnings

* Some CI fixes

* Static typing improvements and more inline functions

* Format

* Even more static typing, inline methods, docstrings etc

* Some more static typing improvements and inline setters

* Remove unneeded project type specifying

* Fix splash dialog error

* Fix enumerator warning

* Don't preload the font in the rules and guides

* Fix some integer division warnings

Sometimes we indeed need them to be floats

* Change some Rect2s to Rect2is

* Minor static typing improvements

* Update README, CHANGELOG, Translations

* Only load translation files when needed, reduces loading time a bit

* Update Keychain so it doesn't load languages during startup

* Lazy load all tool scenes, breaks compatibility with the extension API

Decreases initial loading time

* Format

* Very minor loading time speedups

* Remove unneeded project type specifying

* Even more static typing and docstring improvements

* Fix extension loading

* Palette docstrings

---------

Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 16:29:06 +03:00
Emmanouil Papadeas 016bd67ef9 Update contributors, translators, donors 2023-08-30 15:18:00 +03:00
Emmanouil Papadeas e195e32e00 Update translators 2023-07-16 15:24:14 +03:00
Emmanouil Papadeas e7ff9a6c2e Update AboutDialog.gd 2023-06-04 23:09:28 +03:00
Emmanouil Papadeas e073790ca2 Update donors 2023-05-28 16:36:54 +03:00
Emmanouil Papadeas 2ed3605f0f Update contributors, translators and donors 2023-05-03 14:12:33 +03:00
Emmanouil Papadeas 2bca2db27a Add more licenses to the AboutDialog 2023-04-08 00:34:38 +03:00
Emmanouil Papadeas 6700a72e73 Sort contributors and donors in AboutDialog in alphabetical order 2023-04-07 03:01:02 +03:00
Emmanouil Papadeas 6148791069 Update AboutDialog.gd 2022-12-09 18:33:36 +02:00
Emmanouil Papadeas 0837f68e8b Update contributors in AboutDialog.gd 2022-11-20 19:17:27 +02:00
Emmanouil Papadeas 5a9a3ba495 Update AboutDialog.gd 2022-09-21 03:28:46 +03:00
Emmanouil Papadeas 27a23f5e37 Update contributors, translators and changelog URL 2022-08-18 02:04:08 +03:00
Emmanouil Papadeas e495f1f260 Add Danish language 2022-08-14 16:06:46 +03:00
Emmanouil Papadeas 273f7f2569 Update AboutDialog.gd 2022-07-30 22:11:29 +03:00
Emmanouil Papadeas e4607a46bc Release v0.10.1-stable 2022-06-06 15:43:51 +03:00
Emmanouil Papadeas 0020029871 Update AboutDialog.gd 2022-06-05 17:51:59 +03:00
Manolis Papadeas 87c4d4c310 Update AboutDialog.gd 2022-04-11 00:43:44 +03:00
Manolis Papadeas 980b39d21b Update AboutDialog.gd 2022-04-02 17:10:16 +03:00
Manolis Papadeas 5995788ef7 Update donors & translators 2022-03-11 00:45:48 +02:00
Manolis Papadeas 35b10a1cc4 Rewrite the translators code 2022-01-24 20:11:39 +02:00
Manolis Papadeas 686a49d4c5 Release v0.9.2-stable 2022-01-21 16:03:53 +02:00
Manolis Papadeas 2f9960e15e Update AboutDialog.gd 2022-01-11 03:40:46 +02:00
Manolis Papadeas 50885b8769 Release v0.9.1-stable 2021-12-20 13:45:53 +02:00
Manolis Papadeas 47943703ec Update CHANGELOG & AboutDialog 2021-12-07 02:20:12 +02:00
Manolis Papadeas 086c6c5b9c Remove unneeded font changing code
Welp, I just found out that Godot's font resources have fallback options. Better late than never, I guess.
2021-12-03 02:39:10 +02:00
Manolis Papadeas 563aab3137 Update AboutDialog.gd 2021-12-03 01:45:57 +02:00
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00
Manolis Papadeas 18ed5b2a05 Update CHANGELOG & AboutDialog 2021-10-07 16:57:26 +03:00
Manolis Papadeas 3d0d0b0335 Bump version to v0.9-rc3 2021-09-06 17:21:10 +03:00
Manolis Papadeas da8bc0d057 Added a "Licenses" tab in the About menu, which displays Pixelorama's license as well as the software it depends on, such as Godot 2021-09-05 01:07:12 +03:00
Manolis Papadeas e088820c74 Bump version to v0.9-rc1 2021-08-28 20:01:05 +03:00
Manolis Papadeas a46f21265e Update CHANGELOG & AboutDialog 2021-07-06 14:03:41 +03:00
Manolis Papadeas 0bcb65db62 Update AboutDialog.gd 2021-07-05 19:32:12 +03:00
Manolis Papadeas db0799bc12 Added Ukrainian 2021-06-21 00:24:39 +03:00
Manolis Papadeas feece75935 Added Norwegian Bokmål 2021-06-11 19:38:34 +03:00
Manolis Papadeas 5f84629144 Update AboutDialog.gd 2021-05-04 13:57:40 +03:00
Manolis Papadeas 3db2673309 Prepare for v0.8.3-stable 2021-05-04 13:44:06 +03:00
Manolis Papadeas 0c54470209 Update CHANGELOG & AboutDialog 2021-04-16 22:07:38 +03:00
Manolis Papadeas 810affb1bc Update CHANGELOG & Translations, clear whitespaces 2021-03-15 03:41:02 +02:00
Variable f9c275d0a4
"SpriteSheet as layer" and "Replace Frame" import options (#453)
* fixed some more bugs

* Removed some more bugs

* Added "Replace Frame" option

It was originally made to use primarily in "Spritesheet (new layer)" but it thought it could also be useful to put it there as an import option

* Update PreviewDialog.tscn

* Update PreviewDialog.gd

* Update OpenSave.gd

* added import option for SpriteSheet and Frame

Now we can add SpriteSheets in current project and Replace frames in current project

* added functions for SpriteSheet and Frames

I added functions that would allow me to add SpriteSheet as new Layer. I also added an option for "Replace frame" (the function "open_image_at_frame()" is originally being used in "open_image_as_spritesheet_layer()" method but i decided to use it as an import option as well)

* Changed contribution name

* Changed contribution name

* Fixed some lines

* fixed sprite lines not updating
2021-02-07 06:43:44 -08:00
Manolis Papadeas 6edfbad663 Fixed a bug with the Zoom tool, removed Godot's version check from Tools.gd and updated AboutDialog, CHANGELOG and Translations 2021-01-26 16:34:25 +02:00
Manolis Papadeas 6cb525ad92 Update changelog & AboutDialog 2021-01-23 00:27:28 +02:00
Manolis Papadeas 359f0d473c Added Japanese translation 2020-12-12 15:05:03 +02:00
Manolis Papadeas 4ca4cbcc01 Added Turkish translation 2020-12-10 20:39:29 +02:00
Manolis Papadeas e9de204736 Update AboutDialog.gd
Clean code by putting `create_item` lines of code into their own methods and update missing translators
2020-12-03 23:40:09 +02:00
Manolis Papadeas bcd86bd655 Update AboutDialog.gd 2020-11-20 04:23:46 +02:00
Manolis Papadeas 267c9f292c Update CHANGELOG and AboutDialog 2020-11-09 01:18:51 +02:00
Manolis Papadeas 0d5b4416a4 Changed CJK font and fixed some character issues
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)

- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.
2020-10-29 00:45:23 +02:00
Manolis Papadeas 4415f86c56 Update CHANGELOG & AboutDialog, trim trailing whitespaces 2020-10-27 23:03:43 +02:00
Manolis Papadeas e6da4d2b30 Update changelog, translations & AboutDialog 2020-10-24 22:42:53 +03:00