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61 commits

Author SHA1 Message Date
OverloadedOrama
55e7178e1f Changing a button's texturerect child no longer requires the theme in its file path
Instead, it automatically finds its path, adds the new file name and loads the new texture.
2020-05-06 15:19:53 +03:00
OverloadedOrama
61fab1a7de [BREAKS COMPATIBILITY WITH GODOT <=3.1.1] Implemented Indonesian & Czech languages
Pixelorama now requires at least Godot 3.1.2 or 3.2.x to work, because TranslationServer.get_loaded_locales() was not included in older versions. If you're using an older version of Godot, please update. Godot 3.2.1 is the currently recommended version, until 3.2.2 is out.

Also updated the list of the translators.
2020-05-05 14:45:16 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming (#225)
* Renamed the Asset folder and subfolders to lowercase

* Fixed font loading issue

Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
415db39e64 Changed tool TextureButtons into Buttons 2020-05-04 04:07:43 +03:00
OverloadedOrama
a4014e5842 Pixelorama's version number now appears on the window title 2020-05-04 00:04:00 +03:00
OverloadedOrama
8b682570b2 If we have cmdline_args, ensure the images are opened last
This way, cmdline_args loading overwrites load_last_project()
2020-05-03 21:45:05 +03:00
OverloadedOrama
2ee4c541c9 Fixed tool texture loading 2020-05-03 13:39:20 +03:00
OverloadedOrama
9482b47825 Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
babd5759f8 Makes sure that BackupConfirmation dialog is properly centered
Moved yield(get_tree().create_timer(0.01), "timeout") in _ready() of Main.gd outside of the if, to affect the BackupConfirmation dialog too.
2020-05-02 18:10:01 +03:00
OverloadedOrama
fe7e984432 Filenames of assets in "Tool Cursors" are now in snake_case 2020-05-02 01:41:50 +03:00
OverloadedOrama
646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
Renamed from Scripts/Main.gd (Browse further)