OverloadedOrama
51b6aadbdd
Makes the background UI darker when a dialog is being opened
2020-05-08 03:10:23 +03:00
OverloadedOrama
896d7e4aeb
Updated changelog URL in Main.gd
2020-05-06 22:45:09 +03:00
OverloadedOrama
55e7178e1f
Changing a button's texturerect child no longer requires the theme in its file path
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Instead, it automatically finds its path, adds the new file name and loads the new texture.
2020-05-06 15:19:53 +03:00
OverloadedOrama
61fab1a7de
[BREAKS COMPATIBILITY WITH GODOT <=3.1.1] Implemented Indonesian & Czech languages
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Pixelorama now requires at least Godot 3.1.2 or 3.2.x to work, because TranslationServer.get_loaded_locales() was not included in older versions. If you're using an older version of Godot, please update. Godot 3.2.1 is the currently recommended version, until 3.2.2 is out.
Also updated the list of the translators.
2020-05-05 14:45:16 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming ( #225 )
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* Renamed the Asset folder and subfolders to lowercase
* Fixed font loading issue
Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
415db39e64
Changed tool TextureButtons into Buttons
2020-05-04 04:07:43 +03:00
OverloadedOrama
a4014e5842
Pixelorama's version number now appears on the window title
2020-05-04 00:04:00 +03:00
OverloadedOrama
8b682570b2
If we have cmdline_args, ensure the images are opened last
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This way, cmdline_args loading overwrites load_last_project()
2020-05-03 21:45:05 +03:00
OverloadedOrama
2ee4c541c9
Fixed tool texture loading
2020-05-03 13:39:20 +03:00
OverloadedOrama
9482b47825
Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
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Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
babd5759f8
Makes sure that BackupConfirmation dialog is properly centered
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Moved yield(get_tree().create_timer(0.01), "timeout") in _ready() of Main.gd outside of the if, to affect the BackupConfirmation dialog too.
2020-05-02 18:10:01 +03:00
OverloadedOrama
fe7e984432
Filenames of assets in "Tool Cursors" are now in snake_case
2020-05-02 01:41:50 +03:00
OverloadedOrama
646fc19a70
Merged "Scripts" and "Prefabs" folders into "src"
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Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00