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39 commits

Author SHA1 Message Date
Emmanouil Papadeas 7b115bae41 Bump version to v1.0-beta2, try GH Action errors on build by adding an extra step that imports resources once before building Pixelorama 2024-06-03 18:05:53 +03:00
Emmanouil Papadeas dcf828ad46
Fix indentation mistake in the previous commit 2024-05-29 21:28:43 +03:00
Emmanouil Papadeas a6ba29e2ce Generate Linux ARM64 builds for early access 2024-05-29 21:26:23 +03:00
Emmanouil Papadeas 7c0c195ed3 [CI] Attempt to fix artifact paths 2024-05-01 20:00:00 +03:00
Emmanouil Papadeas 3278e5c4b2 [CI] Change names of artifacts, file paths and generate Linux ARM64 & ARM32 builds in release.yml 2024-05-01 19:54:44 +03:00
Emmanouil Papadeas a6e255f60c Update to Godot 4.2.2 2024-04-18 13:28:22 +03:00
Emmanouil Papadeas a626772357 Fix macOS builds by downloading the export templates from GitHub 2024-04-12 02:13:43 +03:00
Emmanouil Papadeas 18a74c7b9c
Bump actions/upload-artifact from 3 to 4 2023-12-21 00:05:59 +02:00
Emmanouil Papadeas 92f128af1e Update to Godot 4.2.1 2023-12-17 02:56:01 +02:00
Emmanouil Papadeas 1ae8fbb7b7 Use Godot 4.2 2023-12-01 02:11:17 +02:00
Emmanouil Papadeas 787ebbda8a Update to Godot 4.1.2 2023-10-05 17:45:58 +03:00
Emmanouil Papadeas f4f2ba06b6 [CI] Update actions/checkout to version 4 2023-09-04 17:19:12 +03:00
Emmanouil Papadeas 91bfef16b3
Port to Godot 4 (#900)
* Initial conversion

* Hide some dialogs

* Update addons

* Fix errors in scripts

Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()

* Update shaders

* Fix some more errors and signals, rename "pressed" to "button_pressed"

* Even more error fixes and renaming corrections

* Fixed more errors, Pixelorama almost runs

* Update ValueSlider.gd

* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage

* More static function using

* Re-add some of the dialog signals, fix window transparency

* Change instances of popup_hide to visibility_changed

* More more errors and warnings

* Fix more errors and warnings

* Get rid of errors in the output when opening Pixelorama in Godot

* Properly connect most signals without using strings

* Fix some scenes

* Don't load Main.tscn

* Emit signals directly instead of using strings

* Fix Keychain menu nodes

* Get rid of self. on most instances, as setters and getters are now always called

* Some more static typing

* Disable texture filters

* Fix zooming

* Fix int as enum warnings

* Fix tools and rename doubleclick to double_click

* Update tool scenes

* Fix tabs

* Fix create new image

* Use static typing on flood fill to speed it up

* Update static-checks.yml

* Reverts #729 for a speedup, hopefully the bug won't get re-introduced

* Fix TransparentChecker warning

* Re-add Default template

* Fix 3D cels

* Fix rotation

Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264

* Fix UITransparency alignment issue, thanks Variable

* Add missing OptionButton items

Hopefully that should be all of them

* Fix the appearance of CollapsibleContainer

* Change instances of world to world_3d

* Fix tool button backgrounds

* Fix Splash dialog

* Fix brush selection

* Update Main.gd

* Fix About Dialog

* Fix more zooming issues

* Fix canvas preview zooming

* Use signals for queue_redraw on project change

* Fix layer button's look

* Fix gradients

* Some gradient fixes and code cleanups, dithering is still broken

* Fix bucket

* Fix the rest of the undo_redo.add_(un)do_method() cases

* Fix guides

* Fix guide text

* Some small changes in Main

* Update Tools.gd

* Fix palette importing

* Get rid of TODOGODOT4s

* Fix the rest of the dialogs

* Update the rest of the scenes

* Fix onion skinning and frame tag dialogs

* Fix file brushes being imported twice

* Fix palette swatch crashing on double click

* Use nearest filter for some of the windows

* Remove old .tres font files

* Fix language switching

* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools

* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items

This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.

* Clean shortcut-related duplicate code in TopMenuContainer

* Remove DroidSansFallback now that system fonts can be used as fallback

* Remove 3.x settings from project.godot

* Format

* Format gdgifexporter

* Reset Keychain to its original state

* Remove textures from the dark and gray themes

* Remove all textures from the dark theme

* Better static typing in DrawingAlgos

* Use Vector2i for project size

* [Risky commit] Use Vector2i instead of Vector2 for tools

I tested it and everything seems to be working the same as before, but more testing would be appreciated.

* Format after previous commit

* Fix line angle constraint being rotated 180 degrees

This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.

* Fix input map action not found errors when pressing Shift or Control

* Make AnimatePanel bigger, add spring interpolation

* Fix some layouts/extensions/preferences loading errors

* Fix dithering

* Update layout resources

Probably doesn't change anything at all, but I suppose it might be a good thing to do

* Small changes

* Disable filter in ResizeCanvas dialog

* Fix some preferences default button states

* Fix tile mode always having masking on

* Use integers in tile mode

* Fix checkboxes in preferences not working

* More statically typed arrays!

No need to have these # Array of X comments anymore!

* Fix "apply all" for multiple preview dialogs

* Update theme.tres

* Add HeaderSmall theme type variation

* Fix dynamics buttons

* Don't allow sub-zero zoom values

* Let zoom_out_max always remain Vector2(0.01, 0.01)

This fixes zooming on large canvases

* Bump version to v1.0-dev

* Fix ambient light not working on 3D cels

* Fix .obj loading

* Don't allow greater than max values in the zoom slider

* Set maximum zoom value to always be (500, 500)

* Set zoom slider minimum value to 1

* Some UI changes, mostly related to buttons and the timeline

* Change window titles to what they were before

* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels

* Avoid changing Cel3DObject's file_path if it's the same

* Make preferences window bigger

* Fix png exporting

* Fix reference image initial size and filter setting

* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor

* Format and some linting

* Remove most Images from the rest of the themes

* Remove all textures from all themes

* Fix drawing when the mouse gets released outside the canvas boundaries

* Format Keychain

* Implement #890

* Fix recorder

* Fix layout deletion

* Better static typing and fix empty_clicked signal-connected methods not having arguments

* Fix layout and extension directory creation if they don't already exist

* Change all instances of "HTML5" to "Web"

OS.get_name() now returns "Web" instead of "HTML5" in Godot 4

* Fix JavaScript detection

Opening files in the Web version does not yet work for some reason

* Fix formatting

* Fix lint errors

* Remove unneeded lines from rotation shaders

* Clean some rotation shader related code

* Remove ErrorManager from #891, as it's no longer needed in Godot 4

* Some docstrings

* More Vector2i and Recti replacing their float counterparts

* Remove the hardcoded shortcut from ValueSlider

Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.

* Fix bugs from the rebase, integer zooming is currently broken

* Format

* Fix bug where some imported images would fail to load when using smart slice

* Fix integer zooming (I think)

* Fix errors after #898

* Fix some UI issues with PreviewDialog

* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd

* Update Keychain and addons/README.md

* Update CI to Godot 4.1.1 (probably will not work)

* Remove XDGDataPaths.gd

* Make windows non-exclusive

* Attempt to fix macOS CI

* Attempt to fix CI

* Attempt to fix CI

* Minor fix in the dark theme, more will follow

* Silence enumerator/integer warning

* Attempt to fix macOS CI

* Another attempt to fix macOS CI

* Attempt to fix Windows & macOS CI

* fix: Recorder directory create (#903)

* Update Keychain so that the brush size shortcuts can be changed

This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons

* Change OSX to macOS

* Detect if multi-threading is enabled when exporting gifs

* Fix color picker not working on the top color mode

* Make some public methods private in Export.gd

* Remove Global.window_title variable

* Fix frame UI in the timeline breaking after 100 frames

* Static typing improvements for the timeline

* Better static typing for grids

* Fix typo

* Fix pixel grid not appearing

* Move preference updating code to Global using setters

This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.

* Remove RestoreDefaultButton.tscn

* Implement changing font size in the preferences

* Resize HeaderSmall font size along with the default font size

* A step towards fixing image loading in the Web version

Doesn't completely fix the issue, it requires a fix from Godot's side as well

* Implement missing input event actions for buttons

TODO: Add default shortcuts

* Do not change language and theme if they are already the defaults

Reduces the initial loading time a bit

* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools

This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.

* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger

* Fix Vector2i + Vector2 errors in grid center snapping

* Update tooltips when the shortcut profile changes

* Fix copy-paste mistake

* Update tooltips during startup if the shortcut profile is not the default

* Fix gif warning label size in ExportDialog

* Fix BBCode in ExportDialog

* Fix some Godot 4.2 warnings

* Some CI fixes

* Static typing improvements and more inline functions

* Format

* Even more static typing, inline methods, docstrings etc

* Some more static typing improvements and inline setters

* Remove unneeded project type specifying

* Fix splash dialog error

* Fix enumerator warning

* Don't preload the font in the rules and guides

* Fix some integer division warnings

Sometimes we indeed need them to be floats

* Change some Rect2s to Rect2is

* Minor static typing improvements

* Update README, CHANGELOG, Translations

* Only load translation files when needed, reduces loading time a bit

* Update Keychain so it doesn't load languages during startup

* Lazy load all tool scenes, breaks compatibility with the extension API

Decreases initial loading time

* Format

* Very minor loading time speedups

* Remove unneeded project type specifying

* Even more static typing and docstring improvements

* Fix extension loading

* Palette docstrings

---------

Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 16:29:06 +03:00
Emmanouil Papadeas ea931c0e53 Use concurrency in CI, update some actions, copy pixelorama_data folder in the RPI4 builds 2023-06-15 21:33:09 +03:00
Emmanouil Papadeas 6e92ebb823 Update to Godot 3.5.2, bump to rc2 2023-05-18 14:59:55 +03:00
Emmanouil Papadeas c4c1bfda35 Update workflows to Godot 3.5, first attempt
First and hopefully final attempt, but I'm almost sure I have done something stupid
2022-08-07 19:09:37 +03:00
Manolis Papadeas 500a4827d2 Use Godot 3.4.2 and re-enable window transparency on macOS 2022-01-03 14:23:48 +02:00
Manolis Papadeas 2ca452d81c Upgrade to checkout@v2 - Closes #620 2021-12-20 02:46:57 +02:00
Manolis Papadeas a5d51d545c Remove readme text in the Mac builds
It's not needed now that the damaged error no longer appears
2021-12-12 16:47:11 +02:00
Manolis Papadeas 0259f7523b
Ad-hoc sign Mac builds (#602) 2021-12-01 17:31:28 +02:00
Manolis Papadeas 8229f512da
Raspberry 4 build (#598) 2021-11-19 01:17:35 +02:00
Manolis Papadeas 1278553c80 Update to Godot 3.4 2021-11-09 17:06:11 +02:00
Manolis Papadeas 5ac51aa798 Fix macOS CI builds 2021-11-03 03:29:51 +02:00
Xenofon Konitsas 306d74a38b
Gatekeeper readme (#545)
* Update dev-desktop-builds.yml

* Add readme text for macOS builds

* Fixed readme formatting
2021-10-01 13:26:59 +03:00
Xenofon Konitsas 011aed6004
Update dev-desktop-builds.yml (#476)
* Update dev-desktop-builds.yml

Changed download location for Godot headless binary

* Update dev-desktop-builds.yml

* Update dev-desktop-builds.yml

Replaced curl with wget on headless binary download

* Removed wget installation command

* Update release.yml
2021-04-29 12:42:10 -07:00
Manolis Papadeas d9c79ea871 [CI - macOS] Remove the -size parameter from the hdiutil command 2021-04-25 19:35:38 +03:00
Manolis Papadeas 3a2560f636 [CI] Bump Godot's version to 3.3 for macOS binaries 2021-04-25 15:52:32 +03:00
Manolis Papadeas ae48907660 Bump version to v0.9-dev and use Godot 3.3 in GitHub Actions 2021-04-23 18:31:12 +03:00
Manolis Papadeas 001fb02ed1
[CI] Bump actions/upload-artifact to version 2
Otherwise retention-days does not work
2020-11-16 10:54:39 -08:00
Manolis Papadeas e9775551fe
Change retention days for GH Actions Artifacts 2020-10-16 14:00:25 +03:00
Manolis Papadeas 82977f8619
Use Godot 3.2.3 for dev-desktop-builds workflow, except Mac 2020-09-20 18:08:41 +03:00
Manolis Papadeas 8abdd6dd3b
[CI] Use WINE & recedit for Windows builds 2020-09-05 04:11:03 +03:00
Xenofon Konitsas 5faacf25d3
Fixed issue with data folder (#321) (#324)
* Update dev-desktop-builds.yml

Changed the location of pixelorama_data folder inside application

* Update dev-desktop-builds.yml

Fixed rm command that deleted nonexistent file
2020-08-29 21:56:25 +03:00
Manolis Papadeas 97b6156bfd
Give execute permission to the generated Linux build 2020-08-29 20:34:43 +03:00
Manolis Papadeas 206fbf8cae
Use tar.gz instead of .zip for Linux build 2020-08-29 20:32:14 +03:00
OverloadedOrama 5932f83831 Rename "pixelorama" folder to "pixelorama_data" for non-XDG locations
Workaround for #248 and #321.
2020-08-29 16:34:52 +03:00
Xenofon Konitsas d253d649f2
Update Mac export workflow (#319) 2020-08-26 14:51:53 +03:00
Manolis Papadeas 7556d0fb21
Workflow ignores installer po and pot files 2020-08-10 00:02:52 +03:00
OverloadedOrama 6977d0206b Split GitHub Actions workflow into two
One for the dev (master branch) desktop builds, and one for the dev web build for gh-pages (early_access). The dev-web workflow only runs on pushes on the master branch and not on pull requests.
2020-07-23 18:00:19 +03:00
Renamed from .github/workflows/godot-ci-test.yml (Browse further)