* fixed some more bugs
* Removed some more bugs
* Added "Replace Frame" option
It was originally made to use primarily in "Spritesheet (new layer)" but it thought it could also be useful to put it there as an import option
* Update PreviewDialog.tscn
* Update PreviewDialog.gd
* Update OpenSave.gd
* added import option for SpriteSheet and Frame
Now we can add SpriteSheets in current project and Replace frames in current project
* added functions for SpriteSheet and Frames
I added functions that would allow me to add SpriteSheet as new Layer. I also added an option for "Replace frame" (the function "open_image_at_frame()" is originally being used in "open_image_as_spritesheet_layer()" method but i decided to use it as an import option as well)
* Changed contribution name
* Changed contribution name
* Fixed some lines
* fixed sprite lines not updating
A performance boost for when opening large images. Also fixed an issue with pixels being selected outside of the canvas boundaries, when the selection rectangle was outside the canvas and its size got reduced.
It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
The lock aspect ratio button has been changed from a checkbox to a texture button and the template code has been refactored to use a Template class instead of enums. Only dark icons have been added for now.
Fixes #377. The issue was that the shader material was being shared with the background of the cel buttons, and when the cel button transparent background was resized, the canvas transparent background was also affected.
When the user switched from one project to another, which had a larger size, the preview of the ImageEffect was trying to set pixels out of bounds, only when the affect option was different than "Current cel"
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)
- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.
Export.was_reported was keeping its value when switching projects, instead of being project-specific. Also fixed issue where imported images were not remembering the directory_path and file_name when switching projects.