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Commit graph

17 commits

Author SHA1 Message Date
OverloadedOrama 2fc9711788 Added Light theme in Preferences
Light theme is still work in progress
2019-12-20 15:32:43 +02:00
Erevoid 142f4f90a0 Started working on Light Theme
Still a lot of work to be done on it but that's an initial idea of that theme
2019-12-20 06:55:57 +02:00
Erevoid ec86d35d9f Godot theme completed
Polished Godot Theme
2019-12-20 05:34:33 +02:00
OverloadedOrama abee0653d6 3 themes available under Preferences, changed theme organization
Dark theme (default), gray theme, Godot's theme
2019-12-20 05:22:03 +02:00
Erevoid 2185408ecc Added Hsliders, switched some colors, New "Original theme"
Title self explanatory
2019-12-20 03:30:58 +02:00
OverloadedOrama 3cf44a6d55 Created basic theme changing under Preferences
Also fixed bug where Global.can_draw wasn't being set to true after PreferencesDialog was hidden
2019-12-19 01:18:57 +02:00
CheetoHead 18b9480a00 Merge branch 'master' into palette_updates 2019-12-17 19:49:28 -05:00
CheetoHead 3191e3f8c8 Add new palette updates 1 2019-12-17 19:49:20 -05:00
OverloadedOrama 91698cd8da Made changes to Main.tscn, Dark Theme is the default theme (for now) 2019-12-18 02:43:49 +02:00
OverloadedOrama 329e89451a Added more graphics for the buttons & dark theme 2019-12-18 02:05:23 +02:00
CheetoHead 6bd4f57903 Merged with 58f47d0 2019-12-16 20:37:42 -05:00
CheetoHead 97efa20055 Merge branch 'master' into palette_updates 2019-12-16 20:36:06 -05:00
CheetoHead b094c6595f Added edit palette menu and custom file saving 2019-12-16 20:23:18 -05:00
Erevoid fd7acd62d4 Fixed theme inconsistencies
I changed the Main Theme so that it's more consistent, without gradients and with less colors for easier use.
2019-12-17 02:39:59 +02:00
CheetoHead 8da50296a2 Added Palette 2019-12-14 18:18:45 -05:00
OverloadedOrama bf4052ad84 Full Greek support and minor UI changes
Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
2019-12-08 03:12:34 +02:00
OverloadedOrama 2369243cfc Merging layer & saving sprite now uses custom blend_rect method
Also added CameraMovement.gd to the preview window camera and fixed a cursor problem where it always remained as the default arrow cursor outside the canvas
2019-12-07 01:08:23 +02:00